mirror of
https://github.com/TomHarte/CLK.git
synced 2024-11-26 08:49:37 +00:00
Standardised curly bracket placement across the Atari.
This commit is contained in:
parent
a4c5eebd1e
commit
3229502fa1
@ -57,8 +57,7 @@ class Machine:
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std::unique_ptr<Bus> bus_;
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// output frame rate tracker
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struct FrameRecord
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{
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struct FrameRecord {
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unsigned int number_of_frames;
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unsigned int number_of_unexpected_vertical_syncs;
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@ -15,13 +15,11 @@ namespace Atari2600 {
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class PIA: public MOS::MOS6532<PIA> {
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public:
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inline uint8_t get_port_input(int port)
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{
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inline uint8_t get_port_input(int port) {
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return port_values_[port];
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}
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inline void update_port_input(int port, uint8_t mask, bool set)
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{
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inline void update_port_input(int port, uint8_t mask, bool set) {
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if(set) port_values_[port] &= ~mask; else port_values_[port] |= mask;
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set_port_did_change(port);
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}
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@ -16,23 +16,20 @@ Atari2600::Speaker::Speaker() :
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poly9_counter_{0x1ff, 0x1ff}
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{}
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void Atari2600::Speaker::set_volume(int channel, uint8_t volume)
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{
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void Atari2600::Speaker::set_volume(int channel, uint8_t volume) {
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enqueue([=]() {
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volume_[channel] = volume & 0xf;
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});
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}
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void Atari2600::Speaker::set_divider(int channel, uint8_t divider)
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{
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void Atari2600::Speaker::set_divider(int channel, uint8_t divider) {
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enqueue([=]() {
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divider_[channel] = divider & 0x1f;
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divider_counter_[channel] = 0;
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});
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}
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void Atari2600::Speaker::set_control(int channel, uint8_t control)
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{
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void Atari2600::Speaker::set_control(int channel, uint8_t control) {
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enqueue([=]() {
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control_[channel] = control & 0xf;
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});
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@ -42,17 +39,13 @@ void Atari2600::Speaker::set_control(int channel, uint8_t control)
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#define advance_poly5(c) poly5_counter_[channel] = (poly5_counter_[channel] >> 1) | (((poly5_counter_[channel] << 4) ^ (poly5_counter_[channel] << 2))&0x010)
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#define advance_poly9(c) poly9_counter_[channel] = (poly9_counter_[channel] >> 1) | (((poly9_counter_[channel] << 4) ^ (poly9_counter_[channel] << 8))&0x100)
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void Atari2600::Speaker::get_samples(unsigned int number_of_samples, int16_t *target)
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{
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for(unsigned int c = 0; c < number_of_samples; c++)
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{
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void Atari2600::Speaker::get_samples(unsigned int number_of_samples, int16_t *target) {
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for(unsigned int c = 0; c < number_of_samples; c++) {
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target[c] = 0;
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for(int channel = 0; channel < 2; channel++)
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{
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for(int channel = 0; channel < 2; channel++) {
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divider_counter_[channel] ++;
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int level = 0;
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switch(control_[channel])
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{
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switch(control_[channel]) {
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case 0x0: case 0xb: // constant 1
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level = 1;
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break;
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@ -75,8 +68,7 @@ void Atari2600::Speaker::get_samples(unsigned int number_of_samples, int16_t *ta
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case 0x1: // 4-bit poly
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level = poly4_counter_[channel]&1;
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if(divider_counter_[channel] == divider_[channel]+1)
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{
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if(divider_counter_[channel] == divider_[channel]+1) {
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divider_counter_[channel] = 0;
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advance_poly4(channel);
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}
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@ -84,18 +76,15 @@ void Atari2600::Speaker::get_samples(unsigned int number_of_samples, int16_t *ta
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case 0x2: // 4-bit poly div31
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level = poly4_counter_[channel]&1;
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if(divider_counter_[channel]%(30*(divider_[channel]+1)) == 18)
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{
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if(divider_counter_[channel]%(30*(divider_[channel]+1)) == 18) {
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advance_poly4(channel);
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}
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break;
