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mirror of https://github.com/TomHarte/CLK.git synced 2024-07-06 01:28:57 +00:00

A source array buffer is also now created, mapped, unmapped, etc.

This commit is contained in:
Thomas Harte 2016-04-13 22:14:18 -04:00
parent 955e185790
commit 2ea02ed127
4 changed files with 25 additions and 5 deletions

View File

@ -64,7 +64,6 @@ void Machine::setup_output(float aspect_ratio)
"uint texValue = texture(sampler, coordinate).r;"
"texValue >>= 4 - (int(icoordinate.x * 8) & 4);"
"return vec3( uvec3(texValue) & uvec3(4u, 2u, 1u));"
// "return vec3(1.0);"
"}");
_crt->set_output_device(Outputs::CRT::Monitor);
_crt->set_visible_area(_crt->get_rect_for_area(first_graphics_line - 3, 256, first_graphics_cycle * crt_cycles_multiplier, 80 * crt_cycles_multiplier, 4.0f / 3.0f));

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@ -42,8 +42,9 @@ const int InputBufferBuilderHeight = 1024;
const int IntermediateBufferWidth = 2048;
const int IntermediateBufferHeight = 2048;
// Some internal
// Some internal buffer sizes
const GLsizeiptr OutputVertexBufferDataSize = 262080; // a multiple of 6 * OutputVertexSize
const GLsizeiptr SourceVertexBufferDataSize = 87360; // a multiple of 2 * OutputVertexSize
// Runs are divided discretely by vertical syncs in order to put a usable bounds on the uniform used to track

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@ -51,7 +51,7 @@ OpenGLOutputBuilder::OpenGLOutputBuilder(unsigned int buffer_depth) :
_composite_shader(nullptr),
_rgb_shader(nullptr),
_output_buffer_data(nullptr),
_output_buffer_sync(nullptr),
_source_buffer_data(nullptr),
_input_texture_data(nullptr),
_output_buffer_data_pointer(0)
{
@ -100,6 +100,14 @@ OpenGLOutputBuilder::OpenGLOutputBuilder(unsigned int buffer_depth) :
// map that buffer too, for any CRT activity that may occur before the first draw
_output_buffer_data = (uint8_t *)glMapBufferRange(GL_ARRAY_BUFFER, 0, OutputVertexBufferDataSize, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
// create a buffer for source vertex attributes
glGenBuffers(1, &source_array_buffer);
glBindBuffer(GL_ARRAY_BUFFER, source_array_buffer);
glBufferData(GL_ARRAY_BUFFER, SourceVertexBufferDataSize, NULL, GL_STREAM_DRAW);
// map that buffer too, for any CRT activity that may occur before the first draw
_source_buffer_data = (uint8_t *)glMapBufferRange(GL_ARRAY_BUFFER, 0, SourceVertexBufferDataSize, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
}
OpenGLOutputBuilder::~OpenGLOutputBuilder()
@ -115,6 +123,7 @@ OpenGLOutputBuilder::~OpenGLOutputBuilder()
glDeleteTextures(1, &textureName);
glDeleteBuffers(1, &_input_texture_array);
glDeleteBuffers(1, &output_array_buffer);
glDeleteBuffers(1, &source_array_buffer);
glDeleteVertexArrays(1, &output_vertex_array);
free(_composite_shader);
@ -143,11 +152,14 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
_output_mutex->lock();
// release the mapping, giving up on trying to draw if data has been lost
glBindBuffer(GL_ARRAY_BUFFER, output_array_buffer);
if(glUnmapBuffer(GL_ARRAY_BUFFER) == GL_FALSE)
{
for(int c = 0; c < NumberOfFields; c++)
_run_builders[c]->reset();
}
glBindBuffer(GL_ARRAY_BUFFER, source_array_buffer);
glUnmapBuffer(GL_ARRAY_BUFFER);
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
// upload more source pixel data if any; we'll always resubmit the last line submitted last
@ -194,8 +206,9 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
// update uniforms
push_size_uniforms(output_width, output_height);
// Ensure we're back on the output framebuffer
// Ensure we're back on the output framebuffer, drawing from the output array buffer
glBindFramebuffer(GL_FRAMEBUFFER, defaultFramebuffer);
// glBindBuffer(GL_ARRAY_BUFFER, output_array_buffer);
// clear the buffer
glClear(GL_COLOR_BUFFER_BIT);
@ -233,7 +246,10 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
}
// drawing commands having been issued, reclaim the array buffer pointer
glBindBuffer(GL_ARRAY_BUFFER, output_array_buffer);
_output_buffer_data = (uint8_t *)glMapBufferRange(GL_ARRAY_BUFFER, 0, OutputVertexBufferDataSize, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
glBindBuffer(GL_ARRAY_BUFFER, source_array_buffer);
_source_buffer_data = (uint8_t *)glMapBufferRange(GL_ARRAY_BUFFER, 0, SourceVertexBufferDataSize, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
_input_texture_data = (uint8_t *)glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, _input_texture_array_size, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
_output_mutex->unlock();
}
@ -554,6 +570,7 @@ void OpenGLOutputBuilder::prepare_output_vertex_array()
glEnableVertexAttribArray((GLuint)timestampAttribute);
const GLsizei vertexStride = OutputVertexSize;
glBindBuffer(GL_ARRAY_BUFFER, output_array_buffer);
glVertexAttribPointer((GLuint)positionAttribute, 2, GL_UNSIGNED_SHORT, GL_FALSE, vertexStride, (void *)OutputVertexOffsetOfPosition);
glVertexAttribPointer((GLuint)textureCoordinatesAttribute, 2, GL_UNSIGNED_SHORT, GL_FALSE, vertexStride, (void *)OutputVertexOffsetOfTexCoord);
glVertexAttribPointer((GLuint)timestampAttribute, 4, GL_UNSIGNED_INT, GL_FALSE, vertexStride, (void *)OutputVertexOffsetOfTimestamp);

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@ -75,6 +75,7 @@ class OpenGLOutputBuilder {
std::unique_ptr<OpenGL::Shader> composite_input_shader_program, composite_output_shader_program;
GLuint output_array_buffer, output_vertex_array;
GLuint source_array_buffer;
GLint windowSizeUniform, timestampBaseUniform;
GLint boundsOriginUniform, boundsSizeUniform;
@ -212,7 +213,9 @@ class OpenGLOutputBuilder {
uint8_t *_output_buffer_data;
size_t _output_buffer_data_pointer;
GLsync _output_buffer_sync;
uint8_t *_source_buffer_data;
size_t _source_buffer_data_pointer;
};
}