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https://github.com/TomHarte/CLK.git
synced 2024-11-26 23:52:26 +00:00
Move Master System state, and start simplifying.
This commit is contained in:
parent
1fb94d15ab
commit
4b7606894e
@ -481,12 +481,11 @@ void TMS9918<personality>::run_for(const HalfCycles cycles) {
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template <Personality personality>
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void Base<personality>::output_border(int cycles, [[maybe_unused]] uint32_t cram_dot) {
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cycles = from_internal<personality, Clock::CRT>(cycles);
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const uint32_t border_colour =
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is_sega_vdp(personality) ?
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master_system_.colour_ram[16 + background_colour_] :
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palette[background_colour_];
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uint32_t border_colour;
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if constexpr (is_sega_vdp(personality)) {
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border_colour = Storage<personality>::colour_ram_[16 + background_colour_];
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if(cram_dot) {
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uint32_t *const pixel_target = reinterpret_cast<uint32_t *>(crt_.begin_data(1));
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if(pixel_target) {
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@ -498,6 +497,8 @@ void Base<personality>::output_border(int cycles, [[maybe_unused]] uint32_t cram
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crt_.output_level(4);
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cycles -= 4;
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}
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} else {
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border_colour = palette[background_colour_];
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}
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if(!cycles) {
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@ -562,7 +563,7 @@ void Base<personality>::write_register(uint8_t value) {
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value &= 0x7f;
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} else if constexpr (is_sega_vdp(personality)) {
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if(value & 0x40) {
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master_system_.cram_is_selected = true;
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Storage<personality>::cram_is_selected_ = true;
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return;
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}
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value &= 0xf;
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@ -574,12 +575,12 @@ void Base<personality>::write_register(uint8_t value) {
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switch(value) {
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case 0:
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if constexpr (is_sega_vdp(personality)) {
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master_system_.vertical_scroll_lock = low_write_ & 0x80;
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master_system_.horizontal_scroll_lock = low_write_ & 0x40;
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master_system_.hide_left_column = low_write_ & 0x20;
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Storage<personality>::master_system_.vertical_scroll_lock = low_write_ & 0x80;
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Storage<personality>::master_system_.horizontal_scroll_lock = low_write_ & 0x40;
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Storage<personality>::master_system_.hide_left_column = low_write_ & 0x20;
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enable_line_interrupts_ = low_write_ & 0x10;
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master_system_.shift_sprites_8px_left = low_write_ & 0x08;
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master_system_.mode4_enable = low_write_ & 0x04;
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Storage<personality>::master_system_.shift_sprites_8px_left = low_write_ & 0x08;
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Storage<personality>::master_system_.mode4_enable = low_write_ & 0x04;
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}
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mode2_enable_ = low_write_ & 0x02;
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break;
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@ -599,7 +600,10 @@ void Base<personality>::write_register(uint8_t value) {
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case 2:
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pattern_name_address_ = size_t((low_write_ & 0xf) << 10) | 0x3ff;
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master_system_.pattern_name_address = pattern_name_address_ | ((personality == TMS::SMSVDP) ? 0x000 : 0x400);
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if constexpr (is_sega_vdp(personality)) {
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Storage<personality>::master_system_.pattern_name_address = pattern_name_address_ | ((personality == TMS::SMSVDP) ? 0x000 : 0x400);
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}
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break;
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case 3:
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@ -612,12 +616,16 @@ void Base<personality>::write_register(uint8_t value) {
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case 5:
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sprite_attribute_table_address_ = size_t((low_write_ & 0x7f) << 7) | 0x7f;
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master_system_.sprite_attribute_table_address = sprite_attribute_table_address_ | ((personality == TMS::SMSVDP) ? 0x00 : 0x80);
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if constexpr (is_sega_vdp(personality)) {
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Storage<personality>::master_system_.sprite_attribute_table_address = sprite_attribute_table_address_ | ((personality == TMS::SMSVDP) ? 0x00 : 0x80);
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}
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break;
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case 6:
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sprite_generator_table_address_ = size_t((low_write_ & 0x07) << 11) | 0x7ff;
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master_system_.sprite_generator_table_address = sprite_generator_table_address_ | ((personality == TMS::SMSVDP) ? 0x0000 : 0x1800);
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if constexpr (is_sega_vdp(personality)) {