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case 0x3: // 5/4-bit poly
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level = output_state_[channel];
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if(divider_counter_[channel] == divider_[channel]+1)
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{
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if(poly5_counter_[channel]&1)
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{
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if(divider_counter_[channel] == divider_[channel]+1) {
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if(poly5_counter_[channel]&1) {
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output_state_[channel] = poly4_counter_[channel]&1;
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advance_poly4(channel);
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}
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@ -105,8 +94,7 @@ void Atari2600::Speaker::get_samples(unsigned int number_of_samples, int16_t *ta
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case 0x7: case 0x9: // 5-bit poly
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level = poly5_counter_[channel]&1;
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if(divider_counter_[channel] == divider_[channel]+1)
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{
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if(divider_counter_[channel] == divider_[channel]+1) {
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divider_counter_[channel] = 0;
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advance_poly5(channel);
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}
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@ -114,8 +102,7 @@ void Atari2600::Speaker::get_samples(unsigned int number_of_samples, int16_t *ta
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case 0xf: // 5-bit poly div6
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level = poly5_counter_[channel]&1;
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if(divider_counter_[channel] == (divider_[channel]+1)*3)
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{
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if(divider_counter_[channel] == (divider_[channel]+1)*3) {
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divider_counter_[channel] = 0;
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advance_poly5(channel);
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}
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@ -123,8 +110,7 @@ void Atari2600::Speaker::get_samples(unsigned int number_of_samples, int16_t *ta
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case 0x8: // 9-bit poly
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level = poly9_counter_[channel]&1;
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if(divider_counter_[channel] == divider_[channel]+1)
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{
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if(divider_counter_[channel] == divider_[channel]+1) {
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divider_counter_[channel] = 0;
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advance_poly9(channel);
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}
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@ -30,23 +30,20 @@ TIA::TIA(bool create_crt) :
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horizontal_blank_extend_(false),
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collision_flags_(0)
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{
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if(create_crt)
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{
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if(create_crt) {
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crt_.reset(new Outputs::CRT::CRT(cycles_per_line * 2 - 1, 1, Outputs::CRT::DisplayType::NTSC60, 1));
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crt_->set_output_device(Outputs::CRT::Television);
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set_output_mode(OutputMode::NTSC);
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}
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for(int c = 0; c < 256; c++)
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{
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for(int c = 0; c < 256; c++) {
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reverse_table[c] = (uint8_t)(
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((c & 0x01) << 7) | ((c & 0x02) << 5) | ((c & 0x04) << 3) | ((c & 0x08) << 1) |
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((c & 0x10) >> 1) | ((c & 0x20) >> 3) | ((c & 0x40) >> 5) | ((c & 0x80) >> 7)
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);
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}
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for(int c = 0; c < 64; c++)
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{
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for(int c = 0; c < 64; c++) {
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bool has_playfield = c & (int)(CollisionType::Playfield);
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bool has_ball = c & (int)(CollisionType::Ball);
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bool has_player0 = c & (int)(CollisionType::Player0);
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@ -80,21 +77,18 @@ TIA::TIA(bool create_crt) :
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colour_mask_by_mode_collision_flags_[(int)ColourMode::OnTop][c] = (uint8_t)ColourIndex::Background;
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// test 1 for standard priority: if there is a playfield or ball pixel, plot that colour
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if(has_playfield || has_ball)
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{
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if(has_playfield || has_ball) {
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colour_mask_by_mode_collision_flags_[(int)ColourMode::Standard][c] = (uint8_t)ColourIndex::PlayfieldBall;
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}
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// test 1 for score mode: if there is a ball pixel, plot that colour
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if(has_ball)
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{
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if(has_ball) {
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colour_mask_by_mode_collision_flags_[(int)ColourMode::ScoreLeft][c] =
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colour_mask_by_mode_collision_flags_[(int)ColourMode::ScoreRight][c] = (uint8_t)ColourIndex::PlayfieldBall;
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}
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// test 1 for on-top mode, test 2 for everbody else: if there is a player 1 or missile 1 pixel, plot that colour
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if(has_player1 || has_missile1)
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{
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if(has_player1 || has_missile1) {
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colour_mask_by_mode_collision_flags_[(int)ColourMode::Standard][c] =
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colour_mask_by_mode_collision_flags_[(int)ColourMode::ScoreLeft][c] =
