mirror of
https://github.com/TomHarte/CLK.git
synced 2025-02-23 03:29:04 +00:00
A shortcut here and a shortcut there; this allows me at least to determine whether use of a PBO gains anything.
This commit is contained in:
parent
5b37a651ac
commit
4ac1f959e9
@ -333,6 +333,7 @@
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/* End PBXContainerItemProxy section */
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/* End PBXContainerItemProxy section */
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/* Begin PBXFileReference section */
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/* Begin PBXFileReference section */
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4B0B6E121C9DBD5D00FFB60D /* CRTConstants.hpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.h; path = CRTConstants.hpp; sourceTree = "<group>"; };
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4B0CCC421C62D0B3001CAC5F /* CRT.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CRT.cpp; sourceTree = "<group>"; };
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4B0CCC421C62D0B3001CAC5F /* CRT.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CRT.cpp; sourceTree = "<group>"; };
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4B0CCC431C62D0B3001CAC5F /* CRT.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; path = CRT.hpp; sourceTree = "<group>"; };
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4B0CCC431C62D0B3001CAC5F /* CRT.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; path = CRT.hpp; sourceTree = "<group>"; };
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4B0EBFB61C487F2F00A11F35 /* AudioQueue.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = AudioQueue.h; sourceTree = "<group>"; };
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4B0EBFB61C487F2F00A11F35 /* AudioQueue.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = AudioQueue.h; sourceTree = "<group>"; };
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@ -1217,6 +1218,7 @@
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4BBF99111C8FBA6F0075DAFB /* Shader.hpp */,
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4BBF99111C8FBA6F0075DAFB /* Shader.hpp */,
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4BBF99121C8FBA6F0075DAFB /* TextureTarget.cpp */,
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4BBF99121C8FBA6F0075DAFB /* TextureTarget.cpp */,
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4BBF99131C8FBA6F0075DAFB /* TextureTarget.hpp */,
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4BBF99131C8FBA6F0075DAFB /* TextureTarget.hpp */,
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4B0B6E121C9DBD5D00FFB60D /* CRTConstants.hpp */,
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);
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);
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path = Internals;
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path = Internals;
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sourceTree = "<group>";
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sourceTree = "<group>";
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@ -107,7 +107,7 @@ class CRT {
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@see @c set_rgb_sampling_function , @c set_composite_sampling_function
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@see @c set_rgb_sampling_function , @c set_composite_sampling_function
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*/
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*/
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CRT(unsigned int cycles_per_line, unsigned int common_output_divisor, unsigned int height_of_display, ColourSpace colour_space, unsigned int colour_cycle_numerator, unsigned int colour_cycle_denominator, unsigned int number_of_buffers, ...);
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CRT(unsigned int cycles_per_line, unsigned int common_output_divisor, unsigned int height_of_display, ColourSpace colour_space, unsigned int colour_cycle_numerator, unsigned int colour_cycle_denominator, unsigned int buffer_depth, ...);
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/*! Constructs the CRT with the specified clock rate, with the display height and colour
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/*! Constructs the CRT with the specified clock rate, with the display height and colour
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subcarrier frequency dictated by a standard display type and with the requested number of
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subcarrier frequency dictated by a standard display type and with the requested number of
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57
Outputs/CRT/Internals/CRTConstants.hpp
Normal file
57
Outputs/CRT/Internals/CRTConstants.hpp
Normal file
@ -0,0 +1,57 @@
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//
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// CRTContants.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 19/03/2016.
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// Copyright © 2016 Thomas Harte. All rights reserved.
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//
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#ifndef CRTConstants_h
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#define CRTConstants_h
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#include "OpenGL.hpp"
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#include <cstddef>
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namespace Outputs {
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namespace CRT {
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// Output vertices are those used to copy from an input buffer — whether it describes data that maps directly to RGB
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// or is one of the intermediate buffers that we've used to convert from composite towards RGB.
