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Pile on the TODOs.
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@ -122,6 +122,9 @@ void Base<personality>::draw_sprites(LineBuffer &buffer, int start, int end, int
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// an OR mask up until I hit a non-CC sprite, at which point I composite everything out?
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// I'm not immediately sure whether I can appropriately reuse sprite_buffer, but possibly?
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// TODO: on the Yamaha, record sprite collision location.
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// TODO: also, on the Yamaha bit 5 of register 8 affects sprite transparency. Check it out.
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// MARK: - TMS9918
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template <Personality personality>
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@ -341,6 +344,7 @@ void Base<personality>::draw_yamaha(LineBuffer &buffer, int start, int end) {
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}
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}
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// TODO: in Graphics7, indicate fixed sprite colours.
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draw_sprites<
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SpriteMode::Mode2,
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mode == ScreenMode::YamahaGraphics5 || mode == ScreenMode::YamahaGraphics6
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