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https://github.com/TomHarte/CLK.git
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Reduces vertex size, draws a quad.
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parent
7551782a25
commit
219923bd63
@ -1010,7 +1010,7 @@
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4B228CD624D773CA0077EF25 /* CSScanTarget.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = CSScanTarget.h; sourceTree = "<group>"; };
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4B228CD724DA12C50077EF25 /* CSScanTargetView.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CSScanTargetView.h; sourceTree = "<group>"; };
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4B228CD824DA12C60077EF25 /* CSScanTargetView.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = CSScanTargetView.m; sourceTree = "<group>"; };
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4B228CDA24DA41880077EF25 /* ScanTarget.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; name = ScanTarget.metal; path = "Clock Signal/ScanTarget/ScanTarget.metal"; sourceTree = "<group>"; xcLanguageSpecificationIdentifier = xcode.lang.metal; };
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4B228CDA24DA41880077EF25 /* ScanTarget.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = ScanTarget.metal; sourceTree = "<group>"; xcLanguageSpecificationIdentifier = xcode.lang.metal; };
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4B24095A1C45DF85004DA684 /* Stepper.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; path = Stepper.hpp; sourceTree = "<group>"; };
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4B2530F3244E6773007980BF /* fm.json */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text.json; path = fm.json; sourceTree = "<group>"; };
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4B2A332C1DB86821002876E3 /* Base */ = {isa = PBXFileReference; lastKnownFileType = file.xib; name = Base; path = "Clock Signal/Base.lproj/OricOptions.xib"; sourceTree = SOURCE_ROOT; };
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@ -2068,6 +2068,7 @@
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4B228CD324D773B30077EF25 /* ScanTarget */ = {
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isa = PBXGroup;
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children = (
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4B228CDA24DA41880077EF25 /* ScanTarget.metal */,
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4B228CD424D773B30077EF25 /* CSScanTarget.mm */,
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4B228CD624D773CA0077EF25 /* CSScanTarget.h */,
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);
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@ -3325,7 +3326,6 @@
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4BB73E951B587A5100552FC2 = {
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isa = PBXGroup;
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children = (
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4B228CDA24DA41880077EF25 /* ScanTarget.metal */,
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4BC3C67A24C9230F0027BF76 /* BufferingScanTarget.cpp */,
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4BC3C67B24C9230F0027BF76 /* BufferingScanTarget.hpp */,
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4BC76E6A1C98F43700E6EF73 /* Accelerate.framework */,
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@ -29,14 +29,17 @@
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// Generate some static buffers. AS A TEST.
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constexpr float vertices[] = {
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0.0f, 0.5f, 0.0f, 1.0f, // Position.
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1.0f, 0.0f, 0.0f, 1.0f, // Colour.
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-0.9f, -0.9f, // Position.
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1.0f, 0.0f, 0.0f, // Colour.
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-0.5f, -0.5f, 0.0f, 1.0f,
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0.0f, 1.0f, 0.0f, 1.0f,
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-0.9f, 0.9f,
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0.0f, 1.0f, 0.0f,
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0.5f, -0.5f, 0.0f, 1.0f,
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0.0f, 0.0f, 1.0f, 1.0f,
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0.9f, -0.9f,
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0.0f, 0.0f, 1.0f,
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0.9f, 0.9f,
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0.0f, 1.0f, 1.0f,
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};
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_verticesBuffer = [view.device newBufferWithBytes:vertices length:sizeof(vertices) options:MTLResourceOptionCPUCacheModeDefault];
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@ -45,15 +48,15 @@
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// Position.
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vertexDescriptor.attributes[0].bufferIndex = 0;
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vertexDescriptor.attributes[0].offset = 0;
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vertexDescriptor.attributes[0].format = MTLVertexFormatFloat4;
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vertexDescriptor.attributes[0].format = MTLVertexFormatFloat2;
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// Colour.
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vertexDescriptor.attributes[1].bufferIndex = 0;
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vertexDescriptor.attributes[1].offset = sizeof(float)*4;
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vertexDescriptor.attributes[1].format = MTLVertexFormatFloat4;
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vertexDescriptor.attributes[1].offset = sizeof(float)*2;
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vertexDescriptor.attributes[1].format = MTLVertexFormatFloat3;
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// Total vertex size.
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vertexDescriptor.layouts[0].stride = sizeof(float) * 8;
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vertexDescriptor.layouts[0].stride = sizeof(float)*5;
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// Generate TEST pipeline.
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id<MTLLibrary> library = [view.device newDefaultLibrary];
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@ -93,7 +96,7 @@
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// Drawing. Just the test triangle, as described above.
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[encoder setRenderPipelineState:_gouraudPipeline];
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[encoder setVertexBuffer:_verticesBuffer offset:0 atIndex:0];
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[encoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:3 instanceCount:1];
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[encoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4 instanceCount:1];
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// Complete encoding.
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[encoder endEncoding];
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@ -13,8 +13,8 @@ using namespace metal;
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// of my learning process, and the fact that they soon won't be.
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struct InputVertex {
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float4 position [[attribute(0)]];
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float4 colour [[attribute(1)]];
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float2 position [[attribute(0)]];
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float3 colour [[attribute(1)]];
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};
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struct ColouredVertex {
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@ -22,11 +22,10 @@ struct ColouredVertex {
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float4 colour;
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};
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vertex ColouredVertex vertex_main( device const InputVertex *vertices [[buffer(0)]],
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uint vid [[vertex_id]]) {
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vertex ColouredVertex vertex_main(InputVertex vert [[stage_in]]) {
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ColouredVertex output;
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output.position = vertices[vid].position;
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output.colour = vertices[vid].colour;
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output.position = float4(vert.position, 0.0, 1.0);
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output.colour = float4(vert.colour, 1.0);
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return output;
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}
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