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const size_t OutputVertexOffsetOfPosition = 0;
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const size_t OutputVertexOffsetOfTexCoord = 4;
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const size_t OutputVertexOffsetOfTimestamp = 8;
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const size_t OutputVertexOffsetOfLateral = 12;
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const size_t OutputVertexSize = 16;
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// Input vertices, used only in composite mode, map from the input buffer to temporary buffer locations; such
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// remapping occurs to ensure a continous stream of data for each scan, giving correct out-of-bounds behaviour
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const size_t InputVertexOffsetOfInputPosition = 0;
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const size_t InputVertexOffsetOfOutputPosition = 4;
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const size_t InputVertexOffsetOfPhaseAndAmplitude = 8;
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const size_t InputVertexOffsetOfPhaseTime = 12;
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const size_t InputVertexSize = 16;
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// These constants hold the size of the rolling buffer to which the CPU writes
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const int InputBufferBuilderWidth = 2048;
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const int InputBufferBuilderHeight = 1024;
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// This is the size of the intermediate buffers used during composite to RGB conversion
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const int IntermediateBufferWidth = 2048;
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const int IntermediateBufferHeight = 2048;
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// Some internal
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const GLsizeiptr InputVertexBufferDataSize = 262080; // a multiple of 6 * OutputVertexSize
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const GLsizeiptr InputTextureBufferDataSize = InputBufferBuilderWidth*InputBufferBuilderHeight;
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// Runs are divided discretely by vertical syncs in order to put a usable bounds on the uniform used to track
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// run age; that therefore creates a discrete number of fields that are stored. This number should be the
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// number of historic fields that are required fully to
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const int NumberOfFields = 3;
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}
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}
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#endif /* CRTContants_h */
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@ -41,8 +41,7 @@ void CRTInputBufferBuilder::allocate_write_area(size_t required_length)
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if(_next_write_x_position + required_length + 2 > InputBufferBuilderWidth)
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if(_next_write_x_position + required_length + 2 > InputBufferBuilderWidth)
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{
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{
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_next_write_x_position = 0;
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move_to_new_line();
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_next_write_y_position = (_next_write_y_position+1)%InputBufferBuilderHeight;
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}
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}
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_write_x_position = _next_write_x_position + 1;
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_write_x_position = _next_write_x_position + 1;
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@ -53,6 +52,8 @@ void CRTInputBufferBuilder::allocate_write_area(size_t required_length)
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void CRTInputBufferBuilder::reduce_previous_allocation_to(size_t actual_length)
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void CRTInputBufferBuilder::reduce_previous_allocation_to(size_t actual_length)
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{
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{
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// book end the allocation with duplicates of the first and last pixel, to protect
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// against rounding errors when this run is drawn
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for(int c = 0; c < number_of_buffers; c++)
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for(int c = 0; c < number_of_buffers; c++)
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{
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{
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memcpy( &buffers[c].data[(_write_target_pointer - 1) * buffers[c].bytes_per_pixel],
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memcpy( &buffers[c].data[(_write_target_pointer - 1) * buffers[c].bytes_per_pixel],
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@ -64,6 +65,7 @@ void CRTInputBufferBuilder::reduce_previous_allocation_to(size_t actual_length)
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buffers[c].bytes_per_pixel);
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buffers[c].bytes_per_pixel);
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}
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}
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// return any allocated length that wasn't actually used to the available pool
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_next_write_x_position -= (_last_allocation_amount - actual_length);
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_next_write_x_position -= (_last_allocation_amount - actual_length);
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}
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}
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@ -12,6 +12,7 @@
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#include <stdint.h>
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#include <stdint.h>
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#include <stdarg.h>
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#include <stdarg.h>
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#include <stddef.h>
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#include <stddef.h>
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#include "CRTConstants.hpp"
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namespace Outputs {
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namespace Outputs {
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namespace CRT {
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namespace CRT {
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@ -40,6 +41,12 @@ struct CRTInputBufferBuilder {
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// Storage for the amount of buffer uploaded so far; initialised correctly by the buffer
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// Storage for the amount of buffer uploaded so far; initialised correctly by the buffer
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// builder but otherwise entrusted to the CRT to update.
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// builder but otherwise entrusted to the CRT to update.
