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mirror of https://github.com/TomHarte/CLK.git synced 2024-07-04 18:29:40 +00:00

Implements Atari 2600 switches menu.

This commit is contained in:
Thomas Harte 2020-06-28 17:57:20 -04:00
parent b5962c58bb
commit 404c35feb5
2 changed files with 71 additions and 8 deletions

View File

@ -8,10 +8,6 @@
#include "../../Numeric/CRC.hpp"
// There are machine-specific controls for the following:
#include "../../Machines/ZX8081/ZX8081.hpp"
#include "../../Machines/Atari/2600/Atari2600.hpp"
namespace {
std::unique_ptr<std::vector<uint8_t>> fileContentsAndClose(FILE *file) {
@ -369,6 +365,10 @@ void MainWindow::launchMachine() {
addDisplayMenu(settingsPrefix, "Colour", "Monochrome", "", "");
break;
case Analyser::Machine::Atari2600:
addAtari2600Menu();
break;
case Analyser::Machine::AtariST:
addDisplayMenu(settingsPrefix, "Television", "", "", "Monitor");
break;
@ -472,12 +472,13 @@ void MainWindow::addDisplayMenu(const std::string &machinePrefix, const std::str
if(otherAction && otherAction != action) otherAction->setChecked(false);
}
Settings settings;
settings.setValue(settingName, int(displaySelection));
std::lock_guard lock_guard(machineMutex);
auto options = machine->configurable_device()->get_options();
Reflection::set(*options, "output", int(displaySelection));
machine->configurable_device()->set_options(options);
Settings settings;
settings.setValue(settingName, int(displaySelection));
});
}
}
@ -505,6 +506,7 @@ void MainWindow::addEnhancementsItems(const std::string &machinePrefix, QMenu *m
action->setChecked(Reflection::get<bool>(*options, setting) ? Qt::Checked : Qt::Unchecked); \
\
connect(action, &QAction::triggered, this, [=] { \
std::lock_guard lock_guard(machineMutex); \
auto options = machine->configurable_device()->get_options(); \
Reflection::set(*options, setting, action->isChecked()); \
machine->configurable_device()->set_options(options); \
@ -526,7 +528,6 @@ void MainWindow::addEnhancementsItems(const std::string &machinePrefix, QMenu *m
machine->configurable_device()->set_options(options);
}
//QMenu *controlsMenu = nullptr;
void MainWindow::addZX8081Menu(const std::string &machinePrefix) {
controlsMenu = menuBar()->addMenu(tr("Tape &Control"));
@ -537,6 +538,7 @@ void MainWindow::addZX8081Menu(const std::string &machinePrefix) {
startTapeAction = new QAction(tr("Start Tape"), this);
controlsMenu->addAction(startTapeAction);
connect(startTapeAction, &QAction::triggered, this, [=] {
std::lock_guard lock_guard(machineMutex);
static_cast<ZX8081::Machine *>(machine->raw_pointer())->set_tape_is_playing(true);
updateTapeControls();
});
@ -544,6 +546,7 @@ void MainWindow::addZX8081Menu(const std::string &machinePrefix) {
stopTapeAction = new QAction(tr("Stop Tape"), this);
controlsMenu->addAction(stopTapeAction);
connect(stopTapeAction, &QAction::triggered, this, [=] {
std::lock_guard lock_guard(machineMutex);
static_cast<ZX8081::Machine *>(machine->raw_pointer())->set_tape_is_playing(false);
updateTapeControls();
});
@ -563,6 +566,59 @@ void MainWindow::updateTapeControls() {
stopTapeAction->setEnabled(isPlaying && startStopEnabled);
}
void MainWindow::addAtari2600Menu() {
controlsMenu = menuBar()->addMenu(tr("&Switches"));
QAction *const blackAndWhiteAction = new QAction(tr("Black and white"));
blackAndWhiteAction->setCheckable(true);
connect(blackAndWhiteAction, &QAction::triggered, this, [=] {
std::lock_guard lock_guard(machineMutex);
// TODO: is this switch perhaps misnamed?
static_cast<Atari2600::Machine *>(machine->raw_pointer())->set_switch_is_enabled(Atari2600SwitchColour, blackAndWhiteAction->isChecked());
});
controlsMenu->addAction(blackAndWhiteAction);
QAction *const leftDifficultyAction = new QAction(tr("Left Difficulty"));
leftDifficultyAction->setCheckable(true);
connect(leftDifficultyAction, &QAction::triggered, this, [=] {
std::lock_guard lock_guard(machineMutex);
static_cast<Atari2600::Machine *>(machine->raw_pointer())->set_switch_is_enabled(Atari2600SwitchLeftPlayerDifficulty, leftDifficultyAction->isChecked());
});
controlsMenu->addAction(leftDifficultyAction);
QAction *const rightDifficultyAction = new QAction(tr("Right Difficulty"));
rightDifficultyAction->setCheckable(true);
connect(rightDifficultyAction, &QAction::triggered, this, [=] {
std::lock_guard lock_guard(machineMutex);
static_cast<Atari2600::Machine *>(machine->raw_pointer())->set_switch_is_enabled(Atari2600SwitchRightPlayerDifficulty, rightDifficultyAction->isChecked());
});
controlsMenu->addAction(rightDifficultyAction);
controlsMenu->addSeparator();
QAction *const gameSelectAction = new QAction(tr("Game Select"));
controlsMenu->addAction(gameSelectAction);
connect(gameSelectAction, &QAction::triggered, this, [=] {
toggleAtari2600Switch(Atari2600SwitchSelect);
});
QAction *const gameResetAction = new QAction(tr("Game Reset"));
controlsMenu->addAction(gameResetAction);
connect(gameSelectAction, &QAction::triggered, this, [=] {
toggleAtari2600Switch(Atari2600SwitchReset);
});
}
void MainWindow::toggleAtari2600Switch(Atari2600Switch toggleSwitch) {
std::lock_guard lock_guard(machineMutex);
const auto atari2600 = static_cast<Atari2600::Machine *>(machine->raw_pointer());
atari2600->set_switch_is_enabled(toggleSwitch, true);
QTimer::singleShot(500, this, [atari2600, toggleSwitch] {
atari2600->set_switch_is_enabled(toggleSwitch, false);
});
}
void MainWindow::speaker_did_complete_samples(Outputs::Speaker::Speaker *, const std::vector<int16_t> &buffer) {
audioBuffer.write(buffer);
}

View File

@ -13,6 +13,10 @@
#include "../../Analyser/Static/StaticAnalyser.hpp"
#include "../../Machines/Utility/MachineForTarget.hpp"
// There are machine-specific controls for the following:
#include "../../Machines/ZX8081/ZX8081.hpp"
#include "../../Machines/Atari/2600/Atari2600.hpp"
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
@ -113,6 +117,9 @@ class MainWindow : public QMainWindow, public Outputs::Speaker::Speaker::Delegat
QAction *startTapeAction = nullptr;
void addZX8081Menu(const std::string &machinePrefix);
void updateTapeControls();
void addAtari2600Menu();
void toggleAtari2600Switch(Atari2600Switch toggleSwitch);
};
#endif // MAINWINDOW_H