mirror of
https://github.com/TomHarte/CLK.git
synced 2024-12-27 16:31:31 +00:00
Resolves thread safety oversights in SDK kiosk mode.
This commit is contained in:
parent
2103e1b470
commit
3f57020b00
@ -158,6 +158,8 @@
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4B2A539F1D117D36003C6002 /* CSAudioQueue.m in Sources */ = {isa = PBXBuildFile; fileRef = 4B2A53911D117D36003C6002 /* CSAudioQueue.m */; };
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4B2B3A4B1F9B8FA70062DABF /* Typer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4B2B3A471F9B8FA70062DABF /* Typer.cpp */; };
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4B2B3A4C1F9B8FA70062DABF /* MemoryFuzzer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4B2B3A481F9B8FA70062DABF /* MemoryFuzzer.cpp */; };
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4B2BF19123DCC6A200C3AD60 /* BD500.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4B7BA03523CEB86000B98D9E /* BD500.cpp */; };
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4B2BF19223DCC6A800C3AD60 /* STX.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4B7BA03323C58B1E00B98D9E /* STX.cpp */; };
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4B2BFC5F1D613E0200BA3AA9 /* TapePRG.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4B2BFC5D1D613E0200BA3AA9 /* TapePRG.cpp */; };
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4B2BFDB21DAEF5FF001A68B8 /* Video.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4B2BFDB01DAEF5FF001A68B8 /* Video.cpp */; };
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4B2C45421E3C3896002A2389 /* cartridge.png in Resources */ = {isa = PBXBuildFile; fileRef = 4B2C45411E3C3896002A2389 /* cartridge.png */; };
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@ -4252,6 +4254,7 @@
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4B055AD31FAE9B0B0060FFFF /* Microdisc.cpp in Sources */,
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4B055AB41FAE860F0060FFFF /* OricTAP.cpp in Sources */,
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4B055AB71FAE860F0060FFFF /* TZX.cpp in Sources */,
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4B2BF19123DCC6A200C3AD60 /* BD500.cpp in Sources */,
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4B055ADA1FAE9B460060FFFF /* 1770.cpp in Sources */,
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4B055ADC1FAE9B460060FFFF /* AY38910.cpp in Sources */,
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4B055AD71FAE9B180060FFFF /* Keyboard.cpp in Sources */,
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@ -4303,6 +4306,7 @@
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4BEBFB4E2002C4BF000708CC /* MSXDSK.cpp in Sources */,
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4B055ADD1FAE9B460060FFFF /* i8272.cpp in Sources */,
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4B055A9C1FAE85DA0060FFFF /* CPCDSK.cpp in Sources */,
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4B2BF19223DCC6A800C3AD60 /* STX.cpp in Sources */,
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4B0ACC2723775819008902D0 /* AtariST.cpp in Sources */,
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4B8318B922D3E56D006DB630 /* MemoryPacker.cpp in Sources */,
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4B055ABA1FAE86170060FFFF /* Commodore.cpp in Sources */,
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@ -5075,6 +5079,7 @@
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GCC_WARN_UNUSED_LABEL = YES;
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INFOPLIST_FILE = "Clock Signal/Info.plist";
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LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
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MACOSX_DEPLOYMENT_TARGET = 10.10;
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OTHER_CPLUSPLUSFLAGS = (
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"$(OTHER_CFLAGS)",
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"-Wreorder",
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@ -5121,6 +5126,7 @@
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GCC_WARN_UNUSED_LABEL = YES;
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INFOPLIST_FILE = "Clock Signal/Info.plist";
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LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
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MACOSX_DEPLOYMENT_TARGET = 10.10;
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OTHER_CPLUSPLUSFLAGS = (
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"$(OTHER_CFLAGS)",
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"-Wreorder",
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@ -35,9 +35,11 @@ namespace {
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struct BestEffortUpdaterDelegate: public Concurrency::BestEffortUpdater::Delegate {
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Time::Seconds update(Concurrency::BestEffortUpdater *updater, Time::Seconds duration, bool did_skip_previous_update, int flags) override {
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std::lock_guard<std::mutex> lock_guard(*machine_mutex);
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return machine->crt_machine()->run_until(duration, flags);
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}
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std::mutex *machine_mutex;
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Machine::DynamicMachine *machine;
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};
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@ -103,6 +105,7 @@ class ActivityObserver: public Activity::Observer {
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}
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void set_aspect_ratio(float aspect_ratio) {
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std::lock_guard<std::mutex> lock_guard(mutex);
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lights_.clear();
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// Generate a bunch of LEDs for connected drives.
