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Made a further attempt to prevent overwrites.
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@ -196,5 +196,6 @@ void TextureBuilder::flush(const std::function<void(const std::vector<WriteArea>
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}
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}
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did_submit_ = false;
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did_submit_ = false;
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has_write_area_ = false;
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number_of_write_areas_ = 0;
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number_of_write_areas_ = 0;
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}
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}
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