From 47c535414bd60d44c85dc1ae3922581769b29bf2 Mon Sep 17 00:00:00 2001
From: OMKAR MAKHARE <omimakhare11@gmail.com>
Date: Tue, 17 Oct 2023 23:35:19 +0530
Subject: [PATCH] Update README.md

Corrected "generlaly" to "generally" in the README.md file.
---
 README.md | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/README.md b/README.md
index 148f37f4b..b8eda1e80 100644
--- a/README.md
+++ b/README.md
@@ -70,7 +70,7 @@ Similar effort is put into audio generation. If the real machine normally genera
 
 The display produced is an emulated CRT, with phosphor decay. Therefore if you have a 140Hz 4k monitor it can produce 140 distinct frames per second at 4k resolution. Latency is dictated by the host hardware, not the emulated machine or emulator.
 
-Audio latency is disjoint from frame rate and is generlaly restrained to 5–10ms.
+Audio latency is disjoint from frame rate and is generally restrained to 5–10ms.
 
 ## Accurate Emulation