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Sizes up default window size better to fit machine selector.
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parent
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commit
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@ -18,15 +18,15 @@
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<windowStyleMask key="styleMask" titled="YES" closable="YES" miniaturizable="YES" resizable="YES"/>
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<windowStyleMask key="styleMask" titled="YES" closable="YES" miniaturizable="YES" resizable="YES"/>
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<windowCollectionBehavior key="collectionBehavior" fullScreenPrimary="YES"/>
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<windowCollectionBehavior key="collectionBehavior" fullScreenPrimary="YES"/>
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<windowPositionMask key="initialPositionMask" leftStrut="YES" rightStrut="YES" topStrut="YES" bottomStrut="YES"/>
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<windowPositionMask key="initialPositionMask" leftStrut="YES" rightStrut="YES" topStrut="YES" bottomStrut="YES"/>
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<rect key="contentRect" x="133" y="235" width="400" height="300"/>
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<rect key="contentRect" x="133" y="235" width="600" height="450"/>
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<rect key="screenRect" x="0.0" y="0.0" width="1366" height="768"/>
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<rect key="screenRect" x="0.0" y="0.0" width="1366" height="768"/>
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<value key="minSize" type="size" width="228" height="171"/>
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<value key="minSize" type="size" width="228" height="171"/>
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<view key="contentView" id="gIp-Ho-8D9">
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<view key="contentView" id="gIp-Ho-8D9">
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<rect key="frame" x="0.0" y="0.0" width="400" height="300"/>
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<rect key="frame" x="0.0" y="0.0" width="600" height="450"/>
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<autoresizingMask key="autoresizingMask"/>
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<autoresizingMask key="autoresizingMask"/>
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<subviews>
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<subviews>
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<openGLView hidden="YES" useAuxiliaryDepthBufferStencil="NO" allowOffline="YES" wantsBestResolutionOpenGLSurface="YES" translatesAutoresizingMaskIntoConstraints="NO" id="DEG-fq-cjd" customClass="CSOpenGLView">
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<openGLView hidden="YES" useAuxiliaryDepthBufferStencil="NO" allowOffline="YES" wantsBestResolutionOpenGLSurface="YES" translatesAutoresizingMaskIntoConstraints="NO" id="DEG-fq-cjd" customClass="CSOpenGLView">
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<rect key="frame" x="0.0" y="0.0" width="400" height="300"/>
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<rect key="frame" x="0.0" y="0.0" width="600" height="450"/>
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</openGLView>
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</openGLView>
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</subviews>
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</subviews>
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<constraints>
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<constraints>
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