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Attempted to resolve risk of an audio callback being in progress when -dealloc is received.
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@ -12,6 +12,8 @@
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#define AudioQueueBufferMaxLength 8192
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#define NumberOfStoredAudioQueueBuffer 16
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static NSLock *CSAudioQueueDeallocLock;
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@implementation CSAudioQueue
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{
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AudioQueueRef _audioQueue;
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@ -45,7 +47,11 @@ static void audioOutputCallback(
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AudioQueueRef inAQ,
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AudioQueueBufferRef inBuffer)
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{
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[(__bridge CSAudioQueue *)inUserData audioQueue:inAQ didCallbackWithBuffer:inBuffer];
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if([CSAudioQueueDeallocLock tryLock])
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{
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[(__bridge CSAudioQueue *)inUserData audioQueue:inAQ didCallbackWithBuffer:inBuffer];
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[CSAudioQueueDeallocLock unlock];
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}
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}
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#pragma mark - Standard object lifecycle
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@ -56,6 +62,11 @@ static void audioOutputCallback(
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if(self)
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{
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if(!CSAudioQueueDeallocLock)
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{
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CSAudioQueueDeallocLock = [[NSLock alloc] init];
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}
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_samplingRate = samplingRate;
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// determine preferred buffer sizes
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@ -104,7 +115,9 @@ static void audioOutputCallback(
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- (void)dealloc
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{
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if(_audioQueue) AudioQueueDispose(_audioQueue, YES);
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[CSAudioQueueDeallocLock lock];
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if(_audioQueue) AudioQueueDispose(_audioQueue, true);
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[CSAudioQueueDeallocLock unlock];
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}
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#pragma mark - Audio enqueuer
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