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colour_mask_by_mode_collision_flags_[(int)ColourMode::ScoreRight][c] =
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@ -102,14 +96,12 @@ TIA::TIA(bool create_crt) :
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}
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// in the right-hand side of score mode, the playfield has the same priority as player 1
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if(has_playfield)
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{
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if(has_playfield) {
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colour_mask_by_mode_collision_flags_[(int)ColourMode::ScoreRight][c] = (uint8_t)ColourIndex::PlayerMissile1;
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}
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// next test for everybody: if there is a player 0 or missile 0 pixel, plot that colour instead
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if(has_player0 || has_missile0)
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{
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if(has_player0 || has_missile0) {
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colour_mask_by_mode_collision_flags_[(int)ColourMode::Standard][c] =
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colour_mask_by_mode_collision_flags_[(int)ColourMode::ScoreLeft][c] =
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colour_mask_by_mode_collision_flags_[(int)ColourMode::ScoreRight][c] =
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@ -117,14 +109,12 @@ TIA::TIA(bool create_crt) :
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}
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// if this is the left-hand side of score mode, the playfield has the same priority as player 0
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if(has_playfield)
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{
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if(has_playfield) {
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colour_mask_by_mode_collision_flags_[(int)ColourMode::ScoreLeft][c] = (uint8_t)ColourIndex::PlayerMissile0;
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}
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// a final test for 'on top' priority mode: if the playfield or ball are visible, prefer that colour to all others
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if(has_playfield || has_ball)
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{
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if(has_playfield || has_ball) {
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colour_mask_by_mode_collision_flags_[(int)ColourMode::OnTop][c] = (uint8_t)ColourIndex::PlayfieldBall;
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}
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}
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@ -132,17 +122,14 @@ TIA::TIA(bool create_crt) :
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TIA::TIA() : TIA(true) {}
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TIA::TIA(std::function<void(uint8_t *output_buffer)> line_end_function) : TIA(false)
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{
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TIA::TIA(std::function<void(uint8_t *output_buffer)> line_end_function) : TIA(false) {
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line_end_function_ = line_end_function;
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}
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void TIA::set_output_mode(Atari2600::TIA::OutputMode output_mode)
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{
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void TIA::set_output_mode(Atari2600::TIA::OutputMode output_mode) {
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Outputs::CRT::DisplayType display_type;
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if(output_mode == OutputMode::NTSC)
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{
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if(output_mode == OutputMode::NTSC) {
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crt_->set_composite_sampling_function(
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"float composite_sample(usampler2D texID, vec2 coordinate, vec2 iCoordinate, float phase, float amplitude)"
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"{"
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@ -154,9 +141,7 @@ void TIA::set_output_mode(Atari2600::TIA::OutputMode output_mode)
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"return mix(float(y) / 14.0, step(1, iPhase) * cos(phase + phaseOffset), amplitude);"
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"}");
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display_type = Outputs::CRT::DisplayType::NTSC60;
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}
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else
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{
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} else {
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crt_->set_composite_sampling_function(
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"float composite_sample(usampler2D texID, vec2 coordinate, vec2 iCoordinate, float phase, float amplitude)"
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"{"
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@ -183,56 +168,46 @@ void TIA::set_output_mode(Atari2600::TIA::OutputMode output_mode)
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void TIA::run_for_cycles(int number_of_cycles)
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{
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// if part way through a line, definitely perform a partial, at most up to the end of the line
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if(horizontal_counter_)
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{
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if(horizontal_counter_) {
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int cycles = std::min(number_of_cycles, cycles_per_line - horizontal_counter_);
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output_for_cycles(cycles);
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number_of_cycles -= cycles;
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}
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// output full lines for as long as possible
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while(number_of_cycles >= cycles_per_line)
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{
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while(number_of_cycles >= cycles_per_line) {
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output_line();
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number_of_cycles -= cycles_per_line;
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}
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// partly start a new line if necessary
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if(number_of_cycles)
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{
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if(number_of_cycles) {
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output_for_cycles(number_of_cycles);
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}
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}
