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Switch to Duff's device.
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@ -435,24 +435,6 @@ void Base<personality>::draw_sms(int start, int end, uint32_t cram_dot) {
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// MARK: - Yamaha
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template <int start> struct YamahaPlotter {
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static void draw_4bpp(LineBuffer &buffer, int column, uint32_t *target, const std::array<uint32_t, 16> &palette) {
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switch(start) {
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case 0: target[0] = palette[buffer.bitmap[column] >> 4]; [[fallthrough]];
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case 1: target[1] = palette[buffer.bitmap[column] & 0xf]; [[fallthrough]];
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}
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}
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static void draw_2bpp(LineBuffer &buffer, int column, uint32_t *target, const std::array<uint32_t, 16> &palette) {
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switch(start) {
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case 0: target[0] = palette[buffer.bitmap[column] >> 6]; [[fallthrough]];
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case 1: target[1] = palette[(buffer.bitmap[column] >> 4) & 3]; [[fallthrough]];
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case 2: target[2] = palette[(buffer.bitmap[column] >> 2) & 3]; [[fallthrough]];
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case 3: target[3] = palette[buffer.bitmap[column] & 3]; [[fallthrough]];
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}
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}
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};
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template <Personality personality>
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template <ScreenMode mode>
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void Base<personality>::draw_yamaha(LineBuffer &buffer, int start, int end) {
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@ -460,17 +442,27 @@ void Base<personality>::draw_yamaha(LineBuffer &buffer, int start, int end) {
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const int sprite_start = start >> 2;
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const int sprite_end = end >> 2;
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// Observation justifying Duff's device below: it's acceptable to paint too many pixels — to paint
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// beyond `end` — provided that the overpainting is within normal bitmap bounds, because any
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// mispainted pixels will be replaced before becoming visible to the user.
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if constexpr (mode == ScreenMode::YamahaGraphics4 || mode == ScreenMode::YamahaGraphics6) {
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start >>= (mode == ScreenMode::YamahaGraphics4) ? 2 : 1;
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end >>= (mode == ScreenMode::YamahaGraphics4) ? 2 : 1;
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switch(start & 1) {
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default: break;
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case 1: YamahaPlotter<1>::draw_4bpp(buffer, start >> 1, &pixel_target_[start], active_palette); ++start; break;
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}
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while(start < end) {
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YamahaPlotter<0>::draw_4bpp(buffer, start >> 1, &pixel_target_[start], active_palette);
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start += 2;
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int column = start & ~1;
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const int offset = start & 1;
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start >>= 1;
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end = (end + 1) >> 1;
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switch(offset) {
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case 0:
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do {
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pixel_target_[column+0] = active_palette[buffer.bitmap[start] >> 4];
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case 1: pixel_target_[column+1] = active_palette[buffer.bitmap[start] & 0xf];
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++start;
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column += 2;
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} while(start < end);
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}
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}
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@ -478,15 +470,21 @@ void Base<personality>::draw_yamaha(LineBuffer &buffer, int start, int end) {
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start >>= 1;
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end >>= 1;
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switch(start & 3) {
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default: break;
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case 1: YamahaPlotter<1>::draw_2bpp(buffer, start >> 2, &pixel_target_[start], active_palette); start += 3; break;
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case 2: YamahaPlotter<2>::draw_2bpp(buffer, start >> 2, &pixel_target_[start], active_palette); start += 2; break;
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case 3: YamahaPlotter<3>::draw_2bpp(buffer, start >> 2, &pixel_target_[start], active_palette); start += 1; break;
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}
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while(start < end) {
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YamahaPlotter<0>::draw_2bpp(buffer, start >> 2, &pixel_target_[start], active_palette);
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start += 4;
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int column = start & ~3;
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const int offset = start & 3;
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start >>= 2;
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end = (end + 3) >> 2;
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switch(offset) {
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case 0:
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do {
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pixel_target_[column+0] = active_palette[buffer.bitmap[start] >> 6];
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case 1: pixel_target_[column+1] = active_palette[(buffer.bitmap[start] >> 4) & 3];
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case 2: pixel_target_[column+2] = active_palette[(buffer.bitmap[start] >> 2) & 3];
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case 3: pixel_target_[column+3] = active_palette[buffer.bitmap[start] & 3];
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++start;
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column += 4;
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} while(start < end);
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}
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}
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