1
0
mirror of https://github.com/TomHarte/CLK.git synced 2024-07-04 18:29:40 +00:00

Implements standard keyboard -> joystick mapping.

This commit is contained in:
Thomas Harte 2020-07-10 22:30:43 -04:00
parent f72570386c
commit 223a960a06

View File

@ -981,14 +981,53 @@ std::optional<Inputs::Keyboard::Key> MainWindow::keyForEvent(QKeyEvent *event) {
bool MainWindow::processEvent(QKeyEvent *event) {
if(!machine) return true;
const auto keyboardMachine = machine->keyboard_machine();
if(!keyboardMachine) return true;
const auto key = keyForEvent(event);
if(!key) return true;
const bool isPressed = event->type() == QEvent::KeyPress;
std::unique_lock lock(machineMutex);
keyboardMachine->get_keyboard().set_key_pressed(*key, event->text().size() ? event->text()[0].toLatin1() : '\0', event->type() == QEvent::KeyPress);
switch(keyboardInputMode) {
case KeyboardInputMode::Keyboard: {
const auto keyboardMachine = machine->keyboard_machine();
if(!keyboardMachine) return true;
auto keyboard = keyboardMachine->get_keyboard();
keyboard.set_key_pressed(*key, event->text().size() ? event->text()[0].toLatin1() : '\0', isPressed);
if(keyboard.is_exclusive() || keyboard.observed_keys().find(*key) != keyboard.observed_keys().end()) {
return false;
}
}
[[fallthrough]];
case KeyboardInputMode::Joystick: {
const auto joystickMachine = machine->joystick_machine();
if(!joystickMachine) return true;
const auto &joysticks = joystickMachine->get_joysticks();
if(!joysticks.empty()) {
using Key = Inputs::Keyboard::Key;
switch(*key) {
case Key::Left: joysticks[0]->set_input(Inputs::Joystick::Input::Left, isPressed); break;
case Key::Right: joysticks[0]->set_input(Inputs::Joystick::Input::Right, isPressed); break;
case Key::Up: joysticks[0]->set_input(Inputs::Joystick::Input::Up, isPressed); break;
case Key::Down: joysticks[0]->set_input(Inputs::Joystick::Input::Down, isPressed); break;
case Key::Space: joysticks[0]->set_input(Inputs::Joystick::Input::Fire, isPressed); break;
case Key::A: joysticks[0]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Fire, 0), isPressed); break;
case Key::S: joysticks[0]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Fire, 1), isPressed); break;
case Key::D: joysticks[0]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Fire, 2), isPressed); break;
case Key::F: joysticks[0]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Fire, 3), isPressed); break;
default:
if(event->text().size()) {
joysticks[0]->set_input(Inputs::Joystick::Input(event->text()[0].toLatin1()), isPressed);
} else {
joysticks[0]->set_input(Inputs::Joystick::Input::Fire, isPressed);
}
break;
}
}
} break;
}
return false;
}