mirror of
https://github.com/TomHarte/CLK.git
synced 2025-01-13 07:30:21 +00:00
Merge pull request #850 from TomHarte/BigSurAgain
Takes a second stab at resolving Big Sur File -> New...
This commit is contained in:
commit
3207183f05
@ -5175,7 +5175,6 @@
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"$(USER_LIBRARY_DIR)/Frameworks",
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);
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GCC_C_LANGUAGE_STANDARD = gnu11;
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MACOSX_DEPLOYMENT_TARGET = 10.10;
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PRODUCT_NAME = "$(TARGET_NAME)";
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};
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name = Debug;
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@ -5198,7 +5197,6 @@
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GCC_C_LANGUAGE_STANDARD = gnu11;
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GCC_OPTIMIZATION_LEVEL = 2;
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GCC_PREPROCESSOR_DEFINITIONS = NDEBUG;
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MACOSX_DEPLOYMENT_TARGET = 10.10;
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PRODUCT_NAME = "$(TARGET_NAME)";
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};
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name = Release;
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@ -5252,7 +5250,7 @@
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GCC_WARN_UNUSED_FUNCTION = YES;
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GCC_WARN_UNUSED_PARAMETER = YES;
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GCC_WARN_UNUSED_VARIABLE = YES;
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MACOSX_DEPLOYMENT_TARGET = 10.13;
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MACOSX_DEPLOYMENT_TARGET = 10.14;
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MTL_ENABLE_DEBUG_INFO = INCLUDE_SOURCE;
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MTL_FAST_MATH = YES;
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ONLY_ACTIVE_ARCH = YES;
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@ -5305,7 +5303,7 @@
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GCC_WARN_UNUSED_FUNCTION = YES;
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GCC_WARN_UNUSED_PARAMETER = YES;
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GCC_WARN_UNUSED_VARIABLE = YES;
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MACOSX_DEPLOYMENT_TARGET = 10.13;
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MACOSX_DEPLOYMENT_TARGET = 10.14;
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MTL_ENABLE_DEBUG_INFO = NO;
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MTL_FAST_MATH = YES;
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SDKROOT = macosx;
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@ -5327,7 +5325,6 @@
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CODE_SIGN_ENTITLEMENTS = "Clock Signal/Clock Signal.entitlements";
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CODE_SIGN_IDENTITY = "Apple Development";
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CODE_SIGN_STYLE = Automatic;
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COMBINE_HIDPI_IMAGES = YES;
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DEVELOPMENT_TEAM = DV3346VVUN;
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ENABLE_HARDENED_RUNTIME = YES;
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FRAMEWORK_SEARCH_PATHS = (
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@ -5373,7 +5370,6 @@
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CODE_SIGN_ENTITLEMENTS = "Clock Signal/Clock Signal.entitlements";
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CODE_SIGN_IDENTITY = "Apple Development";
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CODE_SIGN_STYLE = Automatic;
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COMBINE_HIDPI_IMAGES = YES;
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DEVELOPMENT_TEAM = DV3346VVUN;
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ENABLE_HARDENED_RUNTIME = YES;
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FRAMEWORK_SEARCH_PATHS = (
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@ -5395,6 +5391,7 @@
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INFOPLIST_FILE = "Clock Signal/Info.plist";
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LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
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MTL_TREAT_WARNINGS_AS_ERRORS = YES;
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ONLY_ACTIVE_ARCH = YES;
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OTHER_CPLUSPLUSFLAGS = (
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"$(OTHER_CFLAGS)",
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"-Wreorder",
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@ -5416,7 +5413,6 @@
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CODE_SIGN_ENTITLEMENTS = "Clock Signal/Clock Signal.entitlements";
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CODE_SIGN_IDENTITY = "Apple Development";
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CODE_SIGN_STYLE = Automatic;
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COMBINE_HIDPI_IMAGES = YES;
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DEVELOPMENT_TEAM = "";
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ENABLE_HARDENED_RUNTIME = NO;
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INFOPLIST_FILE = "Clock SignalTests/Info.plist";
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@ -5440,7 +5436,6 @@
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CODE_SIGN_ENTITLEMENTS = "Clock Signal/Clock Signal.entitlements";
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CODE_SIGN_IDENTITY = "Apple Development";
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CODE_SIGN_STYLE = Automatic;
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COMBINE_HIDPI_IMAGES = YES;
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DEVELOPMENT_TEAM = "";
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ENABLE_HARDENED_RUNTIME = NO;
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GCC_OPTIMIZATION_LEVEL = 2;
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@ -5458,7 +5453,6 @@
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4BB73ECD1B587A5100552FC2 /* Debug */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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COMBINE_HIDPI_IMAGES = YES;
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DEVELOPMENT_TEAM = CP2SKEB3XT;
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INFOPLIST_FILE = "Clock SignalUITests/Info.plist";
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LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks @loader_path/../Frameworks";
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@ -5473,7 +5467,6 @@
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4BB73ECE1B587A5100552FC2 /* Release */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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COMBINE_HIDPI_IMAGES = YES;
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DEVELOPMENT_TEAM = CP2SKEB3XT;
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INFOPLIST_FILE = "Clock SignalUITests/Info.plist";
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LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks @loader_path/../Frameworks";
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@ -88,14 +88,30 @@ class MachineDocument:
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}
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override func close() {
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// Close any dangling sheets.
