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Improved key map. Possibly enough to type some basic BASIC?
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d1731b1d26
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@ -41,7 +41,7 @@ enum Key: uint16_t {
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KeyLeft = key(1, 0x01), KeyW = key(1, 0x02), KeyR = key(1, 0x04), KeyY = key(1, 0x08),
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KeyI = key(1, 0x10), KeyP = key(1, 0x20), KeyAsterisk = key(1, 0x40), KeyReturn = key(1, 0x80),
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Key1 = key(0, 0x01), Key3 = key(0, 0x02), Key5 = key(0, 0x04), Key7 = key(0, 0x08),
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Key9 = key(0, 0x10), KeyPlus = key(0, 0x20), KeyGBP = key(0, 0x40), KeyDel = key(0, 0x80),
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Key9 = key(0, 0x10), KeyPlus = key(0, 0x20), KeyGBP = key(0, 0x40), KeyDelete = key(0, 0x80),
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};
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class UserPortVIA: public MOS::MOS6522<UserPortVIA> {
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@ -63,7 +63,6 @@
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case VK_ANSI_I: _vic20.set_key_state(Vic20::Key::KeyI, isPressed); break;
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case VK_ANSI_O: _vic20.set_key_state(Vic20::Key::KeyO, isPressed); break;
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case VK_ANSI_P: _vic20.set_key_state(Vic20::Key::KeyP, isPressed); break;
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case VK_ANSI_A: _vic20.set_key_state(Vic20::Key::KeyA, isPressed); break;
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case VK_ANSI_S: _vic20.set_key_state(Vic20::Key::KeyS, isPressed); break;
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case VK_ANSI_D: _vic20.set_key_state(Vic20::Key::KeyD, isPressed); break;
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@ -73,7 +72,6 @@
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case VK_ANSI_J: _vic20.set_key_state(Vic20::Key::KeyI, isPressed); break;
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case VK_ANSI_K: _vic20.set_key_state(Vic20::Key::KeyK, isPressed); break;
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case VK_ANSI_L: _vic20.set_key_state(Vic20::Key::KeyL, isPressed); break;
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case VK_ANSI_Z: _vic20.set_key_state(Vic20::Key::KeyZ, isPressed); break;
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case VK_ANSI_X: _vic20.set_key_state(Vic20::Key::KeyX, isPressed); break;
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case VK_ANSI_C: _vic20.set_key_state(Vic20::Key::KeyC, isPressed); break;
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@ -81,10 +79,57 @@
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case VK_ANSI_B: _vic20.set_key_state(Vic20::Key::KeyB, isPressed); break;
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case VK_ANSI_N: _vic20.set_key_state(Vic20::Key::KeyN, isPressed); break;
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case VK_ANSI_M: _vic20.set_key_state(Vic20::Key::KeyM, isPressed); break;
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case VK_Space: _vic20.set_key_state(Vic20::Key::KeySpace, isPressed); break;
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case VK_Return: _vic20.set_key_state(Vic20::Key::KeyReturn, isPressed); break;
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case VK_Delete: _vic20.set_key_state(Vic20::Key::KeyDelete, isPressed); break;
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case VK_ANSI_Comma: _vic20.set_key_state(Vic20::Key::KeyComma, isPressed); break;
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case VK_ANSI_Period: _vic20.set_key_state(Vic20::Key::KeyFullStop, isPressed); break;
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case VK_ANSI_Minus: _vic20.set_key_state(Vic20::Key::KeyDash, isPressed); break;
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case VK_ANSI_Equal: _vic20.set_key_state(Vic20::Key::KeyEquals, isPressed); break;
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case VK_ANSI_Semicolon: _vic20.set_key_state(Vic20::Key::KeyColon, isPressed); break;
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case VK_ANSI_Quote: _vic20.set_key_state(Vic20::Key::KeySemicolon, isPressed); break;
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case VK_ANSI_Slash: _vic20.set_key_state(Vic20::Key::KeySlash, isPressed); break;
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case VK_Shift:
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// Yuck
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_vic20.set_key_state(Vic20::Key::KeyLShift, isPressed);
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_vic20.set_key_state(Vic20::Key::KeyRShift, isPressed);
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break;
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case VK_Option:
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_vic20.set_key_state(Vic20::Key::KeyCBM, isPressed);
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break;
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case VK_Control:
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_vic20.set_key_state(Vic20::Key::KeyControl, isPressed);
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break;
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// default: printf("%02x\n", key); break;
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}
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}
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}
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// Not yet mapped:
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// KeyHome
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// KeyF7
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// KeyAt
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// KeyUp
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// KeyF5
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// KeyF3
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// KeyF1
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// KeyRunStop
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// KeyDown
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// KeyRight
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// KeyLeft
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// KeyAsterisk
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// KeyPlus
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// KeyGBP
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- (void)clearAllKeys {
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}
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