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Invalidates the stencil buffer upon buffer resizes.
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@@ -107,6 +107,7 @@ class ScanTarget: public Outputs::Display::ScanTarget {
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// rectangle is used to ensure untouched pixels properly decay.
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std::unique_ptr<TextureTarget> accumulation_texture_;
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Rectangle full_display_rectangle_;
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bool stencil_is_valid_ = false;
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// Ephemeral state that helps in line composition.
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Line *active_line_ = nullptr;
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