From 20faf4e477410de97c59fdccebb284f9c391f9f1 Mon Sep 17 00:00:00 2001 From: Thomas Harte Date: Thu, 8 Nov 2018 22:21:11 -0500 Subject: [PATCH] Adds submission of scans to the GPU. --- Outputs/OpenGL/ScanTarget.cpp | 51 ++++++++++++++++++++++++++++------- 1 file changed, 41 insertions(+), 10 deletions(-) diff --git a/Outputs/OpenGL/ScanTarget.cpp b/Outputs/OpenGL/ScanTarget.cpp index ca4db5ee1..286a8499e 100644 --- a/Outputs/OpenGL/ScanTarget.cpp +++ b/Outputs/OpenGL/ScanTarget.cpp @@ -24,15 +24,20 @@ constexpr int WriteAreaHeight = 2048; } ScanTarget::ScanTarget() { - // Allocate space for the spans. + // Allocate space for the scans. glGenBuffers(1, &scan_buffer_name_); glBindBuffer(GL_ARRAY_BUFFER, scan_buffer_name_); + const auto buffer_size = scan_buffer_.size() * sizeof(Scan); glBufferData(GL_ARRAY_BUFFER, GLsizeiptr(buffer_size), NULL, GL_STREAM_DRAW); + + // TODO: if this is OpenGL 4.4 or newer, use glBufferStorage rather than glBufferData + // and specify GL_MAP_PERSISTENT_BIT. Then map the buffer now, and let the client + // write straight into it. } ScanTarget::~ScanTarget() { - // Release span space. + // Release scan space. glDeleteBuffers(1, &scan_buffer_name_); } @@ -115,8 +120,8 @@ uint8_t *ScanTarget::allocate_write_area(size_t required_length, size_t required void ScanTarget::reduce_previous_allocation_to(size_t actual_length) { if(allocation_has_failed_) return; - // The span was allocated in the knowledge that there's sufficient distance - // left on the current line, so there's no need to worry about carry. + // The write area was allocated in the knowledge that there's sufficient + // distance left on the current line, so there's no need to worry about carry. write_pointers_.write_area += actual_length + 1; } @@ -137,17 +142,43 @@ void ScanTarget::draw() { const auto submit_pointers = submit_pointers_.load(); const auto read_pointers = read_pointers_.load(); - // Submit spans. + // Submit scans. if(submit_pointers.scan_buffer != read_pointers.scan_buffer) { -// uint8_t *destination = static_cast(glMapBufferRange(GL_ARRAY_BUFFER, 0, (GLsizeiptr)length, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_FLUSH_EXPLICIT_BIT)); -// if(!glGetError() && destination) { -// } + const auto buffer_size = scan_buffer_.size() * sizeof(Scan); + uint8_t *destination = static_cast( + glMapBufferRange(GL_ARRAY_BUFFER, 0, GLsizeiptr(buffer_size), GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT) + ); - // TODO: submit all scans from scan_buffer_pointers_.read_pointer to scan_buffer_pointers_.submit_pointer. -// read_pointers_.scan_buffer = submit_pointers.scan_buffer; + if(submit_pointers.scan_buffer > read_pointers.scan_buffer) { + // Submit the direct region from the submit pointer to the read pointer. + const size_t offset = read_pointers.scan_buffer * sizeof(Scan); + const size_t length = (submit_pointers.scan_buffer - read_pointers.scan_buffer) * sizeof(Scan); + memcpy(&destination[offset], &scan_buffer_[read_pointers.scan_buffer], length); + + glFlushMappedBufferRange(GL_ARRAY_BUFFER, GLintptr(offset), GLsizeiptr(length)); + } else { + // The circular buffer wrapped around; submit the data from the read pointer to the end of + // the buffer and from the start of the buffer to the submit pointer. + const size_t offset = read_pointers.scan_buffer * sizeof(Scan); + const size_t end_length = (scan_buffer_.size() - read_pointers.scan_buffer) * sizeof(Scan); + const size_t start_length = submit_pointers.scan_buffer * sizeof(Scan); + + memcpy(&destination[offset], &scan_buffer_[read_pointers.scan_buffer], end_length); + memcpy(&destination[0], &scan_buffer_[0], start_length); + + glFlushMappedBufferRange(GL_ARRAY_BUFFER, GLintptr(offset), GLsizeiptr(end_length)); + glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, GLsizeiptr(start_length)); + } + + glUnmapBuffer(GL_ARRAY_BUFFER); } + // TODO: submit texture. + // TODO: clear composite buffer (if needed). + // TODO: drawing (!) + + // All data now having been spooled to the GPU, update the read pointers to // the submit pointer location. read_pointers_.store(submit_pointers);