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Throws out a little more OpenGL.
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28d933d5d6
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@ -194,30 +194,6 @@ static CVReturn DisplayLinkCallback(__unused CVDisplayLinkRef displayLink, const
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self.device = MTLCreateSystemDefaultDevice();
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self.device = MTLCreateSystemDefaultDevice();
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}
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}
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// NSOpenGLPixelFormatAttribute attributes[] = {
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// NSOpenGLPFADoubleBuffer,
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// NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
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//// NSOpenGLPFAMultisample,
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//// NSOpenGLPFASampleBuffers, 1,
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//// NSOpenGLPFASamples, 2,
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// 0
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// };
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//
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// NSOpenGLPixelFormat *pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
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// NSOpenGLContext *context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:nil];
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//
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//#ifdef DEBUG
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// // When we're using a CoreProfile context, crash if we call a legacy OpenGL function
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// // This will make it much more obvious where and when such a function call is made so
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// // that we can remove such calls.
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// // Without this we'd simply get GL_INVALID_OPERATION error for calling legacy functions
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// // but it would be more difficult to see where that function was called.
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// CGLEnable([context CGLContextObj], kCGLCECrashOnRemovedFunctions);
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//#endif
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//
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// self.pixelFormat = pixelFormat;
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// self.openGLContext = context;
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// self.wantsBestResolutionOpenGLSurface = YES;
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// Create the scan target.
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// Create the scan target.
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_scanTarget = [[CSScanTarget alloc] initWithView:self];
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_scanTarget = [[CSScanTarget alloc] initWithView:self];
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self.delegate = _scanTarget;
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self.delegate = _scanTarget;
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