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unsigned int last_uploaded_line;
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unsigned int last_uploaded_line;
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inline void move_to_new_line()
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{
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_next_write_x_position = 0;
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_next_write_y_position = (_next_write_y_position+1)%InputBufferBuilderHeight;
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}
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};
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};
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}
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}
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@ -25,7 +25,8 @@ OpenGLOutputBuilder::OpenGLOutputBuilder(unsigned int number_of_buffers, va_list
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_composite_shader(nullptr),
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_composite_shader(nullptr),
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_rgb_shader(nullptr),
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_rgb_shader(nullptr),
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_output_buffer_data(nullptr),
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_output_buffer_data(nullptr),
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_output_buffer_sync(nullptr)
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_output_buffer_sync(nullptr),
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_input_texture_data(nullptr)
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{
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{
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_run_builders = new CRTRunBuilder *[NumberOfFields];
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_run_builders = new CRTRunBuilder *[NumberOfFields];
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for(int builder = 0; builder < NumberOfFields; builder++)
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for(int builder = 0; builder < NumberOfFields; builder++)
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@ -47,7 +48,9 @@ OpenGLOutputBuilder::~OpenGLOutputBuilder()
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delete _run_builders[builder];
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delete _run_builders[builder];
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}
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}
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delete[] _run_builders;
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delete[] _run_builders;
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delete[] _output_buffer_data;
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// delete[] _input_texture_data;
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glUnmapBuffer(GL_ARRAY_BUFFER);
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free(_composite_shader);
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free(_composite_shader);
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free(_rgb_shader);
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free(_rgb_shader);
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@ -82,10 +85,12 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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GLenum format = formatForDepth(_buffer_builder->buffers[buffer].bytes_per_pixel);
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GLenum format = formatForDepth(_buffer_builder->buffers[buffer].bytes_per_pixel);
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glTexImage2D(GL_TEXTURE_2D, 0, (GLint)format, InputBufferBuilderWidth, InputBufferBuilderHeight, 0, format, GL_UNSIGNED_BYTE, _buffer_builder->buffers[buffer].data);
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glGenBuffers(1, &_input_texture_array);
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}
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, _input_texture_array);
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glBufferData(GL_PIXEL_UNPACK_BUFFER, InputTextureBufferDataSize, NULL, GL_STREAM_DRAW);
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printf("%s\n", glGetString(GL_VERSION));
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glTexImage2D(GL_TEXTURE_2D, 0, (GLint)format, InputBufferBuilderWidth, InputBufferBuilderHeight, 0, format, GL_UNSIGNED_BYTE, nullptr);
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}
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prepare_composite_input_shader();
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prepare_composite_input_shader();
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prepare_rgb_output_shader();
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prepare_rgb_output_shader();
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@ -97,7 +102,6 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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glBindBuffer(GL_ARRAY_BUFFER, output_array_buffer);
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glBindBuffer(GL_ARRAY_BUFFER, output_array_buffer);
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glBufferData(GL_ARRAY_BUFFER, InputVertexBufferDataSize, NULL, GL_STREAM_DRAW);
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glBufferData(GL_ARRAY_BUFFER, InputVertexBufferDataSize, NULL, GL_STREAM_DRAW);
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_output_buffer_data = new uint8_t[InputVertexBufferDataSize];
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_output_buffer_data_pointer = 0;
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_output_buffer_data_pointer = 0;
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glBindVertexArray(output_vertex_array);
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glBindVertexArray(output_vertex_array);
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@ -109,22 +113,30 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *)&defaultFramebuffer);
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *)&defaultFramebuffer);
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// Create intermediate textures and bind to slots 0, 1 and 2
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// Create intermediate textures and bind to slots 0, 1 and 2
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glActiveTexture(GL_TEXTURE0);
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// glActiveTexture(GL_TEXTURE0);
