mirror of
https://github.com/TomHarte/CLK.git
synced 2024-11-26 08:49:37 +00:00
Adds status notes.
This commit is contained in:
parent
3d8e4f96c8
commit
4bc44666e5
@ -17,6 +17,14 @@ namespace Inputs {
|
||||
/*!
|
||||
Provides a simple implementation of a Mouse, designed for simple
|
||||
thread-safe feeding to a machine that accepts quadrature-encoded input.
|
||||
|
||||
TEMPORARY SIMPLIFICATION: it is assumed that the caller will be interested
|
||||
in observing a signal that dictates velocity, sampling the other to
|
||||
obtain direction only on transitions in the velocity signal.
|
||||
|
||||
Or, more concretely, of the two channels per axis, one is accurate only when
|
||||
the other transitions. Hence the discussion of 'primary' and 'secondary'
|
||||
channels below. This is intended to be fixed.
|
||||
*/
|
||||
class QuadratureMouse: public Mouse {
|
||||
public:
|
||||
@ -57,14 +65,19 @@ class QuadratureMouse: public Mouse {
|
||||
*/
|
||||
void prepare_step() {
|
||||
for(int axis = 0; axis < 2; ++axis) {
|
||||
// Do nothing if there's no motion to communicate.
|
||||
const int axis_value = axes_[axis];
|
||||
if(!axis_value) continue;
|
||||
|
||||
// Toggle the primary channel and set the secondary for
|
||||
// negative motion. At present the y axis signals the
|
||||
// secondary channel the opposite way around from the
|
||||
// primary.
|
||||
primaries_[axis] ^= 1;
|
||||
secondaries_[axis] = primaries_[axis] ^ axis;
|
||||
if(axis_value > 0) {
|
||||
-- axes_[axis];
|
||||
secondaries_[axis] ^= 1;
|
||||
secondaries_[axis] ^= 1; // Switch to positive motion.
|
||||
} else {
|
||||
++ axes_[axis];
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user