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Make an effort at doing _something_ for G4.
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@ -292,9 +292,19 @@ template <Personality personality>
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template <ScreenMode mode>
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template <ScreenMode mode>
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void Base<personality>::draw_yamaha(LineBuffer &buffer, int start, int end) {
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void Base<personality>::draw_yamaha(LineBuffer &buffer, int start, int end) {
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// TODO: sprites. And all other graphics modes.
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// TODO: sprites. And all other graphics modes.
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// TODO: much smarter loops. Duff plus a tail?
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if constexpr (mode == ScreenMode::YamahaGraphics4) {
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for(int c = start >> 2; c < end >> 2; c++) {
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pixel_target_[c] = Storage<personality>::palette_[
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buffer.bitmap[c >> 1] >> ((((c & 1) ^ 1) << 2)) & 0xf
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];
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}
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return;
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}
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if constexpr (mode == ScreenMode::YamahaGraphics5) {
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if constexpr (mode == ScreenMode::YamahaGraphics5) {
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// TODO: a much smarter loop.
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for(int c = start >> 1; c < end >> 1; c++) {
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for(int c = start >> 1; c < end >> 1; c++) {
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pixel_target_[c] = Storage<personality>::palette_[
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pixel_target_[c] = Storage<personality>::palette_[
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buffer.bitmap[c >> 2] >> ((((c & 3) ^ 3) << 1)) & 3
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buffer.bitmap[c >> 2] >> ((((c & 3) ^ 3) << 1)) & 3
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@ -310,13 +320,18 @@ template <Personality personality>
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void Base<personality>::draw_yamaha(int start, int end) {
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void Base<personality>::draw_yamaha(int start, int end) {
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LineBuffer &line_buffer = line_buffers_[output_pointer_.row];
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LineBuffer &line_buffer = line_buffers_[output_pointer_.row];
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#define Dispatch(x) case ScreenMode::x: draw_yamaha<ScreenMode::x>(line_buffer, start, end); break;
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if constexpr (is_yamaha_vdp(personality)) {
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if constexpr (is_yamaha_vdp(personality)) {
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switch(line_buffer.screen_mode) {
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switch(line_buffer.screen_mode) {
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case ScreenMode::YamahaGraphics5: draw_yamaha<ScreenMode::YamahaGraphics5>(line_buffer, start, end); break;
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Dispatch(YamahaGraphics3);
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Dispatch(YamahaGraphics4);
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Dispatch(YamahaGraphics5);
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Dispatch(YamahaGraphics6);
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Dispatch(YamahaGraphics7);
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default: break;
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default: break;
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}
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}
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}
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}
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#undef Dispatch
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}
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}
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// MARK: - Mega Drive
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// MARK: - Mega Drive
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