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Storage<personality>::master_system_.sprite_generator_table_address = sprite_generator_table_address_ | ((personality == TMS::SMSVDP) ? 0x0000 : 0x1800);
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}
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break;
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case 7:
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@ -627,7 +635,7 @@ void Base<personality>::write_register(uint8_t value) {
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case 8:
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if constexpr (is_sega_vdp(personality)) {
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master_system_.horizontal_scroll = low_write_;
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Storage<personality>::master_system_.horizontal_scroll = low_write_;
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} else {
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LOG("Unknown TMS write: " << int(low_write_) << " to " << int(value));
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}
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@ -635,7 +643,7 @@ void Base<personality>::write_register(uint8_t value) {
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case 9:
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if constexpr (is_sega_vdp(personality)) {
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master_system_.vertical_scroll = low_write_;
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Storage<personality>::master_system_.vertical_scroll = low_write_;
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} else {
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LOG("Unknown TMS write: " << int(low_write_) << " to " << int(value));
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}
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@ -667,7 +675,10 @@ void Base<personality>::write_register(uint8_t value) {
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queued_access_ = MemoryAccess::Read;
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cycles_until_access_ = Timing<personality>::VRAMAccessDelay;
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}
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master_system_.cram_is_selected = false;
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if constexpr (is_sega_vdp(personality)) {
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Storage<personality>::cram_is_selected_ = false;
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}
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}
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}
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@ -897,5 +908,5 @@ template class TI::TMS::TMS9918<Personality::V9938>;
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//template class TI::TMS::TMS9918<Personality::V9958>;
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template class TI::TMS::TMS9918<Personality::SMSVDP>;
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template class TI::TMS::TMS9918<Personality::SMS2VDP>;
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template class TI::TMS::TMS9918<Personality::GGVDP>;
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//template class TI::TMS::TMS9918<Personality::GGVDP>;
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//template class TI::TMS::TMS9918<Personality::MDVDP>;
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@ -132,7 +132,39 @@ template <Personality personality> struct Storage<personality, std::enable_if_t<
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// Master System-specific storage.
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template <Personality personality> struct Storage<personality, std::enable_if_t<is_sega_vdp(personality)>> {
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// TODO: relocate contents of master_system_ struct;
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// The SMS VDP has a programmer-set colour palette, with a dedicated patch of RAM. But the RAM is only exactly
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// fast enough for the pixel clock. So when the programmer writes to it, that causes a one-pixel glitch; there
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// isn't the bandwidth for the read both write to occur simultaneously. The following buffer therefore keeps
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// track of pending collisions, for visual reproduction.
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struct CRAMDot {
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LineBufferPointer location;
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uint32_t value;
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};
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std::vector<CRAMDot> upcoming_cram_dots_;
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// The Master System's additional colour RAM.
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uint32_t colour_ram_[32];
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bool cram_is_selected_ = false;
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// Fields below affect only the Master System output mode.
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struct {
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// Programmer-set flags.
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bool vertical_scroll_lock = false;
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bool horizontal_scroll_lock = false;
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bool hide_left_column = false;
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bool shift_sprites_8px_left = false;
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bool mode4_enable = false;
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uint8_t horizontal_scroll = 0;
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uint8_t vertical_scroll = 0;
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// Holds the vertical scroll position for this frame; this is latched
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// once and cannot dynamically be changed until the next frame.
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uint8_t latched_vertical_scroll = 0;
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size_t pattern_name_address;
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size_t sprite_attribute_table_address;
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size_t sprite_generator_table_address;
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} master_system_;
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};
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template <Personality personality> struct Base: public Storage<personality> {
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@ -269,40 +301,6 @@ template <Personality personality> struct Base: public Storage<personality> {
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// with the beginning of writing the next, hence the two separate line buffers.
