mirror of
https://github.com/TomHarte/CLK.git
synced 2024-11-23 03:32:32 +00:00
Moved more of the circular logic inside getCircularRanges
in order to eliminate one more potential source of error.
This commit is contained in:
parent
ddfc9910e5
commit
45af963b9a
@ -41,8 +41,14 @@ struct Range {
|
|||||||
GLsizei location, length;
|
GLsizei location, length;
|
||||||
};
|
};
|
||||||
|
|
||||||
static int getCircularRanges(GLsizei start, GLsizei end, GLsizei buffer_length, GLsizei granularity, Range *ranges)
|
static int getCircularRanges(GLsizei *start_pointer, GLsizei *end_pointer, GLsizei buffer_length, GLsizei granularity, Range *ranges)
|
||||||
{
|
{
|
||||||
|
GLsizei start = *start_pointer;
|
||||||
|
GLsizei end = *end_pointer;
|
||||||
|
|
||||||
|
*end_pointer %= buffer_length;
|
||||||
|
*start_pointer = *end_pointer;
|
||||||
|
|
||||||
start -= start%granularity;
|
start -= start%granularity;
|
||||||
end -= end%granularity;
|
end -= end%granularity;
|
||||||
|
|
||||||
@ -160,8 +166,6 @@ OpenGLOutputBuilder::OpenGLOutputBuilder(unsigned int buffer_depth) :
|
|||||||
|
|
||||||
OpenGLOutputBuilder::~OpenGLOutputBuilder()
|
OpenGLOutputBuilder::~OpenGLOutputBuilder()
|
||||||
{
|
{
|
||||||
// glUnmapBuffer(GL_ARRAY_BUFFER);
|
|
||||||
// glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
|
|
||||||
glDeleteTextures(1, &textureName);
|
glDeleteTextures(1, &textureName);
|
||||||
glDeleteBuffers(1, &output_array_buffer);
|
glDeleteBuffers(1, &output_array_buffer);
|
||||||
glDeleteBuffers(1, &source_array_buffer);
|
glDeleteBuffers(1, &source_array_buffer);
|
||||||
@ -193,19 +197,11 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
|
|||||||
// determine how many lines are newly reclaimed; they'll need to be cleared
|
// determine how many lines are newly reclaimed; they'll need to be cleared
|
||||||
Range clearing_zones[2], source_drawing_zones[2];
|
Range clearing_zones[2], source_drawing_zones[2];
|
||||||
Range output_drawing_zones[2];
|
Range output_drawing_zones[2];
|
||||||
int number_of_clearing_zones = getCircularRanges(_cleared_composite_output_y, _composite_src_output_y, IntermediateBufferHeight, 1, clearing_zones);
|
int number_of_clearing_zones = getCircularRanges(&_cleared_composite_output_y, &_composite_src_output_y, IntermediateBufferHeight, 1, clearing_zones);
|
||||||
int number_of_source_drawing_zones = getCircularRanges(_drawn_source_buffer_data_pointer, _source_buffer_data_pointer, SourceVertexBufferDataSize, 2*SourceVertexSize, source_drawing_zones);
|
int number_of_source_drawing_zones = getCircularRanges(&_drawn_source_buffer_data_pointer, &_source_buffer_data_pointer, SourceVertexBufferDataSize, 2*SourceVertexSize, source_drawing_zones);
|
||||||
int number_of_output_drawing_zones = getCircularRanges(_drawn_output_buffer_data_pointer, _output_buffer_data_pointer, OutputVertexBufferDataSize, 6*OutputVertexSize, output_drawing_zones);
|
int number_of_output_drawing_zones = getCircularRanges(&_drawn_output_buffer_data_pointer, &_output_buffer_data_pointer, OutputVertexBufferDataSize, 6*OutputVertexSize, output_drawing_zones);
|
||||||
uint16_t completed_texture_y = _buffer_builder->get_and_finalise_current_line();
|
uint16_t completed_texture_y = _buffer_builder->get_and_finalise_current_line();
|
||||||
|
|
||||||
_composite_src_output_y %= IntermediateBufferHeight;
|
|
||||||
_source_buffer_data_pointer %= SourceVertexBufferDataSize;
|
|
||||||
_output_buffer_data_pointer %= OutputVertexBufferDataSize;
|
|
||||||
|
|
||||||
_cleared_composite_output_y = _composite_src_output_y;
|
|
||||||
_drawn_source_buffer_data_pointer = _source_buffer_data_pointer;
|
|
||||||
_drawn_output_buffer_data_pointer = _output_buffer_data_pointer;
|
|
||||||
|
|
||||||
if(_fence != nullptr)
|
if(_fence != nullptr)
|
||||||
{
|
{
|
||||||
glClientWaitSync(_fence, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
|
glClientWaitSync(_fence, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
|
||||||
|
@ -60,7 +60,7 @@ class OpenGLOutputBuilder {
|
|||||||
std::unique_ptr<std::mutex> _output_mutex;
|
std::unique_ptr<std::mutex> _output_mutex;
|
||||||
|
|
||||||
// transient buffers indicating composite data not yet decoded
|
// transient buffers indicating composite data not yet decoded
|
||||||
uint16_t _composite_src_output_y, _cleared_composite_output_y;
|
GLsizei _composite_src_output_y, _cleared_composite_output_y;
|
||||||
|
|
||||||
std::unique_ptr<OpenGL::OutputShader> output_shader_program;
|
std::unique_ptr<OpenGL::OutputShader> output_shader_program;
|
||||||
std::unique_ptr<OpenGL::IntermediateShader> composite_input_shader_program, composite_separation_filter_program, composite_y_filter_shader_program, composite_chrominance_filter_shader_program;
|
std::unique_ptr<OpenGL::IntermediateShader> composite_input_shader_program, composite_separation_filter_program, composite_y_filter_shader_program, composite_chrominance_filter_shader_program;
|
||||||
|
Loading…
Reference in New Issue
Block a user