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Fixed: blinking means ink vanishing and appearing. Nothing else.
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@ -116,7 +116,7 @@ void VideoOutput::run_for_cycles(int number_of_cycles)
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uint8_t inverse_mask = (control_byte & 0x80) ? 0x77 : 0x00;
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uint8_t inverse_mask = (control_byte & 0x80) ? 0x77 : 0x00;
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if(_blink_text) inverse_mask ^= (_frame_counter&32) ? 0x77 : 0x00;
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if(_blink_text && (_frame_counter&32)) pixels = 0;
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if(control_byte & 0x60)
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if(control_byte & 0x60)
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{
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{
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