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Implements standard keyboard -> joystick mapping.
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@ -981,14 +981,53 @@ std::optional<Inputs::Keyboard::Key> MainWindow::keyForEvent(QKeyEvent *event) {
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bool MainWindow::processEvent(QKeyEvent *event) {
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if(!machine) return true;
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const auto keyboardMachine = machine->keyboard_machine();
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if(!keyboardMachine) return true;
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const auto key = keyForEvent(event);
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if(!key) return true;
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const bool isPressed = event->type() == QEvent::KeyPress;
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std::unique_lock lock(machineMutex);
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keyboardMachine->get_keyboard().set_key_pressed(*key, event->text().size() ? event->text()[0].toLatin1() : '\0', event->type() == QEvent::KeyPress);
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switch(keyboardInputMode) {
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case KeyboardInputMode::Keyboard: {
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const auto keyboardMachine = machine->keyboard_machine();
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if(!keyboardMachine) return true;
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auto keyboard = keyboardMachine->get_keyboard();
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keyboard.set_key_pressed(*key, event->text().size() ? event->text()[0].toLatin1() : '\0', isPressed);
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if(keyboard.is_exclusive() || keyboard.observed_keys().find(*key) != keyboard.observed_keys().end()) {
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return false;
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}
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}
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[[fallthrough]];
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case KeyboardInputMode::Joystick: {
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const auto joystickMachine = machine->joystick_machine();
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if(!joystickMachine) return true;
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const auto &joysticks = joystickMachine->get_joysticks();
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if(!joysticks.empty()) {
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using Key = Inputs::Keyboard::Key;
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switch(*key) {
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case Key::Left: joysticks[0]->set_input(Inputs::Joystick::Input::Left, isPressed); break;
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case Key::Right: joysticks[0]->set_input(Inputs::Joystick::Input::Right, isPressed); break;
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case Key::Up: joysticks[0]->set_input(Inputs::Joystick::Input::Up, isPressed); break;
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case Key::Down: joysticks[0]->set_input(Inputs::Joystick::Input::Down, isPressed); break;
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case Key::Space: joysticks[0]->set_input(Inputs::Joystick::Input::Fire, isPressed); break;
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case Key::A: joysticks[0]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Fire, 0), isPressed); break;
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case Key::S: joysticks[0]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Fire, 1), isPressed); break;
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case Key::D: joysticks[0]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Fire, 2), isPressed); break;
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case Key::F: joysticks[0]->set_input(Inputs::Joystick::Input(Inputs::Joystick::Input::Fire, 3), isPressed); break;
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default:
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if(event->text().size()) {
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joysticks[0]->set_input(Inputs::Joystick::Input(event->text()[0].toLatin1()), isPressed);
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} else {
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joysticks[0]->set_input(Inputs::Joystick::Input::Fire, isPressed);
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}
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break;
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}
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}
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} break;
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}
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return false;
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}
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