diff --git a/OSBindings/Mac/Clock Signal/ScanTarget/CSScanTarget.mm b/OSBindings/Mac/Clock Signal/ScanTarget/CSScanTarget.mm index 971ee2256..644670103 100644 --- a/OSBindings/Mac/Clock Signal/ScanTarget/CSScanTarget.mm +++ b/OSBindings/Mac/Clock Signal/ScanTarget/CSScanTarget.mm @@ -96,21 +96,26 @@ namespace { // Tracks the Uniforms struct declared in ScanTarget.metal; see there for field definitions. +// +// __fp16 is a Clang-specific type which I'm using as equivalent to a Metal half, i.e. an IEEE 754 binary16. struct Uniforms { int32_t scale[2]; + float cyclesMultiplier; float lineWidth; + float aspectRatioMultiplier; - simd::float3x3 toRGB; - simd::float3x3 fromRGB; float zoom; simd::float2 offset; + + simd::float3x3 toRGB; + simd::float3x3 fromRGB; + simd::float3 chromaCoefficients[8]; __fp16 lumaKernel[8]; - float radiansPerPixel; - float cyclesMultiplier; - float outputAlpha; - float outputGamma; - float outputMultiplier; + + __fp16 outputAlpha; + __fp16 outputGamma; + __fp16 outputMultiplier; }; constexpr size_t NumBufferedLines = 500; @@ -415,7 +420,7 @@ using BufferingScanTarget = Outputs::Display::BufferingScanTarget; } - (BOOL)shouldApplyGamma { - return fabsf(uniforms()->outputGamma - 1.0f) > 0.01f; + return fabsf(float(uniforms()->outputGamma) - 1.0f) > 0.01f; } - (void)updateModalBuffers { @@ -521,11 +526,11 @@ using BufferingScanTarget = Outputs::Display::BufferingScanTarget; // This is fixed for now; consider making it a function of frame rate and/or of whether frame syncing // is ongoing (which would require a way to signal that to this scan target). - uniforms()->outputAlpha = 0.64f; - uniforms()->outputMultiplier = modals.brightness; + uniforms()->outputAlpha = __fp16(0.64f); + uniforms()->outputMultiplier = __fp16(modals.brightness); const float displayGamma = 2.2f; // This is assumed. - uniforms()->outputGamma = displayGamma / modals.intended_gamma; + uniforms()->outputGamma = __fp16(displayGamma / modals.intended_gamma); @@ -646,13 +651,13 @@ using BufferingScanTarget = Outputs::Display::BufferingScanTarget; _lineBufferPixelsPerLine = NSUInteger(modals.cycles_per_line) * NSUInteger(uniforms()->cyclesMultiplier); const float colourCyclesPerLine = float(modals.colour_cycle_numerator) / float(modals.colour_cycle_denominator); - // Store radians per pixel. TODO: is this now orphaned as a uniform? Should I keep it anyway? - uniforms()->radiansPerPixel = (colourCyclesPerLine * 3.141592654f * 2.0f) / float(_lineBufferPixelsPerLine); + // Compute radians per pixel. + const float radiansPerPixel = (colourCyclesPerLine * 3.141592654f * 2.0f) / float(_lineBufferPixelsPerLine); // Generate the chrominance filter. { auto *const firCoefficients = uniforms()->chromaCoefficients; - const auto chromaCoefficients = boxCoefficients(uniforms()->radiansPerPixel, 3.141592654f); + const auto chromaCoefficients = boxCoefficients(radiansPerPixel, 3.141592654f); _chromaKernelSize = 15; for(size_t c = 0; c < 8; ++c) { firCoefficients[c].y = firCoefficients[c].z = (isSVideoOutput ? 2.0f : 1.0f) * chromaCoefficients[c]; @@ -686,7 +691,7 @@ using BufferingScanTarget = Outputs::Display::BufferingScanTarget; // Generate the luminance separation filter and determine its required size. { auto *const filter = uniforms()->lumaKernel; - const auto coefficients = boxCoefficients(uniforms()->radiansPerPixel, 3.141592654f); + const auto coefficients = boxCoefficients(radiansPerPixel, 3.141592654f); _lumaKernelSize = 15; for(size_t c = 0; c < 8; ++c) { filter[c] = __fp16(coefficients[c]); diff --git a/OSBindings/Mac/Clock Signal/ScanTarget/ScanTarget.metal b/OSBindings/Mac/Clock Signal/ScanTarget/ScanTarget.metal index 4faf94527..6707262ec 100644 --- a/OSBindings/Mac/Clock Signal/ScanTarget/ScanTarget.metal +++ b/OSBindings/Mac/Clock Signal/ScanTarget/ScanTarget.metal @@ -18,20 +18,23 @@ struct Uniforms { // for mapping from scan-style integer positions into eye space. int2 scale; + // Applies a multiplication to all cyclesSinceRetrace values. + float cycleMultiplier; + // This provides the intended height of a scan, in eye-coordinate terms. float lineWidth; // Provides a scaling factor in order to preserve 4:3 central content. float aspectRatioMultiplier; - // Provides conversions to and from RGB for the active colour space. - float3x3 toRGB; - float3x3 fromRGB; - // Provides zoom and offset to scale the source data. float zoom; float2 offset; + // Provides conversions to and from RGB for the active colour space. + float3x3 toRGB; + float3x3 fromRGB; + // Describes the FIR filter in use for chroma filtering; it'll be // 15 coefficients but they're symmetrical around the centre. float3 chromaCoefficients[8]; @@ -40,20 +43,14 @@ struct Uniforms { // symmetrical around the centre. half lumaKernel[8]; - // Maps from pixel offsets into the composition buffer to angular difference. - float radiansPerPixel; - - // Applies a multiplication to all cyclesSinceRetrace values. - float cycleMultiplier; - // Sets the opacity at which output strips are drawn. - float outputAlpha; + half outputAlpha; // Sets the gamma power to which output colours are raised. - float outputGamma; + half outputGamma; // Sets a brightness multiplier for output colours. - float outputMultiplier; + half outputMultiplier; }; namespace {