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void TIA::set_sync(bool sync)
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{
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void TIA::set_sync(bool sync) {
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output_mode_ = (output_mode_ & ~sync_flag) | (sync ? sync_flag : 0);
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}
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void TIA::set_blank(bool blank)
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{
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void TIA::set_blank(bool blank) {
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output_mode_ = (output_mode_ & ~blank_flag) | (blank ? blank_flag : 0);
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}
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void TIA::reset_horizontal_counter()
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{
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void TIA::reset_horizontal_counter() {
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}
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int TIA::get_cycles_until_horizontal_blank(unsigned int from_offset)
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{
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int TIA::get_cycles_until_horizontal_blank(unsigned int from_offset) {
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return (cycles_per_line - (horizontal_counter_ + (int)from_offset) % cycles_per_line) % cycles_per_line;
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}
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void TIA::set_background_colour(uint8_t colour)
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{
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void TIA::set_background_colour(uint8_t colour) {
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colour_palette_[(int)ColourIndex::Background] = colour;
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}
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void TIA::set_playfield(uint16_t offset, uint8_t value)
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{
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void TIA::set_playfield(uint16_t offset, uint8_t value) {
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assert(offset >= 0 && offset < 3);
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switch(offset)
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{
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switch(offset) {
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case 0:
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background_[1] = (background_[1] & 0x0ffff) | ((uint32_t)reverse_table[value & 0xf0] << 16);
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background_[0] = (background_[0] & 0xffff0) | (uint32_t)(value >> 4);
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@ -248,11 +223,9 @@ void TIA::set_playfield(uint16_t offset, uint8_t value)
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}
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}
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void TIA::set_playfield_control_and_ball_size(uint8_t value)
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{
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void TIA::set_playfield_control_and_ball_size(uint8_t value) {
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background_half_mask_ = value & 1;
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switch(value & 6)
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{
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switch(value & 6) {
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case 0:
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playfield_priority_ = PlayfieldPriority::Standard;
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break;
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@ -268,17 +241,14 @@ void TIA::set_playfield_control_and_ball_size(uint8_t value)
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ball_.size = 1 << ((value >> 4)&3);
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}
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void TIA::set_playfield_ball_colour(uint8_t colour)
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{
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void TIA::set_playfield_ball_colour(uint8_t colour) {
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colour_palette_[(int)ColourIndex::PlayfieldBall] = colour;
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}
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void TIA::set_player_number_and_size(int player, uint8_t value)
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{
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void TIA::set_player_number_and_size(int player, uint8_t value) {
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assert(player >= 0 && player < 2);
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int size = 0;
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switch(value & 7)
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{
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switch(value & 7) {
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case 0: case 1: case 2: case 3: case 4:
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player_[player].copy_flags = value & 7;
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break;
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@ -300,28 +270,24 @@ void TIA::set_player_number_and_size(int player, uint8_t value)
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player_[player].adder = 4 >> size;
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}
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void TIA::set_player_graphic(int player, uint8_t value)
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{
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void TIA::set_player_graphic(int player, uint8_t value) {
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assert(player >= 0 && player < 2);
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player_[player].graphic[1] = value;
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player_[player^1].graphic[0] = player_[player^1].graphic[1];
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if(player) ball_.enabled[0] = ball_.enabled[1];
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}
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void TIA::set_player_reflected(int player, bool reflected)
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{
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void TIA::set_player_reflected(int player, bool reflected) {
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assert(player >= 0 && player < 2);
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player_[player].reverse_mask = reflected ? 7 : 0;
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}
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void TIA::set_player_delay(int player, bool delay)
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{
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void TIA::set_player_delay(int player, bool delay) {
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assert(player >= 0 && player < 2);
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player_[player].graphic_index = delay ? 0 : 1;
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}