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LineBufferPointer read_pointer_, write_pointer_;
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// The SMS VDP has a programmer-set colour palette, with a dedicated patch of RAM. But the RAM is only exactly
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// fast enough for the pixel clock. So when the programmer writes to it, that causes a one-pixel glitch; there
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// isn't the bandwidth for the read both write to occur simultaneously. The following buffer therefore keeps
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// track of pending collisions, for visual reproduction.
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struct CRAMDot {
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LineBufferPointer location;
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uint32_t value;
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};
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std::vector<CRAMDot> upcoming_cram_dots_;
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// Extra information that affects the Master System output mode.
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struct {
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// Programmer-set flags.
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bool vertical_scroll_lock = false;
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bool horizontal_scroll_lock = false;
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bool hide_left_column = false;
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bool shift_sprites_8px_left = false;
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bool mode4_enable = false;
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uint8_t horizontal_scroll = 0;
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uint8_t vertical_scroll = 0;
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// The Master System's additional colour RAM.
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uint32_t colour_ram[32];
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bool cram_is_selected = false;
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// Holds the vertical scroll position for this frame; this is latched
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// once and cannot dynamically be changed until the next frame.
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uint8_t latched_vertical_scroll = 0;
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size_t pattern_name_address;
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size_t sprite_attribute_table_address;
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size_t sprite_generator_table_address;
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} master_system_;
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int masked_address(int address);
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void write_vram(uint8_t);
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void write_register(uint8_t);
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@ -319,7 +317,7 @@ template <Personality personality> struct Base: public Storage<personality> {
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}
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if constexpr (is_sega_vdp(personality)) {
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if(master_system_.mode4_enable) {
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if(Storage<personality>::master_system_.mode4_enable) {
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return ScreenMode::SMSMode4;
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}
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}
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@ -356,12 +354,12 @@ template <Personality personality> struct Base: public Storage<personality> {
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case MemoryAccess::Write:
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if constexpr (is_sega_vdp(personality)) {
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if(master_system_.cram_is_selected) {
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if(Storage<personality>::cram_is_selected_) {
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// Adjust the palette. In a Master System blue has a slightly different
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// scale; cf. https://www.retrorgb.com/sega-master-system-non-linear-blue-channel-findings.html
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constexpr uint8_t rg_scale[] = {0, 85, 170, 255};
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constexpr uint8_t b_scale[] = {0, 104, 170, 255};
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master_system_.colour_ram[ram_pointer_ & 0x1f] = palette_pack(
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Storage<personality>::colour_ram_[ram_pointer_ & 0x1f] = palette_pack(
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rg_scale[(read_ahead_buffer_ >> 0) & 3],
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rg_scale[(read_ahead_buffer_ >> 2) & 3],
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b_scale[(read_ahead_buffer_ >> 4) & 3]
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@ -370,7 +368,7 @@ template <Personality personality> struct Base: public Storage<personality> {
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// Schedule a CRAM dot; this is scheduled for wherever it should appear
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// on screen. So it's wherever the output stream would be now. Which
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// is output_lag cycles ago from the point of view of the input stream.
