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Adds status notes.
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@ -17,6 +17,14 @@ namespace Inputs {
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/*!
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/*!
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Provides a simple implementation of a Mouse, designed for simple
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Provides a simple implementation of a Mouse, designed for simple
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thread-safe feeding to a machine that accepts quadrature-encoded input.
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thread-safe feeding to a machine that accepts quadrature-encoded input.
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TEMPORARY SIMPLIFICATION: it is assumed that the caller will be interested
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in observing a signal that dictates velocity, sampling the other to
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obtain direction only on transitions in the velocity signal.
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Or, more concretely, of the two channels per axis, one is accurate only when
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the other transitions. Hence the discussion of 'primary' and 'secondary'
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channels below. This is intended to be fixed.
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*/
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*/
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class QuadratureMouse: public Mouse {
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class QuadratureMouse: public Mouse {
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public:
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public:
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@ -57,14 +65,19 @@ class QuadratureMouse: public Mouse {
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*/
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*/
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void prepare_step() {
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void prepare_step() {
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for(int axis = 0; axis < 2; ++axis) {
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for(int axis = 0; axis < 2; ++axis) {
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// Do nothing if there's no motion to communicate.
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const int axis_value = axes_[axis];
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const int axis_value = axes_[axis];
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if(!axis_value) continue;
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if(!axis_value) continue;
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// Toggle the primary channel and set the secondary for
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// negative motion. At present the y axis signals the
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// secondary channel the opposite way around from the
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// primary.
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primaries_[axis] ^= 1;
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primaries_[axis] ^= 1;
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secondaries_[axis] = primaries_[axis] ^ axis;
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secondaries_[axis] = primaries_[axis] ^ axis;
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if(axis_value > 0) {
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if(axis_value > 0) {
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-- axes_[axis];
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-- axes_[axis];
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secondaries_[axis] ^= 1;
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secondaries_[axis] ^= 1; // Switch to positive motion.
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} else {
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} else {
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++ axes_[axis];
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++ axes_[axis];
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}
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}
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