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@ -129,6 +132,7 @@ class ActivityObserver: public Activity::Observer {
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}
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void draw() {
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std::lock_guard<std::mutex> lock_guard(mutex);
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for(const auto &lit_led: lit_leds_) {
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if(blinking_leds_.find(lit_led) == blinking_leds_.end() && lights_.find(lit_led) != lights_.end())
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lights_[lit_led]->draw(0.0, 0.8, 0.0);
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@ -139,26 +143,31 @@ class ActivityObserver: public Activity::Observer {
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private:
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std::vector<std::string> leds_;
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void register_led(const std::string &name) override {
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std::lock_guard<std::mutex> lock_guard(mutex);
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leds_.push_back(name);
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}
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std::vector<std::string> drives_;
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void register_drive(const std::string &name) override {
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std::lock_guard<std::mutex> lock_guard(mutex);
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drives_.push_back(name);
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}
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void set_led_status(const std::string &name, bool lit) override {
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std::lock_guard<std::mutex> lock_guard(mutex);
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if(lit) lit_leds_.insert(name);
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else lit_leds_.erase(name);
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}
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void announce_drive_event(const std::string &name, DriveEvent event) override {
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std::lock_guard<std::mutex> lock_guard(mutex);
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blinking_leds_.insert(name);
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}
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std::map<std::string, std::unique_ptr<Outputs::Display::OpenGL::Rectangle>> lights_;
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std::set<std::string> lit_leds_;
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std::set<std::string> blinking_leds_;
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std::mutex mutex;
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};
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bool KeyboardKeyForSDLScancode(SDL_Keycode scancode, Inputs::Keyboard::Key &key) {
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@ -442,6 +451,7 @@ int main(int argc, char *argv[]) {
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// Create and configure a machine.
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::Machine::Error error;
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std::mutex machine_mutex;
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std::unique_ptr<::Machine::DynamicMachine> machine(::Machine::MachineForTargets(targets, rom_fetcher, error));
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if(!machine) {
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switch(error) {
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@ -463,6 +473,7 @@ int main(int argc, char *argv[]) {
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}
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best_effort_updater_delegate.machine = machine.get();
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best_effort_updater_delegate.machine_mutex = &machine_mutex;
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speaker_delegate.updater = &updater;
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updater.set_delegate(&best_effort_updater_delegate);
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@ -617,7 +628,14 @@ int main(int argc, char *argv[]) {
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bool should_quit = false;
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Uint32 fullscreen_mode = 0;
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while(!should_quit) {
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// Process all pending events.
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// Wait for vsync and draw a new frame (NB: machine_mutex is *not* currently locked).
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SDL_GL_SwapWindow(window);
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scan_target.update(int(window_width), int(window_height));
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scan_target.draw(int(window_width), int(window_height));
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if(activity_observer) activity_observer->draw();
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// Grab the machine lock and process all pending events.
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std::lock_guard<std::mutex> lock_guard(machine_mutex);
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SDL_Event event;
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while(SDL_PollEvent(&event)) {
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switch(event.type) {
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@ -643,87 +661,88 @@ int main(int argc, char *argv[]) {
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} break;
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case SDL_KEYDOWN:
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// Syphon off the key-press if it's control+shift+V (paste).
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if(event.key.keysym.sym == SDLK_v && (SDL_GetModState()&KMOD_CTRL) && (SDL_GetModState()&KMOD_SHIFT)) {
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const auto keyboard_machine = machine->keyboard_machine();
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if(keyboard_machine) {
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keyboard_machine->type_string(SDL_GetClipboardText());
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case SDL_KEYUP: {
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const auto keyboard_machine = machine->keyboard_machine();
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if(event.type == SDL_KEYDOWN) {
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// Syphon off the key-press if it's control+shift+V (paste).
