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Attempted to standardise object counters.
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a228969655
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@ -17,7 +17,7 @@ static const int horizontalTimerReload = 227;
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Machine::Machine()
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{
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_timestamp = 0;
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_horizontalTimer = horizontalTimerReload;
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_horizontalTimer = 0;
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_lastOutputStateDuration = 0;
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_lastOutputState = OutputState::Sync;
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_crt = new Outputs::CRT(228, 262, 1, 4);
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@ -71,7 +71,7 @@ void Machine::get_output_pixel(uint8_t *pixel, int offset)
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// figure out player colour
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int flipMask = (_playerReflection[c]&0x8) ? 0 : 7;
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int relativeTimer = _playerCounter[c] - 5;//_playerPosition[c] - _horizontalTimer;
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int relativeTimer = _objectCounter[c] - 5;
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switch (_playerAndMissileSize[c]&7)
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{
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case 0: break;
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@ -106,14 +106,14 @@ void Machine::get_output_pixel(uint8_t *pixel, int offset)
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playerPixels[c] = 0;
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// figure out missile colour
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int missileIndex = _missileCounter[c] - 4;
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int missileIndex = _objectCounter[2+c] - 4;
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int missileSize = 1 << ((_playerAndMissileSize[c] >> 4)&3);
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missilePixels[c] = (missileIndex >= 0 && missileIndex < missileSize && (_missileGraphicsEnable[c]&2)) ? 1 : 0;
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}
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// get the ball proposed colour
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uint8_t ballPixel;
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int ballIndex = _ballCounter - 4;
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int ballIndex = _objectCounter[4] - 4;
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int ballSize = 1 << ((_playfieldControl >> 4)&3);
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ballPixel = (ballIndex >= 0 && ballIndex < ballSize && (_ballGraphicsEnable&2)) ? 1 : 0;
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@ -145,19 +145,12 @@ void Machine::output_pixels(int count)
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// update hmove
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if (!(_horizontalTimer&3) && _hMoveFlags) {
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if (_hMoveFlags&1) _playerCounter[0] = (_playerCounter[0]+1)%160;
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if (_hMoveFlags&2) _playerCounter[1] = (_playerCounter[1]+1)%160;
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if (_hMoveFlags&4) _missileCounter[0] = (_missileCounter[0]+1)%160;
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if (_hMoveFlags&8) _missileCounter[1] = (_missileCounter[1]+1)%160;
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if (_hMoveFlags&16) _ballCounter = (_ballCounter+1)%160;
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for(int c = 0; c < 5; c++) {
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if ((_hMoveCounter^8^(_objectMotion[0] >> 4)) == 0xf) _hMoveFlags &= ~(1 << c);
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if (_hMoveFlags&(1 << c)) _objectCounter[c] = (_objectCounter[c]+1)%160;
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}
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_hMoveCounter --;
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if ((_hMoveCounter^8^(_playerMotion[0] >> 4)) == 0xf) _hMoveFlags &= ~1;
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if ((_hMoveCounter^8^(_playerMotion[1] >> 4)) == 0xf) _hMoveFlags &= ~2;
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if ((_hMoveCounter^8^(_missileMotion[0] >> 4)) == 0xf) _hMoveFlags &= ~4;
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if ((_hMoveCounter^8^(_missileMotion[1] >> 4)) == 0xf) _hMoveFlags &= ~8;
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if ((_hMoveCounter^8^(_ballMotion >> 4)) == 0xf) _hMoveFlags &= ~16;
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}
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// logic: if in vsync, output that; otherwise if in vblank then output that;
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@ -213,11 +206,8 @@ void Machine::output_pixels(int count)
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get_output_pixel(&_outputBuffer[_lastOutputStateDuration * 4], 159 - _horizontalTimer);
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// increment all graphics counters
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_playerCounter[0] = (_playerCounter[0]+1)%160;
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_playerCounter[1] = (_playerCounter[1]+1)%160;
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_missileCounter[0] = (_missileCounter[0]+1)%160;
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_missileCounter[1] = (_missileCounter[1]+1)%160;
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_ballCounter = (_ballCounter+1)%160;
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for(int c = 0; c < 5; c++)
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_objectCounter[c] = (_objectCounter[c]+1)%160;
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}
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// assumption here: signed shifts right; otherwise it's just
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@ -232,13 +222,16 @@ int Machine::perform_bus_operation(CPU6502::BusOperation operation, uint16_t add
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{
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uint8_t returnValue = 0xff;
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int cycles_run_for = 1;
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const int32_t ready_line_disable_time = horizontalTimerReload - 3;
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const int32_t ready_line_disable_time = 0;//horizontalTimerReload;
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// printf("[%d]%d ", _horizontalTimer, _horizontalTimer%3);
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if(operation == CPU6502::BusOperation::Ready) {
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int32_t distance_to_end_of_ready = _horizontalTimer - ready_line_disable_time + horizontalTimerReload;
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int32_t distance_to_end_of_ready = _horizontalTimer;// - ready_line_disable_time + horizontalTimerReload + 1;
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cycles_run_for = distance_to_end_of_ready / 3;
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output_pixels(distance_to_end_of_ready);
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set_ready_line(false);
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// printf("- ");
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} else {
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output_pixels(3);
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if(_horizontalTimer == ready_line_disable_time)
