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Use softer-edged luminance.
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@ -744,7 +744,7 @@ using BufferingScanTarget = Outputs::Display::BufferingScanTarget;
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// Generate the chrominance filter.
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// Generate the chrominance filter.
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{
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{
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simd::float3 firCoefficients[8];
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simd::float3 firCoefficients[8];
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const auto chromaCoefficients = boxCoefficients(radiansPerPixel, 3.141592654f);
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const auto chromaCoefficients = boxCoefficients(radiansPerPixel, 3.141592654f * 2.0f);
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_chromaKernelSize = 15;
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_chromaKernelSize = 15;
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for(size_t c = 0; c < 8; ++c) {
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for(size_t c = 0; c < 8; ++c) {
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// Bit of a fix here: if the pipeline is for composite then assume that chroma separation wasn't
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// Bit of a fix here: if the pipeline is for composite then assume that chroma separation wasn't
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