From 24fb95291af17154fb44717b29b03010ef3bee84 Mon Sep 17 00:00:00 2001 From: Thomas Harte Date: Thu, 7 Mar 2019 19:22:40 -0500 Subject: [PATCH] Reverts to support a full RGBA colour buffer. --- Outputs/OpenGL/Primitives/TextureTarget.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Outputs/OpenGL/Primitives/TextureTarget.cpp b/Outputs/OpenGL/Primitives/TextureTarget.cpp index 9382f062a..0ffed6a6f 100644 --- a/Outputs/OpenGL/Primitives/TextureTarget.cpp +++ b/Outputs/OpenGL/Primitives/TextureTarget.cpp @@ -33,7 +33,7 @@ TextureTarget::TextureTarget(GLsizei width, GLsizei height, GLenum texture_unit, bind_texture(); // Set dimensions and set the user-supplied magnification filter. - test_gl(glTexImage2D, GL_TEXTURE_2D, 0, GL_RGB, GLsizei(expanded_width_), GLsizei(expanded_height_), 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); + test_gl(glTexImage2D, GL_TEXTURE_2D, 0, GL_RGBA, GLsizei(expanded_width_), GLsizei(expanded_height_), 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); test_gl(glTexParameteri, GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter); test_gl(glTexParameteri, GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);