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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-22 12:33:29 +00:00

Pushes far enough along the path of having the SDL version do work that it becomes obvious I've never figured out the correct course of action if there is no sound output.

This commit is contained in:
Thomas Harte 2017-11-05 12:49:28 -05:00
parent bc2f58e9de
commit 1e1efcdcb8
4 changed files with 276 additions and 5 deletions

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@ -0,0 +1,56 @@
//
// MachineForTarget.cpp
// Clock Signal
//
// Created by Thomas Harte on 04/11/2017.
// Copyright © 2017 Thomas Harte. All rights reserved.
//
#include "MachineForTarget.hpp"
#include "../AmstradCPC/AmstradCPC.hpp"
#include "../Atari2600/Atari2600.hpp"
#include "../Commodore/Vic-20/Vic20.hpp"
#include "../Electron/Electron.hpp"
#include "../Oric/Oric.hpp"
#include "../ZX8081/ZX8081.hpp"
namespace {
template<typename T> class TypedDynamicMachine: public ::Machine::DynamicMachine {
public:
TypedDynamicMachine(T *machine) : machine_(machine) {}
ConfigurationTarget::Machine *configuration_target() {
return dynamic_cast<ConfigurationTarget::Machine *>(machine_.get());
}
CRTMachine::Machine *crt_machine() {
return dynamic_cast<CRTMachine::Machine *>(machine_.get());
}
JoystickMachine::Machine *joystick_machine() {
return dynamic_cast<JoystickMachine::Machine *>(machine_.get());
}
KeyboardMachine::Machine *keyboard_machine() {
return dynamic_cast<KeyboardMachine::Machine *>(machine_.get());
}
private:
std::unique_ptr<T> machine_;
};
}
::Machine::DynamicMachine *::Machine::MachineForTarget(const StaticAnalyser::Target &target) {
switch(target.machine) {
case StaticAnalyser::Target::AmstradCPC: return new TypedDynamicMachine<AmstradCPC::Machine>(AmstradCPC::Machine::AmstradCPC());
// case StaticAnalyser::Target::Atari2600: return new TypedDynamicMachine(Atari2600::Machine::Atari2600());
// case StaticAnalyser::Target::Electron: return new TypedDynamicMachine(Electron::Machine::Electron());
// case StaticAnalyser::Target::Oric: return new TypedDynamicMachine(Oric::Machine::Oric());
// case StaticAnalyser::Target::Vic20: return new TypedDynamicMachine(Commodore::Vic20::Machine::Vic20());
// case StaticAnalyser::Target::ZX8081: return new TypedDynamicMachine(ZX8081::Machine::ZX8081(target));
default: return nullptr;
}
}

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@ -0,0 +1,41 @@
//
// MachineForTarget.hpp
// Clock Signal
//
// Created by Thomas Harte on 04/11/2017.
// Copyright © 2017 Thomas Harte. All rights reserved.
//
#ifndef MachineForTarget_hpp
#define MachineForTarget_hpp
#include "../../StaticAnalyser/StaticAnalyser.hpp"
#include "../ConfigurationTarget.hpp"
#include "../CRTMachine.hpp"
#include "../JoystickMachine.hpp"
#include "../KeyboardMachine.hpp"
namespace Machine {
/*!
Provides the structure for owning a machine and dynamically casting it as desired without knowledge of
the machine's parent class or, therefore, the need to establish a common one.
*/
struct DynamicMachine {
virtual ConfigurationTarget::Machine *configuration_target() = 0;
virtual CRTMachine::Machine *crt_machine() = 0;
virtual JoystickMachine::Machine *joystick_machine() = 0;
virtual KeyboardMachine::Machine *keyboard_machine() = 0;
};
/*!
Allocates an instance of DynamicMachine holding a machine that can
receive the supplied target. The machine has been allocated on the heap.
It is the caller's responsibility to delete the class when finished.
*/
DynamicMachine *MachineForTarget(const StaticAnalyser::Target &target);
}
#endif /* MachineForTarget_hpp */

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@ -7,31 +7,84 @@
//
#include <iostream>
#include <memory>
#include <SDL2/SDL.h>
#include "../../StaticAnalyser/StaticAnalyser.hpp"
#include "../../Machines/Utility/MachineForTarget.hpp"
#include "../../Machines/ConfigurationTarget.hpp"
#include "../../Machines/CRTMachine.hpp"
#include "../../Concurrency/BestEffortUpdater.hpp"
namespace {
struct CRTMachineDelegate: public CRTMachine::Machine::Delegate {
void machine_did_change_clock_rate(CRTMachine::Machine *machine) {
best_effort_updater->set_clock_rate(machine->get_clock_rate());
}
void machine_did_change_clock_is_unlimited(CRTMachine::Machine *machine) {
}
Concurrency::BestEffortUpdater *best_effort_updater;
};
struct BestEffortUpdaterDelegate: public Concurrency::BestEffortUpdater::Delegate {
void update(Concurrency::BestEffortUpdater *updater, int cycles, bool did_skip_previous_update) {
machine->crt_machine()->run_for(Cycles(cycles));
}
Machine::DynamicMachine *machine;
};
}
int main(int argc, char *argv[]) {
SDL_Window *window = nullptr;
// Perform a sanity check on arguments.
if(argc < 2) {
std::cerr << "Usage: " << argv[0] << " [file]" << std::endl;
return -1;
}
// Determine the machine for the supplied file.
std::list<StaticAnalyser::Target> targets = StaticAnalyser::GetTargets(argv[1]);
if(targets.empty()) {
std::cerr << "Cannot open " << argv[1] << std::endl;
return -1;
}
Concurrency::BestEffortUpdater updater;
BestEffortUpdaterDelegate best_effort_updater_delegate;
CRTMachineDelegate crt_delegate;
// Create and configure a machine.
std::unique_ptr<::Machine::DynamicMachine> machine(::Machine::MachineForTarget(targets.front()));
machine->configuration_target()->configure_as_target(targets.front());
crt_delegate.best_effort_updater = &updater;
best_effort_updater_delegate.machine = machine.get();
machine->crt_machine()->set_delegate(&crt_delegate);
updater.set_delegate(&best_effort_updater_delegate);
// Attempt to set up video and audio.
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() << std::endl;
return -1;
}
// Ask for no depth buffer, a core profile and vsync-aligned rendering.
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetSwapInterval(1);
window = SDL_CreateWindow( "Clock Signal",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
400, 300,
@ -43,21 +96,38 @@ int main(int argc, char *argv[]) {
return -1;
}
SDL_GLContext gl_context = SDL_GL_CreateContext(window);
SDL_GL_MakeCurrent(window, gl_context);
// Setup output, assuming a CRT machine for now, and prepare a best-effort updater.
machine->crt_machine()->setup_output(4.0 / 3.0);
// Run the main event loop until the OS tells us to quit.
bool should_quit = false;
while(!should_quit) {
// Process all pending events.
SDL_Event event;
while (SDL_PollEvent(&event)) {
while(SDL_PollEvent(&event)) {
switch(event.type) {
default: std::cout << "Unhandled " << event.type << std::endl; break;
case SDL_QUIT: should_quit = true; break;
case SDL_KEYDOWN:
break;
case SDL_KEYUP:
break;
}
}
// Display a new frame and wait for vsync.
updater.update();
int width, height;
SDL_GetWindowSize(window, &width, &height);
machine->crt_machine()->get_crt()->draw_frame(static_cast<unsigned int>(width), static_cast<unsigned int>(height), true);
SDL_GL_SwapWindow(window);
}
// Clean up.
SDL_DestroyWindow( window );
SDL_Quit();