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compositeTexture = std::unique_ptr<OpenGL::TextureTarget>(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight));
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// compositeTexture = std::unique_ptr<OpenGL::TextureTarget>(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight));
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glActiveTexture(GL_TEXTURE1);
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// glActiveTexture(GL_TEXTURE1);
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filteredYTexture = std::unique_ptr<OpenGL::TextureTarget>(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight));
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// filteredYTexture = std::unique_ptr<OpenGL::TextureTarget>(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight));
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glActiveTexture(GL_TEXTURE2);
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// glActiveTexture(GL_TEXTURE2);
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filteredTexture = std::unique_ptr<OpenGL::TextureTarget>(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight));
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// filteredTexture = std::unique_ptr<OpenGL::TextureTarget>(new OpenGL::TextureTarget(IntermediateBufferWidth, IntermediateBufferHeight));
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}
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}
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// lock down any further work on the current frame
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// lock down any further work on the current frame
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_output_mutex->lock();
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_output_mutex->lock();
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// release the mapping, giving up on trying to draw if data has been lost
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if(glUnmapBuffer(GL_ARRAY_BUFFER) == GL_FALSE)
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{
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for(int c = 0; c < NumberOfFields; c++)
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_run_builders[c]->reset();
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}
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glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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// upload more source pixel data if any; we'll always resubmit the last line submitted last
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// upload more source pixel data if any; we'll always resubmit the last line submitted last
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// time as it may have had extra data appended to it
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// time as it may have had extra data appended to it
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for(unsigned int buffer = 0; buffer < _buffer_builder->number_of_buffers; buffer++)
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for(unsigned int buffer = 0; buffer < _buffer_builder->number_of_buffers; buffer++)
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{
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{
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glActiveTexture(GL_TEXTURE0 + first_supplied_buffer_texture_unit + buffer);
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// glActiveTexture(GL_TEXTURE0 + first_supplied_buffer_texture_unit + buffer);
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GLenum format = formatForDepth(_buffer_builder->buffers[0].bytes_per_pixel);
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GLenum format = formatForDepth(_buffer_builder->buffers[0].bytes_per_pixel);
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if(_buffer_builder->_next_write_y_position < _buffer_builder->last_uploaded_line)
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if(_buffer_builder->_next_write_y_position < _buffer_builder->last_uploaded_line)
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{
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{
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@ -132,7 +144,7 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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0, (GLint)_buffer_builder->last_uploaded_line,
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0, (GLint)_buffer_builder->last_uploaded_line,
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InputBufferBuilderWidth, (GLint)(InputBufferBuilderHeight - _buffer_builder->last_uploaded_line),
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InputBufferBuilderWidth, (GLint)(InputBufferBuilderHeight - _buffer_builder->last_uploaded_line),
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format, GL_UNSIGNED_BYTE,
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format, GL_UNSIGNED_BYTE,
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&_buffer_builder->buffers[0].data[_buffer_builder->last_uploaded_line * InputBufferBuilderWidth * _buffer_builder->buffers[0].bytes_per_pixel]);
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(void *)(_buffer_builder->last_uploaded_line * InputBufferBuilderWidth * _buffer_builder->buffers[0].bytes_per_pixel));
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_buffer_builder->last_uploaded_line = 0;
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_buffer_builder->last_uploaded_line = 0;
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}
|
}
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@ -142,7 +154,7 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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0, (GLint)_buffer_builder->last_uploaded_line,
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0, (GLint)_buffer_builder->last_uploaded_line,
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InputBufferBuilderWidth, (GLint)(1 + _buffer_builder->_next_write_y_position - _buffer_builder->last_uploaded_line),
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InputBufferBuilderWidth, (GLint)(1 + _buffer_builder->_next_write_y_position - _buffer_builder->last_uploaded_line),
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format, GL_UNSIGNED_BYTE,
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format, GL_UNSIGNED_BYTE,
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&_buffer_builder->buffers[0].data[_buffer_builder->last_uploaded_line * InputBufferBuilderWidth * _buffer_builder->buffers[0].bytes_per_pixel]);
