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Renames OutputType
as DisplayType
and promotes it to a scan target modal.
This commit is contained in:
parent
bfe9704829
commit
396cf72029
@ -147,7 +147,7 @@ void ScanTarget::set_modals(Modals modals) {
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processing_width_ = std::min(processing_width_, 2048);
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processing_width_ = std::min(processing_width_, 2048);
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// Establish an input shader.
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// Establish an input shader.
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input_shader_ = input_shader(modals_.input_data_type, OutputType::RGB);
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input_shader_ = input_shader(modals_.input_data_type, modals_.display_type);
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glBindVertexArray(scan_vertex_array_);
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glBindVertexArray(scan_vertex_array_);
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glBindBuffer(GL_ARRAY_BUFFER, scan_buffer_name_);
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glBindBuffer(GL_ARRAY_BUFFER, scan_buffer_name_);
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@ -171,7 +171,7 @@ class ScanTarget: public Outputs::Display::ScanTarget {
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std::unique_ptr<Shader> input_shader_;
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std::unique_ptr<Shader> input_shader_;
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std::unique_ptr<Shader> output_shader_;
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std::unique_ptr<Shader> output_shader_;
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static std::unique_ptr<Shader> input_shader(InputDataType input_data_type, OutputType output_type);
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static std::unique_ptr<Shader> input_shader(InputDataType input_data_type, DisplayType display_type);
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};
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};
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}
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}
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@ -150,7 +150,7 @@ void ScanTarget::enable_vertex_attributes(ShaderType type, Shader &target) {
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}
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}
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}
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}
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std::unique_ptr<Shader> ScanTarget::input_shader(InputDataType input_data_type, OutputType output_type) {
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std::unique_ptr<Shader> ScanTarget::input_shader(InputDataType input_data_type, DisplayType display_type) {
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std::string fragment_shader =
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std::string fragment_shader =
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"#version 150\n"
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"#version 150\n"
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@ -163,8 +163,8 @@ std::unique_ptr<Shader> ScanTarget::input_shader(InputDataType input_data_type,
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"uniform usampler2D textureName;"
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"uniform usampler2D textureName;"
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"void main(void) {";
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"void main(void) {";
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switch(output_type) {
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switch(display_type) {
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case OutputType::RGB:
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case DisplayType::RGB:
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fragment_shader += "fragColour = vec4(texture(textureName, textureCoordinate).rrr, 1.0);";
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fragment_shader += "fragColour = vec4(texture(textureName, textureCoordinate).rrr, 1.0);";
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break;
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break;
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default:
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default:
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@ -188,7 +188,7 @@ std::unique_ptr<Shader> ScanTarget::input_shader(InputDataType input_data_type,
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// "uniform sampler2D textureName;"
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// "uniform sampler2D textureName;"
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// "void main(void) {";
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// "void main(void) {";
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//
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//
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// switch(output_type) {
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// switch(display_type) {
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// default: return nullptr;
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// default: return nullptr;
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//
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//
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// case OutputType::SVideo:
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// case OutputType::SVideo:
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@ -48,7 +48,7 @@ enum class ColourSpace {
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YUV
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YUV
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};
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};
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enum class OutputType {
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enum class DisplayType {
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RGB,
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RGB,
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SVideo,
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SVideo,
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CompositeColour,
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CompositeColour,
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@ -123,6 +123,9 @@ struct ScanTarget {
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/// Describes the format of input data.
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/// Describes the format of input data.
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InputDataType input_data_type;
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InputDataType input_data_type;
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/// Describes the type of display that the data is being shown on.
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DisplayType display_type = DisplayType::RGB;
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/// If being fed composite data, this defines the colour space in use.
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/// If being fed composite data, this defines the colour space in use.
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ColourSpace composite_colour_space;
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ColourSpace composite_colour_space;
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@ -148,7 +151,7 @@ struct ScanTarget {
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Rect visible_area;
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Rect visible_area;
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/// Describes the usual gamma of the output device these scans would appear on.
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/// Describes the usual gamma of the output device these scans would appear on.
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float intended_gamma;
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float intended_gamma = 2.2f;
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/// Specifies the range of values that will be output for x and y coordinates.
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/// Specifies the range of values that will be output for x and y coordinates.
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struct {
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struct {
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