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Switches to accepting a bit mask of events to run_until.
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@ -71,32 +71,33 @@ class Machine {
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return total_runtime;
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}
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enum class MachineEvent {
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enum MachineEvent: int {
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/// At least one new packet of audio has been delivered to the spaker's delegate.
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NewSpeakerSamplesGenerated
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NewSpeakerSamplesGenerated = 1 << 0
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};
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/*!
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Runs for at least @c duration seconds, and then until @c event has occurred at least once since this
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Runs for at least @c duration seconds, and then every one of the @c events has occurred at least once since this
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call to @c run_until_event.
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@param events A bitmask comprised of @c MachineEvent flags.
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@returns The amount of time run for.
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*/
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Time::Seconds run_until(Time::Seconds minimum_duration, MachineEvent event) {
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switch(event) {
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case MachineEvent::NewSpeakerSamplesGenerated: {
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const auto speaker = get_speaker();
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if(!speaker) {
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run_for(minimum_duration);
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return minimum_duration;
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Time::Seconds run_until(Time::Seconds minimum_duration, int events) {
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// Tie up a wait-for-samples, if requested.
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const Outputs::Speaker::Speaker *speaker = nullptr;
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int sample_sets = 0;
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if(events & MachineEvent::NewSpeakerSamplesGenerated) {
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speaker = get_speaker();
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if(!speaker) events &= ~MachineEvent::NewSpeakerSamplesGenerated;
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sample_sets = speaker->completed_sample_sets();
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}
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const int sample_sets = speaker->completed_sample_sets();
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return run_until(minimum_duration, [sample_sets, speaker]() {
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return speaker->completed_sample_sets() != sample_sets;
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// Run until all requested events are satisfied.
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return run_until(minimum_duration, [=]() {
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return
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(!(events & MachineEvent::NewSpeakerSamplesGenerated) || (sample_sets != speaker->completed_sample_sets()));
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});
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} break;
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}
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}
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protected:
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@ -67,7 +67,7 @@
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</Testables>
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</TestAction>
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<LaunchAction
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buildConfiguration = "Release"
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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enableASanStackUseAfterReturn = "YES"
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@ -26,7 +26,7 @@ class Speaker {
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virtual float get_ideal_clock_rate_in_range(float minimum, float maximum) = 0;
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virtual void set_output_rate(float cycles_per_second, int buffer_size) = 0;
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int completed_sample_sets() { return completed_sample_sets_; }
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int completed_sample_sets() const { return completed_sample_sets_; }
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struct Delegate {
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virtual void speaker_did_complete_samples(Speaker *speaker, const std::vector<int16_t> &buffer) = 0;
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