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if(event.key.keysym.sym == SDLK_v && (SDL_GetModState()&KMOD_CTRL) && (SDL_GetModState()&KMOD_SHIFT)) {
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if(keyboard_machine) {
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keyboard_machine->type_string(SDL_GetClipboardText());
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break;
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}
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}
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// Use ctrl+escape to release the mouse (if captured).
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if(event.key.keysym.sym == SDLK_ESCAPE && (SDL_GetModState()&KMOD_CTRL)) {
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SDL_SetRelativeMouseMode(SDL_FALSE);
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window_titler.set_mouse_is_captured(false);
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}
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// Capture ctrl+shift+d as a take-a-screenshot command.
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if(event.key.keysym.sym == SDLK_d && (SDL_GetModState()&KMOD_CTRL) && (SDL_GetModState()&KMOD_SHIFT)) {
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// Grab the screen buffer.
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Outputs::Display::OpenGL::Screenshot screenshot(4, 3);
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// Pick the directory for images. Try `xdg-user-dir PICTURES` first.
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std::string target_directory = system_get("xdg-user-dir PICTURES");
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// Make sure there are no newlines.
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target_directory.erase(std::remove(target_directory.begin(), target_directory.end(), '\n'), target_directory.end());
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target_directory.erase(std::remove(target_directory.begin(), target_directory.end(), '\r'), target_directory.end());
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// Fall back on the HOME directory if necessary.
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if(target_directory.empty()) target_directory = getenv("HOME");
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// Find the first available name of the form ~/clk-screenshot-<number>.bmp.
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size_t index = 0;
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std::string target;
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while(true) {
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target = target_directory + "/clk-screenshot-" + std::to_string(index) + ".bmp";
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struct stat file_stats;
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if(stat(target.c_str(), &file_stats))
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break;
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++index;
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}
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// Create a suitable SDL surface and save the thing.
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const bool is_big_endian = SDL_BYTEORDER == SDL_BIG_ENDIAN;
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SDL_Surface *const surface = SDL_CreateRGBSurfaceFrom(
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screenshot.pixel_data.data(),
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screenshot.width, screenshot.height,
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8*4,
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screenshot.width*4,
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is_big_endian ? 0xff000000 : 0x000000ff,
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is_big_endian ? 0x00ff0000 : 0x0000ff00,
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is_big_endian ? 0x0000ff00 : 0x00ff0000,
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0);
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SDL_SaveBMP(surface, target.c_str());
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SDL_FreeSurface(surface);
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break;
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}
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// Syphon off alt+enter (toggle full-screen) upon key up only; this was previously a key down action,
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// but the SDL_KEYDOWN announcement was found to be reposted after changing graphics mode on some
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// systems so key up is safer.
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if(event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_RETURN && (SDL_GetModState()&KMOD_ALT)) {
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fullscreen_mode ^= SDL_WINDOW_FULLSCREEN_DESKTOP;
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SDL_SetWindowFullscreen(window, fullscreen_mode);
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SDL_ShowCursor((fullscreen_mode&SDL_WINDOW_FULLSCREEN_DESKTOP) ? SDL_DISABLE : SDL_ENABLE);
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// Announce a potential discontinuity in keyboard input.
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const auto keyboard_machine = machine->keyboard_machine();
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if(keyboard_machine) {
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keyboard_machine->get_keyboard().reset_all_keys();
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}
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break;
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}
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}
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// Use ctrl+escape to release the mouse (if captured).
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if(event.key.keysym.sym == SDLK_ESCAPE && (SDL_GetModState()&KMOD_CTRL)) {
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SDL_SetRelativeMouseMode(SDL_FALSE);
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window_titler.set_mouse_is_captured(false);
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}
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// Capture ctrl+shift+d as a take-a-screenshot command.
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if(event.key.keysym.sym == SDLK_d && (SDL_GetModState()&KMOD_CTRL) && (SDL_GetModState()&KMOD_SHIFT)) {
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// Grab the screen buffer.
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Outputs::Display::OpenGL::Screenshot screenshot(4, 3);
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// Pick the directory for images. Try `xdg-user-dir PICTURES` first.