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void TIA::set_player_position(int player)
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{
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void TIA::set_player_position(int player) {
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assert(player >= 0 && player < 2);
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// players have an extra clock of delay before output and don't display upon reset;
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// both aims are achieved by setting to -1 because: (i) it causes the clock to be
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@ -331,91 +297,76 @@ void TIA::set_player_position(int player)
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player_[player].position = -1;
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}
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void TIA::set_player_motion(int player, uint8_t motion)
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{
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void TIA::set_player_motion(int player, uint8_t motion) {
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assert(player >= 0 && player < 2);
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player_[player].motion = (motion >> 4)&0xf;
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}
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void TIA::set_player_missile_colour(int player, uint8_t colour)
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{
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void TIA::set_player_missile_colour(int player, uint8_t colour) {
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assert(player >= 0 && player < 2);
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colour_palette_[(int)ColourIndex::PlayerMissile0 + player] = colour;
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}
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void TIA::set_missile_enable(int missile, bool enabled)
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{
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||||
void TIA::set_missile_enable(int missile, bool enabled) {
|
||||
assert(missile >= 0 && missile < 2);
|
||||
missile_[missile].enabled = enabled;
|
||||
}
|
||||
|
||||
void TIA::set_missile_position(int missile)
|
||||
{
|
||||
void TIA::set_missile_position(int missile) {
|
||||
assert(missile >= 0 && missile < 2);
|
||||
missile_[missile].position = 0;
|
||||
}
|
||||
|
||||
void TIA::set_missile_position_to_player(int missile, bool lock)
|
||||
{
|
||||
void TIA::set_missile_position_to_player(int missile, bool lock) {
|
||||
assert(missile >= 0 && missile < 2);
|
||||
missile_[missile].locked_to_player = lock;
|
||||
player_[missile].latched_pixel4_time = -1;
|
||||
}
|
||||
|
||||
void TIA::set_missile_motion(int missile, uint8_t motion)
|
||||
{
|
||||
void TIA::set_missile_motion(int missile, uint8_t motion) {
|
||||
assert(missile >= 0 && missile < 2);
|
||||
missile_[missile].motion = (motion >> 4)&0xf;
|
||||
}
|
||||
|
||||
void TIA::set_ball_enable(bool enabled)
|
||||
{
|
||||
void TIA::set_ball_enable(bool enabled) {
|
||||
ball_.enabled[1] = enabled;
|
||||
}
|
||||
|
||||
void TIA::set_ball_delay(bool delay)
|
||||
{
|
||||
void TIA::set_ball_delay(bool delay) {
|
||||
ball_.enabled_index = delay ? 0 : 1;
|
||||
}
|
||||
|
||||
void TIA::set_ball_position()
|
||||
{
|
||||
void TIA::set_ball_position() {
|
||||
ball_.position = 0;
|
||||
|
||||
// setting the ball position also triggers a draw
|
||||
ball_.reset_pixels(0);
|
||||
}
|
||||
|
||||
void TIA::set_ball_motion(uint8_t motion)
|
||||
{
|
||||
void TIA::set_ball_motion(uint8_t motion) {
|
||||
ball_.motion = (motion >> 4) & 0xf;
|
||||
}
|
||||
|
||||
void TIA::move()
|
||||
{
|
||||
void TIA::move() {
|
||||
horizontal_blank_extend_ = true;
|
||||
player_[0].is_moving = player_[1].is_moving = missile_[0].is_moving = missile_[1].is_moving = ball_.is_moving = true;
|
||||
player_[0].motion_step = player_[1].motion_step = missile_[0].motion_step = missile_[1].motion_step = ball_.motion_step = 15;
|
||||
player_[0].motion_time = player_[1].motion_time = missile_[0].motion_time = missile_[1].motion_time = ball_.motion_time = (horizontal_counter_ + 3) & ~3;
|
||||
}
|
||||
|
||||
void TIA::clear_motion()
|
||||
{
|
||||
void TIA::clear_motion() {
|
||||
player_[0].motion = player_[1].motion = missile_[0].motion = missile_[1].motion = ball_.motion = 0;
|
||||
}
|
||||
|
||||
uint8_t TIA::get_collision_flags(int offset)
|
||||
{
|
||||
uint8_t TIA::get_collision_flags(int offset) {
|
||||
return (uint8_t)((collision_flags_ >> (offset << 1)) << 6) & 0xc0;
|
||||
}
|
||||
|
||||
void TIA::clear_collision_flags()
|
||||
{
|
||||
void TIA::clear_collision_flags() {
|
||||
collision_flags_ = 0;
|
||||
}
|
||||
|
||||
void TIA::output_for_cycles(int number_of_cycles)
|
||||
{
|
||||
void TIA::output_for_cycles(int number_of_cycles) {
|
||||
/*
|
||||
Line timing is oriented around 0 being the start of the right-hand side vertical blank;
|
||||
a wsync synchronises the CPU to horizontal_counter_ = 0. All timing below is in terms of the
|
||||
@ -434,8 +385,7 @@ void TIA::output_for_cycles(int number_of_cycles)
|
||||
horizontal_counter_ += number_of_cycles;
|
||||
bool is_reset = output_cursor < 224 && horizontal_counter_ >= 224;
|
||||
|
||||
if(!output_cursor)
|
||||
{
|
||||
if(!output_cursor) {
|
||||
if(line_end_function_) line_end_function_(collision_buffer_);
|
||||
memset(collision_buffer_, 0, sizeof(collision_buffer_));
|
||||
|
||||
@ -459,23 +409,18 @@ void TIA::output_for_cycles(int number_of_cycles)
|
||||
// convert to television signals
|
||||
|
||||
#define Period(function, target) \
|
||||
if(output_cursor < target) \
|
||||
{ \
|
||||
if(horizontal_counter_ <= target) \
|
||||
{ \
|
||||
if(output_cursor < target) { \
|
||||
if(horizontal_counter_ <= target) { \
|
||||
if(crt_) crt_->function((unsigned int)((horizontal_counter_ - output_cursor) * 2)); \
|
||||
horizontal_counter_ %= cycles_per_line; \
|
||||
return; \
|
||||
} \
|
||||
else \
|
||||
{ \
|
||||
} else { \
|
||||
if(crt_) crt_->function((unsigned int)((target - output_cursor) * 2)); \
|
||||
output_cursor = target; \
|
||||
} \
|
||||
}
|
||||
|
||||
switch(output_mode_)
|
||||
{
|
||||
switch(output_mode_) {
|
||||
default:
|
||||
Period(output_blank, 16)
|
||||
Period(output_sync, 32)
|
||||
@ -493,10 +438,8 @@ void TIA::output_for_cycles(int number_of_cycles)
|
||||
|
||||
#undef Period
|
||||
|
||||
if(output_mode_ & blank_flag)
|
||||
{
|
||||
if(pixel_target_)
|
||||
{
|
||||
if(output_mode_ & blank_flag) {
|
||||
if(pixel_target_) {
|
||||
output_pixels(pixels_start_location_, output_cursor);
|
||||
if(crt_) crt_->output_data((unsigned int)(output_cursor - pixels_start_location_) * 2, 2);
|
||||
pixel_target_ = nullptr;
|
||||
@ -504,11 +447,8 @@ void TIA::output_for_cycles(int number_of_cycles)
|
||||
}
|
||||
int duration = std::min(228, horizontal_counter_) - output_cursor;
|
||||
if(crt_) crt_->output_blank((unsigned int)(duration * 2));
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!pixels_start_location_ && crt_)
|
||||
{
|
||||
} else {
|
||||
if(!pixels_start_location_ && crt_) {
|
||||
pixels_start_location_ = output_cursor;
|
||||
pixel_target_ = crt_->allocate_write_area(160);
|
||||
}
|
||||
@ -517,14 +457,12 @@ void TIA::output_for_cycles(int number_of_cycles)
|
||||
if(pixel_target_) output_pixels(output_cursor, horizontal_counter_);
|
||||
|
||||
// accumulate collision flags
|
||||