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@ -281,9 +274,12 @@ int Machine::perform_bus_operation(CPU6502::BusOperation operation, uint16_t add
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case 0x01: _vBlankEnabled = !!(*value & 0x02); break;
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case 0x02: {
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// printf("W ");
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set_ready_line(true);
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} break;
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case 0x03: _horizontalTimer = horizontalTimerReload; break;
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case 0x03:
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_horizontalTimer = 0;
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break;
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case 0x04: _playerAndMissileSize[0] = *value; break;
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case 0x05: _playerAndMissileSize[1] = *value; break;
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@ -300,11 +296,11 @@ int Machine::perform_bus_operation(CPU6502::BusOperation operation, uint16_t add
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case 0x0e: _playfield[1] = *value; break;
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case 0x0f: _playfield[2] = *value; break;
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case 0x10: _playerCounter[0] = 0; break;
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case 0x11: _playerCounter[1] = 0; break;
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case 0x12: _missileCounter[0] = 0; break;
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case 0x13: _missileCounter[1] = 0; break;
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case 0x14: _ballCounter = 0; break;
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case 0x10: _objectCounter[0] = 0; break;
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case 0x11: _objectCounter[1] = 0; break;
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case 0x12: _objectCounter[2] = 0; break;
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case 0x13: _objectCounter[3] = 0; break;
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case 0x14: _objectCounter[4] = 0; break;
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case 0x1c:
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_ballGraphicsEnable = _ballGraphicsEnableLatch;
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@ -323,24 +319,32 @@ int Machine::perform_bus_operation(CPU6502::BusOperation operation, uint16_t add
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_ballGraphicsEnable = _ballGraphicsEnableLatch;
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break;
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case 0x20: _playerMotion[0] = *value; break;
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case 0x21: _playerMotion[1] = *value; break;
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case 0x22: _missileMotion[0] = *value; break;
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case 0x23: _missileMotion[1] = *value; break;
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case 0x24: _ballMotion = *value; break;
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case 0x20: _objectMotion[0] = *value; break;
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case 0x21: _objectMotion[1] = *value; break;
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case 0x22: _objectMotion[2] = *value; break;
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case 0x23: _objectMotion[3] = *value; break;
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case 0x24: _objectMotion[4] = *value; break;
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case 0x25: _playerGraphicsLatchEnable[0] = *value; break;
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case 0x26: _playerGraphicsLatchEnable[1] = *value; break;
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case 0x27: _ballGraphicsEnableDelay = *value; break;
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// case 0x28: _missilePosition[0] = _playerPosition[0]; break;
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// TODO: this should lock, not
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case 0x28: _objectCounter[2] = _objectCounter[0]; break;
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case 0x29: _objectCounter[3] = _objectCounter[1]; break;
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case 0x2a:
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_vBlankExtend = true;
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_hMoveCounter = 15;
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_hMoveFlags = 0x1f;
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break;
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case 0x2b: _playerMotion[0] = _playerMotion[1] = _missileMotion[0] = _missileMotion[1] = _ballMotion = 0; break;
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case 0x2b:
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_objectMotion[0] =
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_objectMotion[1] =
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_objectMotion[2] =
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_objectMotion[3] =
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_objectMotion[4] = 0;
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break;
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}
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}
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// printf("Uncaught TIA %04x\n", address);
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@ -49,8 +49,6 @@ class Machine: public CPU6502::Processor<Machine> {
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uint8_t _playerColour[2];
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uint8_t _playerReflection[2];
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uint8_t _playerGraphicsLatch[2], _playerGraphics[2];
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uint8_t _playerCounter[2];
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uint8_t _playerMotion[2];
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uint8_t _playerGraphicsLatchEnable[2];
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bool _playerStart[2];
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@ -59,13 +57,9 @@ class Machine: public CPU6502::Processor<Machine> {
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// missile registers
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uint8_t _missileGraphicsEnable[2];
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uint8_t _missileCounter[2];
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uint8_t _missileMotion[2];
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// ball registers
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uint8_t _ballGraphicsEnable, _ballGraphicsEnableLatch;
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uint8_t _ballCounter;
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uint8_t _ballMotion;
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uint8_t _ballGraphicsEnableDelay;
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// graphics output
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@ -73,6 +67,7 @@ class Machine: public CPU6502::Processor<Machine> {
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bool _vSyncEnabled, _vBlankEnabled;
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bool _vBlankExtend;
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uint8_t _hMoveCounter, _hMoveFlags;
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uint8_t _objectCounter[5], _objectMotion[5];
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enum OutputState {
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Sync,
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