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(void *)(_buffer_builder->last_uploaded_line * InputBufferBuilderWidth * _buffer_builder->buffers[0].bytes_per_pixel));
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_buffer_builder->last_uploaded_line = _buffer_builder->_next_write_y_position;
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_buffer_builder->last_uploaded_line = _buffer_builder->_next_write_y_position;
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}
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}
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}
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}
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@ -177,7 +189,6 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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// draw all sitting frames
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// draw all sitting frames
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unsigned int run = (unsigned int)_run_write_pointer;
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unsigned int run = (unsigned int)_run_write_pointer;
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// printf("%d: %zu v %zu\n", run, _run_builders[run]->uploaded_vertices, _run_builders[run]->number_of_vertices);
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GLint total_age = 0;
|
GLint total_age = 0;
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for(int c = 0; c < NumberOfFields; c++)
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for(int c = 0; c < NumberOfFields; c++)
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{
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{
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@ -186,47 +197,6 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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|
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if(_run_builders[run]->amount_of_data > 0)
|
if(_run_builders[run]->amount_of_data > 0)
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{
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{
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// upload if required
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if(_run_builders[run]->amount_of_data != _run_builders[run]->amount_of_uploaded_data)
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{
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size_t start = (_run_builders[run]->start + _run_builders[run]->amount_of_uploaded_data) % InputVertexBufferDataSize;
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size_t length = _run_builders[run]->amount_of_data + _run_builders[run]->amount_of_uploaded_data;
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if(start + length > InputVertexBufferDataSize)
|
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||||||
{
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if(_output_buffer_sync)
|
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||||||
{
|
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||||||
glClientWaitSync(_output_buffer_sync, GL_SYNC_FLUSH_COMMANDS_BIT, ~(GLuint64)0);
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|
||||||
glDeleteSync(_output_buffer_sync);
|
|
||||||
}
|
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||||||
_output_buffer_sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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||||||
uint8_t *target = (uint8_t *)glMapBufferRange(GL_ARRAY_BUFFER, 0, InputVertexBufferDataSize, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
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||||||
if(target)
|
|
||||||
{
|
|
||||||
size_t first_size = InputVertexBufferDataSize - start;
|
|
||||||
memcpy(&target[start], &_output_buffer_data[start], first_size);
|
|
||||||
memcpy(target, _output_buffer_data, length - first_size);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
uint8_t *target = (uint8_t *)glMapBufferRange(GL_ARRAY_BUFFER, (GLintptr)start, (GLsizeiptr)length, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
|
|
||||||
if(target)
|
|
||||||
{
|
|
||||||
memcpy(target, &_output_buffer_data[start], length);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
while(glUnmapBuffer(GL_ARRAY_BUFFER) == GL_FALSE)
|
|
||||||
{
|
|
||||||
// "the data store contents are undefined. An application must detect this rare condition and reinitialize the data store."
|
|
||||||
uint8_t *target = (uint8_t *)glMapBufferRange(GL_ARRAY_BUFFER, 0, InputVertexBufferDataSize, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
|
|
||||||
memcpy(target, _output_buffer_data, InputVertexBufferDataSize);
|
|
||||||
}
|
|
||||||
|
|
||||||
_run_builders[run]->amount_of_uploaded_data = _run_builders[run]->amount_of_data;
|
|
||||||
}
|
|
||||||
|
|
||||||
// draw
|
// draw
|
||||||
glUniform1f(timestampBaseUniform, (GLfloat)total_age);
|
glUniform1f(timestampBaseUniform, (GLfloat)total_age);
|
||||||
GLsizei count = (GLsizei)(_run_builders[run]->amount_of_data / InputVertexSize);
|
GLsizei count = (GLsizei)(_run_builders[run]->amount_of_data / InputVertexSize);
|
||||||
@ -247,6 +217,10 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// drawing commands having been issued, reclaim the array buffer pointer
|
||||||
|
_buffer_builder->move_to_new_line();
|
||||||
|
_output_buffer_data = (uint8_t *)glMapBufferRange(GL_ARRAY_BUFFER, 0, InputVertexBufferDataSize, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
|
||||||
|
_input_texture_data = (uint8_t *)glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, InputTextureBufferDataSize, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
|
||||||
_output_mutex->unlock();
|
_output_mutex->unlock();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -10,6 +10,7 @@
|
|||||||
#define CRTOpenGL_h
|
#define CRTOpenGL_h
|
||||||
|
|
||||||
#include "../CRTTypes.hpp"
|
#include "../CRTTypes.hpp"
|
||||||
|
#include "CRTConstants.hpp"
|
||||||
#include "OpenGL.hpp"
|
#include "OpenGL.hpp"
|
||||||
#include "TextureTarget.hpp"
|
#include "TextureTarget.hpp"
|
||||||
#include "Shader.hpp"
|
#include "Shader.hpp"
|
||||||
@ -21,41 +22,6 @@
|
|||||||
namespace Outputs {
|
namespace Outputs {
|
||||||
namespace CRT {
|
namespace CRT {
|
||||||
|
|
||||||
// Output vertices are those used to copy from an input buffer — whether it describes data that maps directly to RGB
|
|
||||||
// or is one of the intermediate buffers that we've used to convert from composite towards RGB.
