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Merge pull request #357 from TomHarte/SuperGameModule

Adds Super Game Module support for the ColecoVision.
This commit is contained in:
Thomas Harte 2018-03-03 13:14:48 -05:00 committed by GitHub
commit 35b18d58af
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 75 additions and 13 deletions

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@ -108,7 +108,6 @@ void AY38910::get_samples(std::size_t number_of_samples, int16_t *target) {
}
evaluate_output_volume();
printf("%d ", output_volume_);
for(int ic = 0; ic < 8 && c < number_of_samples; ic++) {
target[c] = output_volume_;
@ -157,6 +156,11 @@ void AY38910::evaluate_output_volume() {
);
}
bool AY38910::is_zero_level() {
// Confirm that the AY is trivially at the zero level if all three volume controls are set to fixed zero.
return output_registers_[0x8] == 0 && output_registers_[0x9] == 0 && output_registers_[0xa] == 0;
}
// MARK: - Register manipulation
void AY38910::select_register(uint8_t r) {

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@ -85,6 +85,7 @@ class AY38910: public ::Outputs::Speaker::SampleSource {
// to satisfy ::Outputs::Speaker (included via ::Outputs::Filter; not for public consumption
void get_samples(std::size_t number_of_samples, int16_t *target);
bool is_zero_level();
private:
Concurrency::DeferringAsyncTaskQueue &task_queue_;

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@ -15,12 +15,12 @@ using namespace Konami;
SCC::SCC(Concurrency::DeferringAsyncTaskQueue &task_queue) :
task_queue_(task_queue) {}
bool SCC::is_silent() {
bool SCC::is_zero_level() {
return !(channel_enable_ & 0x1f);
}
void SCC::get_samples(std::size_t number_of_samples, std::int16_t *target) {
if(is_silent()) {
if(is_zero_level()) {
std::memset(target, 0, sizeof(std::int16_t) * number_of_samples);
return;
}

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@ -27,7 +27,7 @@ class SCC: public ::Outputs::Speaker::SampleSource {
SCC(Concurrency::DeferringAsyncTaskQueue &task_queue);
/// As per ::SampleSource; provides a broadphase test for silence.
bool is_silent();
bool is_zero_level();
/// As per ::SampleSource; provides audio output.
void get_samples(std::size_t number_of_samples, std::int16_t *target);

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@ -82,6 +82,10 @@ void SN76489::set_register(uint8_t value) {
});
}
bool SN76489::is_zero_level() {
return channels_[0].volume == 0xf && channels_[1].volume == 0xf && channels_[2].volume == 0xf && channels_[3].volume == 0xf;
}
void SN76489::evaluate_output_volume() {
output_volume_ = static_cast<int16_t>(
channels_[0].level * volumes_[channels_[0].volume] +

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@ -30,6 +30,7 @@ class SN76489: public Outputs::Speaker::SampleSource {
// As per SampleSource.
void get_samples(std::size_t number_of_samples, std::int16_t *target);
bool is_zero_level();
private:
int master_divider_ = 0;

