diff --git a/Outputs/OpenGL/Primitives/Shader.hpp b/Outputs/OpenGL/Primitives/Shader.hpp index 4fceb82f9..221aedc5f 100644 --- a/Outputs/OpenGL/Primitives/Shader.hpp +++ b/Outputs/OpenGL/Primitives/Shader.hpp @@ -50,7 +50,7 @@ public: Attempts to compile a shader, throwing @c VertexShaderCompilationError, @c FragmentShaderCompilationError or @c ProgramLinkageError upon failure. @param vertex_shader The vertex shader source code. @param fragment_shader The fragment shader source code. - @param binding_names A list of attributes to generate bindings for; these will be given indices 0, 4, 8 ... 4(n-1). + @param binding_names A list of attributes to generate bindings for; these will be given indices 0, 1, 2 ... n-1. */ Shader(const std::string &vertex_shader, const std::string &fragment_shader, const std::vector &binding_names); ~Shader();