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Adds an OpenGL version shout out.

This commit is contained in:
Thomas Harte 2019-02-18 22:01:56 -05:00
parent e0751af56d
commit 40bfde41cb

View File

@ -10,6 +10,7 @@
#include "OpenGL.hpp" #include "OpenGL.hpp"
#include "Primitives/Rectangle.hpp" #include "Primitives/Rectangle.hpp"
#include "../Log.hpp"
#include <cassert> #include <cassert>
#include <cstring> #include <cstring>
@ -78,6 +79,9 @@ ScanTarget::ScanTarget(GLuint target_framebuffer, float output_gamma) :
unprocessed_line_texture_(LineBufferWidth, LineBufferHeight, UnprocessedLineBufferTextureUnit, GL_NEAREST, false), unprocessed_line_texture_(LineBufferWidth, LineBufferHeight, UnprocessedLineBufferTextureUnit, GL_NEAREST, false),
full_display_rectangle_(-1.0f, -1.0f, 2.0f, 2.0f) { full_display_rectangle_(-1.0f, -1.0f, 2.0f, 2.0f) {
// Note the OpenGL version.
LOG("Constructing scan target with OpenGL " << glGetString(GL_VERSION) << "; shading language version " << glGetString(GL_SHADING_LANGUAGE_VERSION));
// Ensure proper initialisation of the two atomic pointer sets. // Ensure proper initialisation of the two atomic pointer sets.
read_pointers_.store(write_pointers_); read_pointers_.store(write_pointers_);
submit_pointers_.store(write_pointers_); submit_pointers_.store(write_pointers_);