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//
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// Be warned: in 11.0 at least, if there are any panels then posting the endSheet request
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// will defer the close(), and close() will be called again at the end of that animation.
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//
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// So: MAKE SURE IT'S SAFE TO ENTER THIS FUNCTION TWICE. Hence the non-assumption here about
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// any windows still existing.
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if self.windowControllers.count > 0, let window = self.windowControllers[0].window {
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for sheet in window.sheets {
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window.endSheet(sheet)
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}
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}
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// Stop the machine, if any.
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machine?.stop()
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// Dismiss panels.
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activityPanel?.setIsVisible(false)
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activityPanel = nil
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optionsPanel?.setIsVisible(false)
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optionsPanel = nil
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// End the update cycle.
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actionLock.lock()
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drawLock.lock()
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machine = nil
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@ -103,6 +119,7 @@ class MachineDocument:
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actionLock.unlock()
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drawLock.unlock()
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// Let the document controller do its thing.
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super.close()
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}
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@ -144,35 +161,37 @@ class MachineDocument:
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private var interactionMode: InteractionMode = .notStarted
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// Attempting to show a sheet before the window is visible (such as when the NIB is loaded) results in
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// a sheet mysteriously floating on its own. For now, use windowDidUpdate as a proxy to know that the window
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// is visible, though it's a little premature.
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// a sheet mysteriously floating on its own. For now, use windowDidUpdate as a proxy to check whether
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// the window is visible.
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func windowDidUpdate(_ notification: Notification) {
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// Grab the regular window title, if it's not already stored.
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if self.unadornedWindowTitle.count == 0 {
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self.unadornedWindowTitle = self.windowControllers[0].window!.title
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}
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// If an interaction mode is not yet in effect, pick the proper one and display the relevant thing.
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if self.interactionMode == .notStarted {
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// If a full machine exists, just continue showing it.
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if self.machine != nil {
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self.interactionMode = .showingMachine
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setupMachineOutput()
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return
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if self.windowControllers.count > 0, let window = self.windowControllers[0].window, window.isVisible {
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// Grab the regular window title, if it's not already stored.
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if self.unadornedWindowTitle.count == 0 {
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self.unadornedWindowTitle = window.title
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}
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// If a machine has been picked but is not showing, there must be ROMs missing.
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if self.machineDescription != nil {
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self.interactionMode = .showingROMRequester
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requestRoms()
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return
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}
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// If an interaction mode is not yet in effect, pick the proper one and display the relevant thing.
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if self.interactionMode == .notStarted {
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// If a full machine exists, just continue showing it.
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if self.machine != nil {
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self.interactionMode = .showingMachine
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setupMachineOutput()
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return
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}
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// If a machine hasn't even been picked yet, show the machine picker.
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self.interactionMode = .showingMachinePicker
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Bundle.main.loadNibNamed("MachinePicker", owner: self, topLevelObjects: nil)
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self.machinePicker?.establishStoredOptions()
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self.windowControllers[0].window?.beginSheet(self.machinePickerPanel!, completionHandler: nil)
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// If a machine has been picked but is not showing, there must be ROMs missing.
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if self.machineDescription != nil {
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self.interactionMode = .showingROMRequester
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requestRoms()
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return
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}
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// If a machine hasn't even been picked yet, show the machine picker.
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self.interactionMode = .showingMachinePicker
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Bundle.main.loadNibNamed("MachinePicker", owner: self, topLevelObjects: nil)
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self.machinePicker?.establishStoredOptions()
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window.beginSheet(self.machinePickerPanel!, completionHandler: nil)
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}
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}
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}
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@ -51,7 +51,11 @@ class MachinePicker: NSObject {
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// Machine type
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if let machineIdentifier = standardUserDefaults.string(forKey: "new.machine") {
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machineSelector?.selectTabViewItem(withIdentifier: machineIdentifier as Any)
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// If I've changed my mind about visible tabs between versions, there may not be one that corresponds
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// to the stored identifier. Make sure not to raise an NSRangeException in that scenario.
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if let index = machineSelector?.indexOfTabViewItem(withIdentifier: machineIdentifier as Any), index != NSNotFound {
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machineSelector?.selectTabViewItem(at: index)
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}
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}
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// Apple II settings
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