while(output_cursor < horizontal_counter_)
|
||||
{
|
||||
while(output_cursor < horizontal_counter_) {
|
||||
collision_flags_ |= collision_flags_by_buffer_vaules_[collision_buffer_[output_cursor - first_pixel_cycle]];
|
||||
output_cursor++;
|
||||
}
|
||||
|
||||
if(horizontal_counter_ == cycles_per_line && crt_)
|
||||
{
|
||||
if(horizontal_counter_ == cycles_per_line && crt_) {
|
||||
crt_->output_data((unsigned int)(output_cursor - pixels_start_location_) * 2, 2);
|
||||
pixel_target_ = nullptr;
|
||||
pixels_start_location_ = 0;
|
||||
@ -536,43 +474,34 @@ void TIA::output_for_cycles(int number_of_cycles)
|
||||
horizontal_counter_ %= cycles_per_line;
|
||||
}
|
||||
|
||||
void TIA::output_pixels(int start, int end)
|
||||
{
|
||||
void TIA::output_pixels(int start, int end) {
|
||||
start = std::max(start, pixels_start_location_);
|
||||
int target_position = start - pixels_start_location_;
|
||||
|
||||
if(start < first_pixel_cycle+8 && horizontal_blank_extend_)
|
||||
{
|
||||
while(start < end && start < first_pixel_cycle+8)
|
||||
{
|
||||
if(start < first_pixel_cycle+8 && horizontal_blank_extend_) {
|
||||
while(start < end && start < first_pixel_cycle+8) {
|
||||
pixel_target_[target_position] = 0;
|
||||
start++;
|
||||
target_position++;
|
||||
}
|
||||
}
|
||||
|
||||
if(playfield_priority_ == PlayfieldPriority::Score)
|
||||
{
|
||||
while(start < end && start < first_pixel_cycle + 80)
|
||||
{
|
||||
if(playfield_priority_ == PlayfieldPriority::Score) {
|
||||
while(start < end && start < first_pixel_cycle + 80) {
|
||||
uint8_t buffer_value = collision_buffer_[start - first_pixel_cycle];
|
||||
pixel_target_[target_position] = colour_palette_[colour_mask_by_mode_collision_flags_[(int)ColourMode::ScoreLeft][buffer_value]];
|
||||
start++;
|
||||
target_position++;
|
||||
}
|
||||
while(start < end)
|
||||
{
|
||||
while(start < end) {
|
||||
uint8_t buffer_value = collision_buffer_[start - first_pixel_cycle];
|
||||
pixel_target_[target_position] = colour_palette_[colour_mask_by_mode_collision_flags_[(int)ColourMode::ScoreRight][buffer_value]];
|
||||
start++;
|
||||
target_position++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
int table_index = (int)((playfield_priority_ == PlayfieldPriority::Standard) ? ColourMode::Standard : ColourMode::OnTop);
|
||||
while(start < end)
|
||||
{
|
||||
while(start < end) {
|
||||
uint8_t buffer_value = collision_buffer_[start - first_pixel_cycle];
|
||||
pixel_target_[target_position] = colour_palette_[colour_mask_by_mode_collision_flags_[table_index][buffer_value]];
|
||||
start++;
|
||||
@ -581,18 +510,15 @@ void TIA::output_pixels(int start, int end)
|
||||
}
|
||||
}
|
||||
|
||||
void TIA::output_line()
|
||||
{
|
||||
switch(output_mode_)
|
||||
{
|
||||
void TIA::output_line() {
|
||||
switch(output_mode_) {
|
||||
default:
|
||||
// TODO: optimise special case
|
||||
output_for_cycles(cycles_per_line);
|
||||
break;
|
||||
case sync_flag:
|
||||
case sync_flag | blank_flag:
|
||||
if(crt_)
|
||||
{
|
||||
if(crt_) {
|
||||
crt_->output_sync(32);
|
||||
crt_->output_blank(32);
|
||||
crt_->output_sync(392);
|
||||
@ -600,8 +526,7 @@ void TIA::output_line()
|
||||
horizontal_blank_extend_ = false;
|
||||
break;
|
||||
case blank_flag:
|
||||
if(crt_)
|
||||
{
|
||||
if(crt_) {
|
||||
crt_->output_blank(32);
|
||||
crt_->output_sync(32);
|
||||
crt_->output_default_colour_burst(32);
|
||||
@ -614,8 +539,7 @@ void TIA::output_line()
|
||||
|
||||
#pragma mark - Playfield output
|
||||
|
||||
void TIA::draw_playfield(int start, int end)
|
||||
{
|
||||
void TIA::draw_playfield(int start, int end) {
|
||||
// don't do anything if this window ends too early
|
||||
if(end < first_pixel_cycle) return;
|
||||
|
||||
@ -625,8 +549,7 @@ void TIA::draw_playfield(int start, int end)
|
||||
|
||||
// proceed along four-pixel boundaries, plotting four pixels at a time
|
||||
int aligned_position = (start + 3)&~3;
|
||||
while(aligned_position < end)
|
||||
{
|
||||
while(aligned_position < end) {
|
||||
int offset = (aligned_position - first_pixel_cycle) >> 2;
|
||||
uint32_t value = ((background_[(offset/20)&background_half_mask_] >> (offset%20))&1) * 0x01010101;
|
||||
*(uint32_t *)&collision_buffer_[aligned_position - first_pixel_cycle] |= value;
|
||||
@ -636,12 +559,10 @@ void TIA::draw_playfield(int start, int end)
|
||||
|
||||
#pragma mark - Motion
|
||||
|
||||
template<class T> void TIA::perform_motion_step(T &object)
|
||||
{
|
||||
if((object.motion_step ^ (object.motion ^ 8)) == 0xf)
|
||||
template<class T> void TIA::perform_motion_step(T &object) {
|
||||
if((object.motion_step ^ (object.motion ^ 8)) == 0xf) {
|
||||
object.is_moving = false;
|
||||
else
|
||||
{
|
||||
} else {
|
||||
if(object.position == 159) object.reset_pixels(0);
|
||||
else if(object.position == 15 && object.copy_flags&1) object.reset_pixels(1);
|
||||
else if(object.position == 31 && object.copy_flags&2) object.reset_pixels(2);
|
||||
@ -653,21 +574,18 @@ template<class T> void TIA::perform_motion_step(T &object)
|
||||
}
|
||||
}
|
||||
|
||||
template<class T> void TIA::perform_border_motion(T &object, int start, int end)
|
||||
{
|
||||
template<class T> void TIA::perform_border_motion(T &object, int start, int end) {
|
||||
while(object.is_moving && object.motion_time < end)
|
||||
perform_motion_step<T>(object);
|
||||
}
|
||||
|
||||
template<class T> void TIA::draw_object(T &object, const uint8_t collision_identity, int start, int end)
|
||||
{
|
||||
template<class T> void TIA::draw_object(T &object, const uint8_t collision_identity, int start, int end) {
|
||||
int first_pixel = first_pixel_cycle - 4 + (horizontal_blank_extend_ ? 8 : 0);
|
||||
|
||||
object.dequeue_pixels(collision_buffer_, collision_identity, end - first_pixel_cycle);
|
||||
|
||||
// movement works across the entire screen, so do work that falls outside of the pixel area
|
||||
if(start < first_pixel)
|
||||
{
|
||||
if(start < first_pixel) {
|
||||
perform_border_motion<T>(object, start, std::max(end, first_pixel));
|
||||
}
|
||||
|
||||
@ -677,47 +595,38 @@ template<class T> void TIA::draw_object(T &object, const uint8_t collision_ident
|
||||
if(start >= end) return;
|
||||
|
||||
// perform the visible part of the line, if any
|
||||
if(start < 224)
|
||||
{
|
||||
if(start < 224) {
|
||||
draw_object_visible<T>(object, collision_identity, start - first_pixel_cycle + 4, std::min(end - first_pixel_cycle + 4, 160), end - first_pixel_cycle);
|
||||
}
|
||||
|
||||
// move further if required
|
||||
if(object.is_moving && end >= 224 && object.motion_time < end)
|
||||
{
|
||||
if(object.is_moving && end >= 224 && object.motion_time < end) {
|
||||
perform_motion_step<T>(object);
|
||||
}
|
||||
}
|
||||
|
||||
template<class T> void TIA::draw_object_visible(T &object, const uint8_t collision_identity, int start, int end, int time_now)
|
||||
{
|
||||
template<class T> void TIA::draw_object_visible(T &object, const uint8_t collision_identity, int start, int end, int time_now) {
|
||||
// perform a miniature event loop on (i) triggering draws; (ii) drawing; and (iii) motion
|
||||
int next_motion_time = object.motion_time - first_pixel_cycle + 4;
|
||||
while(start < end)
|
||||
{
|
||||
while(start < end) {
|
||||
int next_event_time = end;
|
||||
|
||||
// is the next event a movement tick?
|
||||
if(object.is_moving && next_motion_time < next_event_time)
|
||||
{
|
||||
if(object.is_moving && next_motion_time < next_event_time) {
|
||||
next_event_time = next_motion_time;
|
||||
}
|
||||
|
||||
// is the next event a graphics trigger?