|
|
||||||
const size_t OutputVertexOffsetOfPosition = 0;
|
|
||||||
const size_t OutputVertexOffsetOfTexCoord = 4;
|
|
||||||
const size_t OutputVertexOffsetOfTimestamp = 8;
|
|
||||||
const size_t OutputVertexOffsetOfLateral = 12;
|
|
||||||
|
|
||||||
const size_t OutputVertexSize = 16;
|
|
||||||
|
|
||||||
// Input vertices, used only in composite mode, map from the input buffer to temporary buffer locations; such
|
|
||||||
// remapping occurs to ensure a continous stream of data for each scan, giving correct out-of-bounds behaviour
|
|
||||||
const size_t InputVertexOffsetOfInputPosition = 0;
|
|
||||||
const size_t InputVertexOffsetOfOutputPosition = 4;
|
|
||||||
const size_t InputVertexOffsetOfPhaseAndAmplitude = 8;
|
|
||||||
const size_t InputVertexOffsetOfPhaseTime = 12;
|
|
||||||
|
|
||||||
const size_t InputVertexSize = 16;
|
|
||||||
|
|
||||||
// These constants hold the size of the rolling buffer to which the CPU writes
|
|
||||||
const int InputBufferBuilderWidth = 2048;
|
|
||||||
const int InputBufferBuilderHeight = 1024;
|
|
||||||
|
|
||||||
// This is the size of the intermediate buffers used during composite to RGB conversion
|
|
||||||
const int IntermediateBufferWidth = 2048;
|
|
||||||
const int IntermediateBufferHeight = 2048;
|
|
||||||
|
|
||||||
// Some internal
|
|
||||||
const GLsizeiptr InputVertexBufferDataSize = 262080; // a multiple of 6 * OutputVertexSize
|
|
||||||
|
|
||||||
|
|
||||||
// Runs are divided discretely by vertical syncs in order to put a usable bounds on the uniform used to track
|
|
||||||
// run age; that therefore creates a discrete number of fields that are stored. This number should be the
|
|
||||||
// number of historic fields that are required fully to
|
|
||||||
const int NumberOfFields = 3;
|
|
||||||
|
|
||||||
class OpenGLOutputBuilder {
|
class OpenGLOutputBuilder {
|
||||||
private:
|
private:
|
||||||
// colour information
|
// colour information
|
||||||
@ -212,7 +178,8 @@ class OpenGLOutputBuilder {
|
|||||||
|
|
||||||
inline uint8_t *get_write_target_for_buffer(int buffer)
|
inline uint8_t *get_write_target_for_buffer(int buffer)
|
||||||
{
|
{
|
||||||
return _buffer_builder->get_write_target_for_buffer(buffer);
|
return &_input_texture_data[_buffer_builder->_write_target_pointer]; // * _buffer_builder->bytes_per_pixel
|
||||||
|
// return _buffer_builder->get_write_target_for_buffer(buffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline uint16_t get_last_write_x_posiiton()
|
inline uint16_t get_last_write_x_posiiton()
|
||||||
@ -241,6 +208,9 @@ class OpenGLOutputBuilder {
|
|||||||
// TODO: update related uniforms
|
// TODO: update related uniforms
|
||||||
}
|
}
|
||||||
|
|
||||||
|
uint8_t *_input_texture_data;
|
||||||
|
GLuint _input_texture_array;
|
||||||
|
|
||||||
uint8_t *_output_buffer_data;
|
uint8_t *_output_buffer_data;
|
||||||
size_t _output_buffer_data_pointer;
|
size_t _output_buffer_data_pointer;
|
||||||
GLsync _output_buffer_sync;
|
GLsync _output_buffer_sync;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user