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CRAMDot &dot = upcoming_cram_dots_.emplace_back();
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auto &dot = Storage<personality>::upcoming_cram_dots_.emplace_back();
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dot.location.column = write_pointer_.column - output_lag;
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dot.location.row = write_pointer_.row;
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@ -383,7 +381,7 @@ template <Personality personality> struct Base: public Storage<personality> {
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dot.location.row += dot.location.column / 342;
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dot.location.column %= 342;
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dot.value = master_system_.colour_ram[ram_pointer_ & 0x1f];
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dot.value = Storage<personality>::colour_ram_[ram_pointer_ & 0x1f];
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break;
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}
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}
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@ -133,6 +133,8 @@ void Base<personality>::draw_tms_text(int start, int end) {
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template <Personality personality>
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void Base<personality>::draw_sms(int start, int end, uint32_t cram_dot) {
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if constexpr (is_sega_vdp(personality)) {
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LineBuffer &line_buffer = line_buffers_[read_pointer_.row];
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int colour_buffer[256];
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@ -141,7 +143,7 @@ void Base<personality>::draw_sms(int start, int end, uint32_t cram_dot) {
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*/
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int tile_start = start, tile_end = end;
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int tile_offset = start;
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if(read_pointer_.row >= 16 || !master_system_.horizontal_scroll_lock) {
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if(read_pointer_.row >= 16 || !Storage<personality>::master_system_.horizontal_scroll_lock) {
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for(int c = start; c < (line_buffer.latched_horizontal_scroll & 7); ++c) {
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colour_buffer[c] = 16 + background_colour_;
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++tile_offset;
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@ -266,20 +268,22 @@ void Base<personality>::draw_sms(int start, int end, uint32_t cram_dot) {
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}
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// Map from the 32-colour buffer to real output pixels, applying the specific CRAM dot if any.
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pixel_target_[start] = master_system_.colour_ram[colour_buffer[start] & 0x1f] | cram_dot;
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pixel_target_[start] = Storage<personality>::colour_ram_[colour_buffer[start] & 0x1f] | cram_dot;
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for(int c = start+1; c < end; ++c) {
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pixel_target_[c] = master_system_.colour_ram[colour_buffer[c] & 0x1f];
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pixel_target_[c] = Storage<personality>::colour_ram_[colour_buffer[c] & 0x1f];
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}
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// If the VDP is set to hide the left column and this is the final call that'll come
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// this line, hide it.
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if(end == 256) {
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if(master_system_.hide_left_column) {
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if(Storage<personality>::master_system_.hide_left_column) {
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pixel_origin_[0] = pixel_origin_[1] = pixel_origin_[2] = pixel_origin_[3] =
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pixel_origin_[4] = pixel_origin_[5] = pixel_origin_[6] = pixel_origin_[7] =
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master_system_.colour_ram[16 + background_colour_];
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Storage<personality>::colour_ram_[16 + background_colour_];
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}
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}
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}
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}
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// MARK: - Yamaha
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@ -319,15 +319,17 @@ template<bool use_end> void Base<personality>::fetch_tms_character(int start, in
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template <Personality personality>
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template<bool use_end> void Base<personality>::fetch_sms(int start, int end) {
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if constexpr (is_sega_vdp(personality)) {
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#define sprite_fetch(sprite) {\
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line_buffer.active_sprites[sprite].x = \
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ram_[\
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master_system_.sprite_attribute_table_address & size_t(0x3f80 | (line_buffer.active_sprites[sprite].index << 1))\
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] - (master_system_.shift_sprites_8px_left ? 8 : 0); \
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Storage<personality>::master_system_.sprite_attribute_table_address & size_t(0x3f80 | (line_buffer.active_sprites[sprite].index << 1))\
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] - (Storage<personality>::master_system_.shift_sprites_8px_left ? 8 : 0); \
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const uint8_t name = ram_[\