|
||||
int next_copy = 160;
|
||||
int next_copy_id = 0;
|
||||
if(object.copy_flags)
|
||||
{
|
||||
if(object.position < 16 && object.copy_flags&1)
|
||||
{
|
||||
if(object.copy_flags) {
|
||||
if(object.position < 16 && object.copy_flags&1) {
|
||||
next_copy = 16;
|
||||
next_copy_id = 1;
|
||||
} else if(object.position < 32 && object.copy_flags&2)
|
||||
{
|
||||
} else if(object.position < 32 && object.copy_flags&2) {
|
||||
next_copy = 32;
|
||||
next_copy_id = 2;
|
||||
} else if(object.position < 64 && object.copy_flags&4)
|
||||
{
|
||||
} else if(object.position < 64 && object.copy_flags&4) {
|
||||
next_copy = 64;
|
||||
next_copy_id = 3;
|
||||
}
|
||||
@ -731,20 +640,14 @@ template<class T> void TIA::draw_object_visible(T &object, const uint8_t collisi
|
||||
|
||||
// enqueue a future intention to draw pixels if spitting them out now would violate accuracy;
|
||||
// otherwise draw them now
|
||||
if(object.enqueues && next_event_time > time_now)
|
||||
{
|
||||
if(start < time_now)
|
||||
{
|
||||
if(object.enqueues && next_event_time > time_now) {
|
||||
if(start < time_now) {
|
||||
object.output_pixels(&collision_buffer_[start], time_now - start, collision_identity, start + first_pixel_cycle - 4);
|
||||
object.enqueue_pixels(time_now, next_event_time, time_now + first_pixel_cycle - 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
object.enqueue_pixels(start, next_event_time, start + first_pixel_cycle - 4);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
object.output_pixels(&collision_buffer_[start], length, collision_identity, start + first_pixel_cycle - 4);
|
||||
}
|
||||
|
||||
@ -752,15 +655,11 @@ template<class T> void TIA::draw_object_visible(T &object, const uint8_t collisi
|
||||
object.position = (object.position + length) % 160;
|
||||
start = next_event_time;
|
||||
|
||||
// if the event is a motion tick, apply
|
||||
if(object.is_moving && start == next_motion_time)
|
||||
{
|
||||
// if the event is a motion tick, apply; if it's a draw trigger, trigger a draw
|
||||
if(object.is_moving && start == next_motion_time) {
|
||||
perform_motion_step(object);
|
||||
next_motion_time += 4;
|
||||
}
|
||||
// if it's a draw trigger, trigger a draw
|
||||
else if(start == next_copy_time)
|
||||
{
|
||||
} else if(start == next_copy_time) {
|
||||
object.reset_pixels(next_copy_id);
|
||||
}
|
||||
}
|
||||
@ -768,14 +667,10 @@ template<class T> void TIA::draw_object_visible(T &object, const uint8_t collisi
|
||||
|
||||
#pragma mark - Missile drawing
|
||||
|
||||
void TIA::draw_missile(Missile &missile, Player &player, const uint8_t collision_identity, int start, int end)
|
||||
{
|
||||
if(!missile.locked_to_player || player.latched_pixel4_time < 0)
|
||||
{
|
||||
void TIA::draw_missile(Missile &missile, Player &player, const uint8_t collision_identity, int start, int end) {
|
||||
if(!missile.locked_to_player || player.latched_pixel4_time < 0) {
|
||||
draw_object<Missile>(missile, collision_identity, start, end);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
draw_object<Missile>(missile, collision_identity, start, player.latched_pixel4_time);
|
||||
missile.position = 0;
|
||||
draw_object<Missile>(missile, collision_identity, player.latched_pixel4_time, end);
|
||||
|
@ -162,52 +162,42 @@ class TIA {
|
||||
int latched_pixel4_time;
|
||||
const bool enqueues = true;
|
||||
|
||||
inline void skip_pixels(const int count, int from_horizontal_counter)
|
||||
{
|
||||
inline void skip_pixels(const int count, int from_horizontal_counter) {
|
||||
int old_pixel_counter = pixel_counter;
|
||||
pixel_position = std::min(32, pixel_position + count * adder);
|
||||
pixel_counter += count;
|
||||
if(!copy_index_ && old_pixel_counter < 4 && pixel_counter >= 4)
|
||||
{
|
||||
if(!copy_index_ && old_pixel_counter < 4 && pixel_counter >= 4) {
|
||||
latched_pixel4_time = from_horizontal_counter + 4 - old_pixel_counter;
|
||||
}
|
||||
}
|
||||
|
||||
inline void reset_pixels(int copy)
|
||||
{
|
||||
inline void reset_pixels(int copy) {
|
||||
pixel_position = pixel_counter = 0;
|
||||
copy_index_ = copy;
|
||||
}
|
||||
|
||||
inline void output_pixels(uint8_t *const target, const int count, const uint8_t collision_identity, int from_horizontal_counter)
|
||||
{
|
||||
inline void output_pixels(uint8_t *const target, const int count, const uint8_t collision_identity, int from_horizontal_counter) {
|
||||
output_pixels(target, count, collision_identity, pixel_position, adder, reverse_mask);
|
||||
skip_pixels(count, from_horizontal_counter);
|
||||
}
|
||||
|
||||
void dequeue_pixels(uint8_t *const target, const uint8_t collision_identity, const int time_now)
|
||||
{
|
||||
while(queue_read_pointer_ != queue_write_pointer_)
|
||||
{
|
||||
void dequeue_pixels(uint8_t *const target, const uint8_t collision_identity, const int time_now) {
