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mirror of https://github.com/TomHarte/CLK.git synced 2024-07-05 10:28:58 +00:00

Simplify sprite state machine.

This now better matches the explanation given on Page 133 of the Amiga System Programmer's Guide.
This commit is contained in:
Thomas Harte 2021-11-25 14:08:55 -05:00
parent 610c85a354
commit 276cbfa505
3 changed files with 22 additions and 35 deletions

View File

@ -1111,60 +1111,51 @@ void Chipset::Sprite::set_stop_and_control(uint16_t value) {
v_stop_ = uint16_t((value >> 8) | ((value & 0x02) << 7));
v_start_ = uint16_t((v_start_ & 0x00ff) | ((value & 0x04) << 6));
attached = value & 0x80;
visible = active_ = false; // 'Disarm' the sprite.
visible = false; // 'Disarm' the sprite.
}
void Chipset::Sprite::set_image_data(int slot, uint16_t value) {
data[slot] = value;
active_ |= slot == 0;
visible = active_ && vertical_in_range_;
visible |= slot == 0;
}
bool Chipset::Sprite::advance_dma(int y) {
visible |= (y == v_start_);
if(y == v_stop_) {
dma_state_ = DMAState::FetchStart;
}
if(!visible) return false;
// Fetch another word.
const uint16_t next_word = ram_[pointer_[0] & ram_mask_];
++pointer_[0];
// Put the fetched word somewhere appropriate and update the DMA state.
switch(dma_state_) {
// i.e. stopped.
default: return false;
// FetchStart: fetch the first control word and proceed to the second.
case DMAState::FetchStart:
set_start_position(ram_[pointer_[0] & ram_mask_]);
++pointer_[0];
set_start_position(next_word);
dma_state_ = DMAState::FetchStopAndControl;
return true;
// FetchStopAndControl: fetch second control word and wait for V start.
// FetchStopAndControl: fetch second control word, which will automatically disable visibility.
case DMAState::FetchStopAndControl:
set_stop_and_control(ram_[pointer_[0] & ram_mask_]);
++pointer_[0];
dma_state_ = DMAState::WaitingForStart;
set_stop_and_control(next_word);
dma_state_ = DMAState::FetchData1;
return true;
// WaitingForStart: repeat until V start is found.
case DMAState::WaitingForStart:
if(y != v_start_) {
return false;
}
vertical_in_range_ = true;
visible = active_;
[[fallthrough]];
// FetchData1: if v end is reached, stop DMA. Otherwise fetch a word
// and proceed to FetchData0.
// FetchData1: Just fetch a word and proceed to FetchData0.
case DMAState::FetchData1:
if(y == v_stop_) {
dma_state_ = DMAState::FetchStart;
visible = vertical_in_range_ = false;
return false;
}
set_image_data(1, ram_[pointer_[0] & ram_mask_]);
++pointer_[0];
set_image_data(1, next_word);
dma_state_ = DMAState::FetchData0;
return true;
// FetchData0: fetch a word and proceed back to FetchData1.
// FetchData0: fetch a word and return to FetchData1.
case DMAState::FetchData0:
set_image_data(0, ram_[pointer_[0] & ram_mask_]);
++pointer_[0];
set_image_data(0, next_word);
dma_state_ = DMAState::FetchData1;
return true;
}

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@ -160,14 +160,10 @@ class Chipset: private ClockingHint::Observer {
private:
uint16_t v_start_ = 0, v_stop_ = 0;
bool active_ = false;
bool vertical_in_range_ = false;
enum class DMAState {
Stopped,
FetchStart,
FetchStopAndControl,
WaitingForStart,
FetchData1,
FetchData0,

View File

@ -62,7 +62,7 @@
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
buildConfiguration = "Release"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
enableASanStackUseAfterReturn = "YES"