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Move state.
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@ -114,10 +114,10 @@ struct SpriteBuffer {
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#ifndef NDEBUG
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static constexpr bool test_is_filling = true;
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bool is_filling = false;
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#else
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static constexpr bool test_is_filling = false;
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#endif
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bool is_filling = false;
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void reset_sprite_collection();
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};
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