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@ -11,6 +11,7 @@
#include "../../Processors/Z80/Z80.hpp"
#include "../../Components/9918/9918.hpp"
#include "../../Components/AY38910/AY38910.hpp" // For the Super Game Module.
#include "../../Components/SN76489/SN76489.hpp"
#include "../ConfigurationTarget.hpp"
@ -19,10 +20,11 @@
#include "../../ClockReceiver/ForceInline.hpp"
#include "../../Outputs/Speaker/Implementation/CompoundSource.hpp"
#include "../../Outputs/Speaker/Implementation/LowpassSpeaker.hpp"
namespace {
const int sn76489_divider = 4;
const int sn76489_divider = 2;
}
namespace Coleco {
@ -112,7 +114,9 @@ class ConcreteMachine:
ConcreteMachine() :
z80_(*this),
sn76489_(TI::SN76489::Personality::SN76489, audio_queue_, sn76489_divider),
speaker_(sn76489_) {
ay_(audio_queue_),
mixer_(sn76489_, ay_),
speaker_(mixer_) {
speaker_.set_input_rate(3579545.0f / static_cast<float>(sn76489_divider));
set_clock_rate(3579545);
joysticks_.emplace_back(new Joystick);
@ -193,7 +197,13 @@ class ConcreteMachine:
case CPU::Z80::PartialMachineCycle::ReadOpcode:
case CPU::Z80::PartialMachineCycle::Read:
if(address < 0x2000) {
*cycle.value = bios_[address & 0x1fff];
if(super_game_module_.replace_bios) {
*cycle.value = super_game_module_.ram[address];
} else {
*cycle.value = bios_[address];
}
} else if(super_game_module_.replace_ram && address < 0x8000) {
*cycle.value = super_game_module_.ram[address];
} else if(address >= 0x6000 && address < 0x8000) {
*cycle.value = ram_[address & 1023];
} else if(address >= 0x8000 && address <= cartridge_address_limit_) {
@ -207,7 +217,11 @@ class ConcreteMachine:
break;
case CPU::Z80::PartialMachineCycle::Write:
if(address >= 0x6000 && address < 0x8000) {
if(super_game_module_.replace_bios && address < 0x2000) {
super_game_module_.ram[address] = *cycle.value;
} else if(super_game_module_.replace_ram && address >= 0x2000 && address < 0x8000) {
super_game_module_.ram[address] = *cycle.value;
} else if(address >= 0x6000 && address < 0x8000) {
ram_[address & 1023] = *cycle.value;
} else if(is_megacart_ && address >= 0xffc0) {
page_megacart(address);
@ -234,7 +248,15 @@ class ConcreteMachine:
} break;
default:
*cycle.value = 0xff;
switch(address&0xff) {
default: *cycle.value = 0xff; break;
case 0x52:
// Read AY data.
ay_.set_control_lines(GI::AY38910::ControlLines(GI::AY38910::BC2 | GI::AY38910::BC1));
*cycle.value = ay_.get_data_output();
ay_.set_control_lines(GI::AY38910::ControlLines(0));
break;
}
break;
}
break;
@ -258,7 +280,30 @@ class ConcreteMachine:
sn76489_.set_register(*cycle.value);
break;
default: break;
default:
// Catch Super Game Module accesses; it decodes more thoroughly.
switch(address&0xff) {
default: break;
case 0x7f:
super_game_module_.replace_bios = !((*cycle.value)&0x2);
break;
case 0x50:
// Set AY address.
ay_.set_control_lines(GI::AY38910::BC1);
ay_.set_data_input(*cycle.value);
ay_.set_control_lines(GI::AY38910::ControlLines(0));
break;
case 0x51:
// Set AY data.
ay_.set_control_lines(GI::AY38910::ControlLines(GI::AY38910::BC2 | GI::AY38910::BDIR));
ay_.set_data_input(*cycle.value);
ay_.set_control_lines(GI::AY38910::ControlLines(0));
break;
case 0x53:
super_game_module_.replace_ram = !!((*cycle.value)&0x1);
break;
}
break;
}
} break;
@ -301,7 +346,9 @@ class ConcreteMachine:
Concurrency::DeferringAsyncTaskQueue audio_queue_;
TI::SN76489 sn76489_;
Outputs::Speaker::LowpassSpeaker<TI::SN76489> speaker_;
GI::AY38910::AY38910 ay_;
Outputs::Speaker::CompoundSource<TI::SN76489, GI::AY38910::AY38910> mixer_;
Outputs::Speaker::LowpassSpeaker<Outputs::Speaker::CompoundSource<TI::SN76489, GI::AY38910::AY38910>> speaker_;
std::vector<uint8_t> bios_;
std::vector<uint8_t> cartridge_;
@ -309,6 +356,11 @@ class ConcreteMachine:
uint8_t ram_[1024];
bool is_megacart_ = false;
uint16_t cartridge_address_limit_ = 0;
struct {
bool replace_bios = false;
bool replace_ram = false;
uint8_t ram[32768];
} super_game_module_;
std::vector<std::unique_ptr<Inputs::Joystick>> joysticks_;
bool joysticks_in_keypad_mode_ = false;

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@ -37,7 +37,7 @@ template <typename T, typename... R> class CompoundSource<T, R...>:
CompoundSource(T &source, R &...next) : source_(source), next_source_(next...) {}
void get_samples(std::size_t number_of_samples, std::int16_t *target) {
if(source_.is_silent()) {
if(source_.is_zero_level()) {
source_.skip_samples(number_of_samples);
next_source_.get_samples(number_of_samples, target);
} else {

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@ -43,7 +43,7 @@ class SampleSource {
fill the target with zeroes; @c false if a call might return all zeroes or
might not.
*/
bool is_silent() {
bool is_zero_level() {
return false;
}
};