|
||||
while(queue_read_pointer_ != queue_write_pointer_) {
|
||||
uint8_t *const start_ptr = &target[queue_[queue_read_pointer_].start];
|
||||
if(queue_[queue_read_pointer_].end > time_now)
|
||||
{
|
||||
if(queue_[queue_read_pointer_].end > time_now) {
|
||||
const int length = time_now - queue_[queue_read_pointer_].start;
|
||||
output_pixels(start_ptr, length, collision_identity, queue_[queue_read_pointer_].pixel_position, queue_[queue_read_pointer_].adder, queue_[queue_read_pointer_].reverse_mask);
|
||||
queue_[queue_read_pointer_].pixel_position += length * queue_[queue_read_pointer_].adder;
|
||||
queue_[queue_read_pointer_].start = time_now;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
output_pixels(start_ptr, queue_[queue_read_pointer_].end - queue_[queue_read_pointer_].start, collision_identity, queue_[queue_read_pointer_].pixel_position, queue_[queue_read_pointer_].adder, queue_[queue_read_pointer_].reverse_mask);
|
||||
}
|
||||
queue_read_pointer_ = (queue_read_pointer_ + 1)&3;
|
||||
}
|
||||
}
|
||||
|
||||
void enqueue_pixels(const int start, const int end, int from_horizontal_counter)
|
||||
{
|
||||
void enqueue_pixels(const int start, const int end, int from_horizontal_counter) {
|
||||
queue_[queue_write_pointer_].start = start;
|
||||
queue_[queue_write_pointer_].end = end;
|
||||
queue_[queue_write_pointer_].pixel_position = pixel_position;
|
||||
@ -219,8 +209,7 @@ class TIA {
|
||||
|
||||
private:
|
||||
int copy_index_;
|
||||
struct QueuedPixels
|
||||
{
|
||||
struct QueuedPixels {
|
||||
int start, end;
|
||||
int pixel_position;
|
||||
int adder;
|
||||
@ -228,12 +217,10 @@ class TIA {
|
||||
} queue_[4];
|
||||
int queue_read_pointer_, queue_write_pointer_;
|
||||
|
||||
inline void output_pixels(uint8_t *const target, const int count, const uint8_t collision_identity, int pixel_position, int adder, int reverse_mask)
|
||||
{
|
||||
inline void output_pixels(uint8_t *const target, const int count, const uint8_t collision_identity, int pixel_position, int adder, int reverse_mask) {
|
||||
if(pixel_position == 32 || !graphic[graphic_index]) return;
|
||||
int output_cursor = 0;
|
||||
while(pixel_position < 32 && output_cursor < count)
|
||||
{
|
||||
while(pixel_position < 32 && output_cursor < count) {
|
||||
int shift = (pixel_position >> 2) ^ reverse_mask;
|
||||
target[output_cursor] |= ((graphic[graphic_index] >> shift)&1) * collision_identity;
|
||||
output_cursor++;
|
||||
@ -249,18 +236,15 @@ class TIA {
|
||||
int size;
|
||||
const bool enqueues = false;
|
||||
|
||||
inline void skip_pixels(const int count, int from_horizontal_counter)
|
||||
{
|
||||
inline void skip_pixels(const int count, int from_horizontal_counter) {
|
||||
pixel_position = std::max(0, pixel_position - count);
|
||||
}
|
||||
|
||||
inline void reset_pixels(int copy)
|
||||
{
|
||||
inline void reset_pixels(int copy) {
|
||||
pixel_position = size;
|
||||
}
|
||||
|
||||
inline void output_pixels(uint8_t *const target, const int count, const uint8_t collision_identity, int from_horizontal_counter)
|
||||
{
|
||||
inline void output_pixels(uint8_t *const target, const int count, const uint8_t collision_identity, int from_horizontal_counter) {
|
||||
int output_cursor = 0;
|
||||
while(pixel_position && output_cursor < count)
|
||||
{
|
||||
@ -283,15 +267,11 @@ class TIA {
|
||||
bool locked_to_player;
|
||||
int copy_flags;
|
||||
|
||||
inline void output_pixels(uint8_t *const target, const int count, const uint8_t collision_identity, int from_horizontal_counter)
|
||||
{
|
||||
inline void output_pixels(uint8_t *const target, const int count, const uint8_t collision_identity, int from_horizontal_counter) {
|
||||
if(!pixel_position) return;
|
||||
if(enabled && !locked_to_player)
|
||||
{
|
||||
if(enabled && !locked_to_player) {
|
||||
HorizontalRun::output_pixels(target, count, collision_identity, from_horizontal_counter);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
skip_pixels(count, from_horizontal_counter);
|
||||
}
|
||||
}
|
||||
@ -305,15 +285,11 @@ class TIA {
|
||||
int enabled_index;
|
||||
const int copy_flags = 0;
|
||||
|
||||
inline void output_pixels(uint8_t *const target, const int count, const uint8_t collision_identity, int from_horizontal_counter)
|
||||
{
|
||||
inline void output_pixels(uint8_t *const target, const int count, const uint8_t collision_identity, int from_horizontal_counter) {
|
||||
if(!pixel_position) return;
|
||||
if(enabled[enabled_index])
|
||||
{
|
||||
if(enabled[enabled_index]) {
|
||||
HorizontalRun::output_pixels(target, count, collision_identity, from_horizontal_counter);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
skip_pixels(count, from_horizontal_counter);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user