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Attempted to standardise object counters.

This commit is contained in:
Thomas Harte 2015-08-10 15:09:40 +01:00
parent a228969655
commit 2dde2efff0
2 changed files with 40 additions and 41 deletions

View File

@ -17,7 +17,7 @@ static const int horizontalTimerReload = 227;
Machine::Machine()
{
_timestamp = 0;
_horizontalTimer = horizontalTimerReload;
_horizontalTimer = 0;
_lastOutputStateDuration = 0;
_lastOutputState = OutputState::Sync;
_crt = new Outputs::CRT(228, 262, 1, 4);
@ -71,7 +71,7 @@ void Machine::get_output_pixel(uint8_t *pixel, int offset)
// figure out player colour
int flipMask = (_playerReflection[c]&0x8) ? 0 : 7;
int relativeTimer = _playerCounter[c] - 5;//_playerPosition[c] - _horizontalTimer;
int relativeTimer = _objectCounter[c] - 5;
switch (_playerAndMissileSize[c]&7)
{
case 0: break;
@ -106,14 +106,14 @@ void Machine::get_output_pixel(uint8_t *pixel, int offset)
playerPixels[c] = 0;
// figure out missile colour
int missileIndex = _missileCounter[c] - 4;
int missileIndex = _objectCounter[2+c] - 4;
int missileSize = 1 << ((_playerAndMissileSize[c] >> 4)&3);
missilePixels[c] = (missileIndex >= 0 && missileIndex < missileSize && (_missileGraphicsEnable[c]&2)) ? 1 : 0;
}
// get the ball proposed colour
uint8_t ballPixel;
int ballIndex = _ballCounter - 4;
int ballIndex = _objectCounter[4] - 4;
int ballSize = 1 << ((_playfieldControl >> 4)&3);
ballPixel = (ballIndex >= 0 && ballIndex < ballSize && (_ballGraphicsEnable&2)) ? 1 : 0;
@ -145,19 +145,12 @@ void Machine::output_pixels(int count)
// update hmove
if (!(_horizontalTimer&3) && _hMoveFlags) {
if (_hMoveFlags&1) _playerCounter[0] = (_playerCounter[0]+1)%160;
if (_hMoveFlags&2) _playerCounter[1] = (_playerCounter[1]+1)%160;
if (_hMoveFlags&4) _missileCounter[0] = (_missileCounter[0]+1)%160;
if (_hMoveFlags&8) _missileCounter[1] = (_missileCounter[1]+1)%160;
if (_hMoveFlags&16) _ballCounter = (_ballCounter+1)%160;
for(int c = 0; c < 5; c++) {
if ((_hMoveCounter^8^(_objectMotion[0] >> 4)) == 0xf) _hMoveFlags &= ~(1 << c);
if (_hMoveFlags&(1 << c)) _objectCounter[c] = (_objectCounter[c]+1)%160;
}
_hMoveCounter --;
if ((_hMoveCounter^8^(_playerMotion[0] >> 4)) == 0xf) _hMoveFlags &= ~1;
if ((_hMoveCounter^8^(_playerMotion[1] >> 4)) == 0xf) _hMoveFlags &= ~2;
if ((_hMoveCounter^8^(_missileMotion[0] >> 4)) == 0xf) _hMoveFlags &= ~4;
if ((_hMoveCounter^8^(_missileMotion[1] >> 4)) == 0xf) _hMoveFlags &= ~8;
if ((_hMoveCounter^8^(_ballMotion >> 4)) == 0xf) _hMoveFlags &= ~16;
}
// logic: if in vsync, output that; otherwise if in vblank then output that;
@ -213,11 +206,8 @@ void Machine::output_pixels(int count)
get_output_pixel(&_outputBuffer[_lastOutputStateDuration * 4], 159 - _horizontalTimer);
// increment all graphics counters
_playerCounter[0] = (_playerCounter[0]+1)%160;
_playerCounter[1] = (_playerCounter[1]+1)%160;
_missileCounter[0] = (_missileCounter[0]+1)%160;
_missileCounter[1] = (_missileCounter[1]+1)%160;
_ballCounter = (_ballCounter+1)%160;
for(int c = 0; c < 5; c++)
_objectCounter[c] = (_objectCounter[c]+1)%160;
}
// assumption here: signed shifts right; otherwise it's just
@ -232,13 +222,16 @@ int Machine::perform_bus_operation(CPU6502::BusOperation operation, uint16_t add
{
uint8_t returnValue = 0xff;
int cycles_run_for = 1;
const int32_t ready_line_disable_time = horizontalTimerReload - 3;
const int32_t ready_line_disable_time = 0;//horizontalTimerReload;
// printf("[%d]%d ", _horizontalTimer, _horizontalTimer%3);
if(operation == CPU6502::BusOperation::Ready) {
int32_t distance_to_end_of_ready = _horizontalTimer - ready_line_disable_time + horizontalTimerReload;
