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Ensures that segments are written in a properly-circular fashion.
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@ -71,7 +71,6 @@
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buildConfiguration = "Debug"
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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enableAddressSanitizer = "YES"
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enableASanStackUseAfterReturn = "YES"
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enableASanStackUseAfterReturn = "YES"
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disableMainThreadChecker = "YES"
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disableMainThreadChecker = "YES"
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launchStyle = "0"
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launchStyle = "0"
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@ -157,22 +157,44 @@ void PCMTrack::add_segment(const Time &start_time, const PCMSegment &segment, bo
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const size_t start_bit = start_time.length * destination.data.size() / start_time.clock_rate;
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const size_t start_bit = start_time.length * destination.data.size() / start_time.clock_rate;
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const size_t end_bit = end_time.length * destination.data.size() / end_time.clock_rate;
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const size_t end_bit = end_time.length * destination.data.size() / end_time.clock_rate;
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const size_t target_width = end_bit - start_bit;
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const size_t target_width = end_bit - start_bit;
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// If clamping is applied, just put a hard cut-off at the index hole.
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// if(clamp_to_index_hole) {
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// end_bit = std::min(end_bit, destination.data.size());
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// }
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// !!TODO!! Deal with wrapping and clamping.
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// Reset the destination.
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std::fill(destination.data.begin() + static_cast<off_t>(start_bit), destination.data.begin() + static_cast<off_t>(end_bit), false);
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// Step through the source data, and for each true map to a location in the destination and set it.
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const size_t half_offset = target_width / (2 * segment.data.size());
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const size_t half_offset = target_width / (2 * segment.data.size());
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for(size_t bit = 0; bit < segment.data.size(); ++bit) {
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if(segment.data[bit]) {
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if(clamp_to_index_hole || end_bit <= destination.data.size()) {
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const size_t output_bit = start_bit + half_offset + (bit * target_width) / segment.data.size();
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// If clamping is applied, just write a single segment, from the start_bit to whichever is
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destination.data[output_bit] = true;
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// closer of the end of track and the end_bit.
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const size_t selected_end_bit = std::min(end_bit, destination.data.size());
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// Reset the destination.
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std::fill(destination.data.begin() + static_cast<off_t>(start_bit), destination.data.begin() + static_cast<off_t>(selected_end_bit), false);
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// Step through the source data from start to finish, stopping early if it goes out of bounds.
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for(size_t bit = 0; bit < segment.data.size(); ++bit) {
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if(segment.data[bit]) {
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const size_t output_bit = start_bit + half_offset + (bit * target_width) / segment.data.size();
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if(output_bit >= destination.data.size()) return;
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destination.data[output_bit] = true;
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}
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}
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} else {
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// Clamping is not enabled, so the supplied segment loops over the index hole, arbitrarily many times.
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// So work backwards unless or until the original start position is reached, then stop.
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// This definitely runs over the index hole; check whether the whole track needs clearing, or whether
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// a centre segment is untouched.
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if(target_width >= destination.data.size()) {
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std::fill(destination.data.begin(), destination.data.end(), false);
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} else {
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std::fill(destination.data.begin(), destination.data.begin() + static_cast<off_t>(end_bit % destination.data.size()), false);
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std::fill(destination.data.begin() + static_cast<off_t>(start_bit), destination.data.end(), false);
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}
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// Run backwards from final bit back to first, stopping early if overlapping the beginning.
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for(off_t bit = static_cast<off_t>(segment.data.size()-1); bit >= 0; --bit) {
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if(segment.data[static_cast<size_t>(bit)]) {
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const size_t output_bit = start_bit + half_offset + (static_cast<size_t>(bit) * target_width) / segment.data.size();
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if(output_bit <= end_bit - destination.data.size()) return;
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destination.data[output_bit % destination.data.size()] = true;
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}
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}
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}
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}
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}
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}
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}
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