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Simplify sprite state machine.
This now better matches the explanation given on Page 133 of the Amiga System Programmer's Guide.
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@ -1111,60 +1111,51 @@ void Chipset::Sprite::set_stop_and_control(uint16_t value) {
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v_stop_ = uint16_t((value >> 8) | ((value & 0x02) << 7));
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v_start_ = uint16_t((v_start_ & 0x00ff) | ((value & 0x04) << 6));
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attached = value & 0x80;
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visible = active_ = false; // 'Disarm' the sprite.
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visible = false; // 'Disarm' the sprite.
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}
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void Chipset::Sprite::set_image_data(int slot, uint16_t value) {
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data[slot] = value;
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active_ |= slot == 0;
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visible = active_ && vertical_in_range_;
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visible |= slot == 0;
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}
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bool Chipset::Sprite::advance_dma(int y) {
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visible |= (y == v_start_);
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if(y == v_stop_) {
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dma_state_ = DMAState::FetchStart;
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}
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if(!visible) return false;
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// Fetch another word.
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const uint16_t next_word = ram_[pointer_[0] & ram_mask_];
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++pointer_[0];
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// Put the fetched word somewhere appropriate and update the DMA state.
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switch(dma_state_) {
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// i.e. stopped.
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default: return false;
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// FetchStart: fetch the first control word and proceed to the second.
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case DMAState::FetchStart:
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set_start_position(ram_[pointer_[0] & ram_mask_]);
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++pointer_[0];
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set_start_position(next_word);
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dma_state_ = DMAState::FetchStopAndControl;
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return true;
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// FetchStopAndControl: fetch second control word and wait for V start.
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// FetchStopAndControl: fetch second control word, which will automatically disable visibility.
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case DMAState::FetchStopAndControl:
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set_stop_and_control(ram_[pointer_[0] & ram_mask_]);
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++pointer_[0];
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dma_state_ = DMAState::WaitingForStart;
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set_stop_and_control(next_word);
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dma_state_ = DMAState::FetchData1;
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return true;
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// WaitingForStart: repeat until V start is found.
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case DMAState::WaitingForStart:
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if(y != v_start_) {
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return false;
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}
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vertical_in_range_ = true;
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visible = active_;
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[[fallthrough]];
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// FetchData1: if v end is reached, stop DMA. Otherwise fetch a word
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// and proceed to FetchData0.
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// FetchData1: Just fetch a word and proceed to FetchData0.
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case DMAState::FetchData1:
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if(y == v_stop_) {
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dma_state_ = DMAState::FetchStart;
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visible = vertical_in_range_ = false;
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return false;
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}
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set_image_data(1, ram_[pointer_[0] & ram_mask_]);
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++pointer_[0];
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set_image_data(1, next_word);
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dma_state_ = DMAState::FetchData0;
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return true;
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// FetchData0: fetch a word and proceed back to FetchData1.
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// FetchData0: fetch a word and return to FetchData1.
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case DMAState::FetchData0:
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set_image_data(0, ram_[pointer_[0] & ram_mask_]);
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++pointer_[0];
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set_image_data(0, next_word);
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dma_state_ = DMAState::FetchData1;
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return true;
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}
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@ -160,14 +160,10 @@ class Chipset: private ClockingHint::Observer {
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private:
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uint16_t v_start_ = 0, v_stop_ = 0;
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bool active_ = false;
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bool vertical_in_range_ = false;
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enum class DMAState {
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Stopped,
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FetchStart,
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FetchStopAndControl,
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WaitingForStart,
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FetchData1,
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FetchData0,
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@ -62,7 +62,7 @@
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</Testables>
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</TestAction>
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<LaunchAction
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buildConfiguration = "Debug"
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buildConfiguration = "Release"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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enableASanStackUseAfterReturn = "YES"
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