int32_t distance_to_end_of_ready = _horizontalTimer;// - ready_line_disable_time + horizontalTimerReload + 1;
cycles_run_for = distance_to_end_of_ready / 3;
output_pixels(distance_to_end_of_ready);
set_ready_line(false);
// printf("- ");
} else {
output_pixels(3);
if(_horizontalTimer == ready_line_disable_time)
@ -281,9 +274,12 @@ int Machine::perform_bus_operation(CPU6502::BusOperation operation, uint16_t add
case 0x01: _vBlankEnabled = !!(*value & 0x02); break;
case 0x02: {
// printf("W ");
set_ready_line(true);
} break;
case 0x03: _horizontalTimer = horizontalTimerReload; break;
case 0x03:
_horizontalTimer = 0;
break;
case 0x04: _playerAndMissileSize[0] = *value; break;
case 0x05: _playerAndMissileSize[1] = *value; break;
@ -300,11 +296,11 @@ int Machine::perform_bus_operation(CPU6502::BusOperation operation, uint16_t add
case 0x0e: _playfield[1] = *value; break;
case 0x0f: _playfield[2] = *value; break;
case 0x10: _playerCounter[0] = 0; break;
case 0x11: _playerCounter[1] = 0; break;
case 0x12: _missileCounter[0] = 0; break;
case 0x13: _missileCounter[1] = 0; break;
case 0x14: _ballCounter = 0; break;
case 0x10: _objectCounter[0] = 0; break;
case 0x11: _objectCounter[1] = 0; break;
case 0x12: _objectCounter[2] = 0; break;
case 0x13: _objectCounter[3] = 0; break;
case 0x14: _objectCounter[4] = 0; break;
case 0x1c:
_ballGraphicsEnable = _ballGraphicsEnableLatch;
@ -323,24 +319,32 @@ int Machine::perform_bus_operation(CPU6502::BusOperation operation, uint16_t add
_ballGraphicsEnable = _ballGraphicsEnableLatch;
break;
case 0x20: _playerMotion[0] = *value; break;
case 0x21: _playerMotion[1] = *value; break;
case 0x22: _missileMotion[0] = *value; break;
case 0x23: _missileMotion[1] = *value; break;
case 0x24: _ballMotion = *value; break;
case 0x20: _objectMotion[0] = *value; break;
case 0x21: _objectMotion[1] = *value; break;
case 0x22: _objectMotion[2] = *value; break;
case 0x23: _objectMotion[3] = *value; break;
case 0x24: _objectMotion[4] = *value; break;
case 0x25: _playerGraphicsLatchEnable[0] = *value; break;
case 0x26: _playerGraphicsLatchEnable[1] = *value; break;
case 0x27: _ballGraphicsEnableDelay = *value; break;
// case 0x28: _missilePosition[0] = _playerPosition[0]; break;
// TODO: this should lock, not
case 0x28: _objectCounter[2] = _objectCounter[0]; break;
case 0x29: _objectCounter[3] = _objectCounter[1]; break;
case 0x2a:
_vBlankExtend = true;
_hMoveCounter = 15;
_hMoveFlags = 0x1f;
break;
case 0x2b: _playerMotion[0] = _playerMotion[1] = _missileMotion[0] = _missileMotion[1] = _ballMotion = 0; break;
case 0x2b:
_objectMotion[0] =
_objectMotion[1] =
_objectMotion[2] =
_objectMotion[3] =
_objectMotion[4] = 0;
break;
}
}
// printf("Uncaught TIA %04x\n", address);

View File

@ -49,8 +49,6 @@ class Machine: public CPU6502::Processor<Machine> {
uint8_t _playerColour[2];
uint8_t _playerReflection[2];
uint8_t _playerGraphicsLatch[2], _playerGraphics[2];
uint8_t _playerCounter[2];
uint8_t _playerMotion[2];
uint8_t _playerGraphicsLatchEnable[2];
bool _playerStart[2];
@ -59,13 +57,9 @@ class Machine: public CPU6502::Processor<Machine> {
// missile registers
uint8_t _missileGraphicsEnable[2];
uint8_t _missileCounter[2];
uint8_t _missileMotion[2];
// ball registers
uint8_t _ballGraphicsEnable, _ballGraphicsEnableLatch;
uint8_t _ballCounter;
uint8_t _ballMotion;
uint8_t _ballGraphicsEnableDelay;
// graphics output
@ -73,6 +67,7 @@ class Machine: public CPU6502::Processor<Machine> {
bool _vSyncEnabled, _vBlankEnabled;
bool _vBlankExtend;
uint8_t _hMoveCounter, _hMoveFlags;
uint8_t _objectCounter[5], _objectMotion[5];
enum OutputState {
Sync,