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master_system_.sprite_attribute_table_address & size_t(0x3f81 | (line_buffer.active_sprites[sprite].index << 1))\
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Storage<personality>::master_system_.sprite_attribute_table_address & size_t(0x3f81 | (line_buffer.active_sprites[sprite].index << 1))\
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] & (sprites_16x16_ ? ~1 : ~0);\
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const size_t graphic_location = master_system_.sprite_generator_table_address & size_t(0x2000 | (name << 5) | (line_buffer.active_sprites[sprite].row << 2)); \
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const size_t graphic_location = Storage<personality>::master_system_.sprite_generator_table_address & size_t(0x2000 | (name << 5) | (line_buffer.active_sprites[sprite].row << 2)); \
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line_buffer.active_sprites[sprite].image[0] = ram_[graphic_location]; \
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line_buffer.active_sprites[sprite].image[1] = ram_[graphic_location+1]; \
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line_buffer.active_sprites[sprite].image[2] = ram_[graphic_location+2]; \
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@ -346,8 +348,8 @@ template<bool use_end> void Base<personality>::fetch_sms(int start, int end) {
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#define sprite_y_read(location, sprite) \
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slot(location): \
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posit_sprite(sprite_selection_buffer, sprite, ram_[master_system_.sprite_attribute_table_address & ((sprite) | 0x3f00)], write_pointer_.row); \
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posit_sprite(sprite_selection_buffer, sprite+1, ram_[master_system_.sprite_attribute_table_address & ((sprite + 1) | 0x3f00)], write_pointer_.row); \
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posit_sprite(sprite_selection_buffer, sprite, ram_[Storage<personality>::master_system_.sprite_attribute_table_address & ((sprite) | 0x3f00)], write_pointer_.row); \
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posit_sprite(sprite_selection_buffer, sprite+1, ram_[Storage<personality>::master_system_.sprite_attribute_table_address & ((sprite + 1) | 0x3f00)], write_pointer_.row); \
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#define fetch_tile_name(column, row_info) {\
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const size_t scrolled_column = (column - horizontal_offset) & 0x1f;\
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@ -391,16 +393,16 @@ template<bool use_end> void Base<personality>::fetch_sms(int start, int end) {
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// Determine the coarse horizontal scrolling offset; this isn't applied on the first two lines if the programmer has requested it.
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LineBuffer &line_buffer = line_buffers_[write_pointer_.row];
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LineBuffer &sprite_selection_buffer = line_buffers_[(write_pointer_.row + 1) % mode_timing_.total_lines];
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const int horizontal_offset = (write_pointer_.row >= 16 || !master_system_.horizontal_scroll_lock) ? (line_buffer.latched_horizontal_scroll >> 3) : 0;
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const int horizontal_offset = (write_pointer_.row >= 16 || !Storage<personality>::master_system_.horizontal_scroll_lock) ? (line_buffer.latched_horizontal_scroll >> 3) : 0;
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// Limit address bits in use if this is a SMS2 mode.
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const bool is_tall_mode = mode_timing_.pixel_lines != 192;
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const size_t pattern_name_address = master_system_.pattern_name_address | (is_tall_mode ? 0x800 : 0);
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const size_t pattern_name_address = Storage<personality>::master_system_.pattern_name_address | (is_tall_mode ? 0x800 : 0);
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const size_t pattern_name_offset = is_tall_mode ? 0x100 : 0;
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// Determine row info for the screen both (i) if vertical scrolling is applied; and (ii) if it isn't.
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// The programmer can opt out of applying vertical scrolling to the right-hand portion of the display.
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const int scrolled_row = (write_pointer_.row + master_system_.latched_vertical_scroll) % (is_tall_mode ? 256 : 224);
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const int scrolled_row = (write_pointer_.row + Storage<personality>::master_system_.latched_vertical_scroll) % (is_tall_mode ? 256 : 224);
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struct RowInfo {
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size_t pattern_address_base;
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size_t sub_row[2];
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@ -410,7 +412,7 @@ template<bool use_end> void Base<personality>::fetch_sms(int start, int end) {
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{size_t((scrolled_row & 7) << 2), 28 ^ size_t((scrolled_row & 7) << 2)}
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};
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RowInfo row_info;
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if(master_system_.vertical_scroll_lock) {
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if(Storage<personality>::master_system_.vertical_scroll_lock) {
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row_info.pattern_address_base = (pattern_name_address & size_t(((write_pointer_.row & ~7) << 3) | 0x3800)) - pattern_name_offset;
|
||||
row_info.sub_row[0] = size_t((write_pointer_.row & 7) << 2);
|
||||
row_info.sub_row[1] = 28 ^ size_t((write_pointer_.row & 7) << 2);
|
||||
@ -463,6 +465,7 @@ template<bool use_end> void Base<personality>::fetch_sms(int start, int end) {
|
||||
#undef sprite_y_read
|
||||
#undef sprite_fetch_block
|
||||
#undef sprite_fetch
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Yamaha
|
||||
|
Loading…
Reference in New Issue
Block a user