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std::string target_directory = system_get("xdg-user-dir PICTURES");
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// Make sure there are no newlines.
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target_directory.erase(std::remove(target_directory.begin(), target_directory.end(), '\n'), target_directory.end());
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target_directory.erase(std::remove(target_directory.begin(), target_directory.end(), '\r'), target_directory.end());
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// Fall back on the HOME directory if necessary.
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if(target_directory.empty()) target_directory = getenv("HOME");
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// Find the first available name of the form ~/clk-screenshot-<number>.bmp.
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size_t index = 0;
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std::string target;
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while(true) {
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target = target_directory + "/clk-screenshot-" + std::to_string(index) + ".bmp";
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struct stat file_stats;
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if(stat(target.c_str(), &file_stats))
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break;
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++index;
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}
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// Create a suitable SDL surface and save the thing.
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const bool is_big_endian = SDL_BYTEORDER == SDL_BIG_ENDIAN;
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SDL_Surface *const surface = SDL_CreateRGBSurfaceFrom(
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screenshot.pixel_data.data(),
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screenshot.width, screenshot.height,
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8*4,
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screenshot.width*4,
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is_big_endian ? 0xff000000 : 0x000000ff,
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is_big_endian ? 0x00ff0000 : 0x0000ff00,
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is_big_endian ? 0x0000ff00 : 0x00ff0000,
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0);
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SDL_SaveBMP(surface, target.c_str());
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SDL_FreeSurface(surface);
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break;
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}
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// deliberate fallthrough...
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case SDL_KEYUP: {
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// Syphon off alt+enter (toggle full-screen) upon key up only; this was previously a key down action,
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// but the SDL_KEYDOWN announcement was found to be reposted after changing graphics mode on some
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// systems so key up is safer.
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if(event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_RETURN && (SDL_GetModState()&KMOD_ALT)) {
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fullscreen_mode ^= SDL_WINDOW_FULLSCREEN_DESKTOP;
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SDL_SetWindowFullscreen(window, fullscreen_mode);
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SDL_ShowCursor((fullscreen_mode&SDL_WINDOW_FULLSCREEN_DESKTOP) ? SDL_DISABLE : SDL_ENABLE);
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// Announce a potential discontinuity in keyboard input.
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const auto keyboard_machine = machine->keyboard_machine();
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if(keyboard_machine) {
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keyboard_machine->get_keyboard().reset_all_keys();
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}
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break;
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}
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const bool is_pressed = event.type == SDL_KEYDOWN;
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const auto keyboard_machine = machine->keyboard_machine();
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if(keyboard_machine) {
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Inputs::Keyboard::Key key = Inputs::Keyboard::Key::Space;
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if(!KeyboardKeyForSDLScancode(event.key.keysym.scancode, key)) break;
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@ -760,12 +779,13 @@ int main(int argc, char *argv[]) {
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} break;
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case SDL_MOUSEBUTTONDOWN:
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if(uses_mouse && !SDL_GetRelativeMouseMode()) {
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case SDL_MOUSEBUTTONUP: {
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if(uses_mouse && event.type == SDL_MOUSEBUTTONDOWN && !SDL_GetRelativeMouseMode()) {
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SDL_SetRelativeMouseMode(SDL_TRUE);
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window_titler.set_mouse_is_captured(true);
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break;
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}
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case SDL_MOUSEBUTTONUP: {
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const auto mouse_machine = machine->mouse_machine();
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if(mouse_machine) {
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mouse_machine->get_mouse().set_button_pressed(
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@ -835,15 +855,12 @@ int main(int argc, char *argv[]) {
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}
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}
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// Display a new frame and wait for vsync.
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// Request a machine update.
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updater.update();
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scan_target.update(int(window_width), int(window_height));
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scan_target.draw(int(window_width), int(window_height));
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if(activity_observer) activity_observer->draw();
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SDL_GL_SwapWindow(window);
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}
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// Clean up.
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updater.flush(); // Ensure no further updates will occur.
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joysticks.clear();
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SDL_DestroyWindow( window );
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SDL_Quit();
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