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https://github.com/TomHarte/CLK.git
synced 2024-12-23 20:29:42 +00:00
A source array buffer is also now created, mapped, unmapped, etc.
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@ -64,7 +64,6 @@ void Machine::setup_output(float aspect_ratio)
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"uint texValue = texture(sampler, coordinate).r;"
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"texValue >>= 4 - (int(icoordinate.x * 8) & 4);"
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"return vec3( uvec3(texValue) & uvec3(4u, 2u, 1u));"
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// "return vec3(1.0);"
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"}");
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_crt->set_output_device(Outputs::CRT::Monitor);
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_crt->set_visible_area(_crt->get_rect_for_area(first_graphics_line - 3, 256, first_graphics_cycle * crt_cycles_multiplier, 80 * crt_cycles_multiplier, 4.0f / 3.0f));
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@ -42,8 +42,9 @@ const int InputBufferBuilderHeight = 1024;
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const int IntermediateBufferWidth = 2048;
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const int IntermediateBufferHeight = 2048;
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// Some internal
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// Some internal buffer sizes
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const GLsizeiptr OutputVertexBufferDataSize = 262080; // a multiple of 6 * OutputVertexSize
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const GLsizeiptr SourceVertexBufferDataSize = 87360; // a multiple of 2 * OutputVertexSize
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// Runs are divided discretely by vertical syncs in order to put a usable bounds on the uniform used to track
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@ -51,7 +51,7 @@ OpenGLOutputBuilder::OpenGLOutputBuilder(unsigned int buffer_depth) :
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_composite_shader(nullptr),
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_rgb_shader(nullptr),
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_output_buffer_data(nullptr),
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_output_buffer_sync(nullptr),
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_source_buffer_data(nullptr),
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_input_texture_data(nullptr),
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_output_buffer_data_pointer(0)
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{
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@ -100,6 +100,14 @@ OpenGLOutputBuilder::OpenGLOutputBuilder(unsigned int buffer_depth) :
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// map that buffer too, for any CRT activity that may occur before the first draw
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_output_buffer_data = (uint8_t *)glMapBufferRange(GL_ARRAY_BUFFER, 0, OutputVertexBufferDataSize, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
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// create a buffer for source vertex attributes
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glGenBuffers(1, &source_array_buffer);
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glBindBuffer(GL_ARRAY_BUFFER, source_array_buffer);
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glBufferData(GL_ARRAY_BUFFER, SourceVertexBufferDataSize, NULL, GL_STREAM_DRAW);
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// map that buffer too, for any CRT activity that may occur before the first draw
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_source_buffer_data = (uint8_t *)glMapBufferRange(GL_ARRAY_BUFFER, 0, SourceVertexBufferDataSize, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
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}
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OpenGLOutputBuilder::~OpenGLOutputBuilder()
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@ -115,6 +123,7 @@ OpenGLOutputBuilder::~OpenGLOutputBuilder()
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glDeleteTextures(1, &textureName);
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glDeleteBuffers(1, &_input_texture_array);
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glDeleteBuffers(1, &output_array_buffer);
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glDeleteBuffers(1, &source_array_buffer);
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glDeleteVertexArrays(1, &output_vertex_array);
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free(_composite_shader);
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@ -143,11 +152,14 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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_output_mutex->lock();
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// release the mapping, giving up on trying to draw if data has been lost
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glBindBuffer(GL_ARRAY_BUFFER, output_array_buffer);
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if(glUnmapBuffer(GL_ARRAY_BUFFER) == GL_FALSE)
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{
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for(int c = 0; c < NumberOfFields; c++)
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_run_builders[c]->reset();
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}
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glBindBuffer(GL_ARRAY_BUFFER, source_array_buffer);
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glUnmapBuffer(GL_ARRAY_BUFFER);
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glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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// upload more source pixel data if any; we'll always resubmit the last line submitted last
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@ -194,8 +206,9 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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// update uniforms
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push_size_uniforms(output_width, output_height);
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// Ensure we're back on the output framebuffer
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// Ensure we're back on the output framebuffer, drawing from the output array buffer
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glBindFramebuffer(GL_FRAMEBUFFER, defaultFramebuffer);
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// glBindBuffer(GL_ARRAY_BUFFER, output_array_buffer);
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// clear the buffer
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glClear(GL_COLOR_BUFFER_BIT);
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@ -233,7 +246,10 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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}
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// drawing commands having been issued, reclaim the array buffer pointer
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glBindBuffer(GL_ARRAY_BUFFER, output_array_buffer);
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_output_buffer_data = (uint8_t *)glMapBufferRange(GL_ARRAY_BUFFER, 0, OutputVertexBufferDataSize, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
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glBindBuffer(GL_ARRAY_BUFFER, source_array_buffer);
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_source_buffer_data = (uint8_t *)glMapBufferRange(GL_ARRAY_BUFFER, 0, SourceVertexBufferDataSize, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
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_input_texture_data = (uint8_t *)glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, _input_texture_array_size, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
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_output_mutex->unlock();
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}
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@ -554,6 +570,7 @@ void OpenGLOutputBuilder::prepare_output_vertex_array()
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glEnableVertexAttribArray((GLuint)timestampAttribute);
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const GLsizei vertexStride = OutputVertexSize;
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glBindBuffer(GL_ARRAY_BUFFER, output_array_buffer);
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glVertexAttribPointer((GLuint)positionAttribute, 2, GL_UNSIGNED_SHORT, GL_FALSE, vertexStride, (void *)OutputVertexOffsetOfPosition);
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glVertexAttribPointer((GLuint)textureCoordinatesAttribute, 2, GL_UNSIGNED_SHORT, GL_FALSE, vertexStride, (void *)OutputVertexOffsetOfTexCoord);
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glVertexAttribPointer((GLuint)timestampAttribute, 4, GL_UNSIGNED_INT, GL_FALSE, vertexStride, (void *)OutputVertexOffsetOfTimestamp);
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@ -75,6 +75,7 @@ class OpenGLOutputBuilder {
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std::unique_ptr<OpenGL::Shader> composite_input_shader_program, composite_output_shader_program;
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GLuint output_array_buffer, output_vertex_array;
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GLuint source_array_buffer;
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GLint windowSizeUniform, timestampBaseUniform;
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GLint boundsOriginUniform, boundsSizeUniform;
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@ -212,7 +213,9 @@ class OpenGLOutputBuilder {
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uint8_t *_output_buffer_data;
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size_t _output_buffer_data_pointer;
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GLsync _output_buffer_sync;
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uint8_t *_source_buffer_data;
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size_t _source_buffer_data_pointer;
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};
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}
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