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Adjusted visible area.
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@ -37,7 +37,7 @@ Machine::Machine() :
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"float texValue = texture(texID, coordinate).r;"
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"return vec3(step(4.0/256.0, mod(texValue, 8.0/256.0)), step(2.0/256.0, mod(texValue, 4.0/256.0)), step(1.0/256.0, mod(texValue, 2.0/256.0)));"
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"}");
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_crt->set_visible_area(Outputs::Rect(0.2f, 0.062f, 0.82f, 0.82f));
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_crt->set_visible_area(Outputs::Rect(0.2f, 0.05f, 0.82f, 0.82f));
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memset(_keyStates, 0, sizeof(_keyStates));
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memset(_palette, 0xf, sizeof(_palette));
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