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mirror of https://github.com/TomHarte/CLK.git synced 2026-04-24 05:18:36 +00:00

Fix hard-coded texture coordinates.

This commit is contained in:
Thomas Harte
2026-02-04 16:02:39 -05:00
parent eb8d7d6f6d
commit 2504c67a4d
3 changed files with 7 additions and 4 deletions
+5 -4
View File
@@ -37,8 +37,8 @@ void main(void) {
coordinate = vec2(
mix(
0.0, //lineEndpoint0CyclesSinceRetrace,
sourceSize.x, //lineEndpoint1CyclesSinceRetrace,
lineEndpoint0CyclesSinceRetrace,
lineEndpoint1CyclesSinceRetrace,
lateral
),
lineLine + 0.5
@@ -84,6 +84,7 @@ OpenGL::Shader OpenGL::line_output_shader(
const API api,
const int source_width,
const int source_height,
const float cycle_multiplier,
const int expected_vertical_lines,
const int scale_x,
const int scale_y,
@@ -113,12 +114,12 @@ OpenGL::Shader OpenGL::line_output_shader(
enable("lineEndpoint0Position", line.end_points[0].x, 2);
enable("lineEndpoint1Position", line.end_points[1].x, 2);
enable("lineEndpoint0CyclesSinceRetrace", line.end_points[0].cycles_since_end_of_horizontal_retrace, 1);
enable("lineEndpoin10CyclesSinceRetrace", line.end_points[1].cycles_since_end_of_horizontal_retrace, 1);
enable("lineEndpoint1CyclesSinceRetrace", line.end_points[1].cycles_since_end_of_horizontal_retrace, 1);
enable("lineLine", line.line, 1);
shader.set_uniform("lineHeight", 1.0f / float(expected_vertical_lines));
shader.set_uniform("positionScale", float(scale_x), float(scale_y));
shader.set_uniform("sourceSize", float(source_width), float(source_height));
shader.set_uniform("sourceSize", float(source_width) / cycle_multiplier, float(source_height));
shader.set_uniform("source", GLint(source_texture_unit - GL_TEXTURE0));
return shader;