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Merge pull request #317 from TomHarte/SpriteGlitching
Corrects occasional TMS sprite glitching.
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commit
504772bcda
@ -204,14 +204,15 @@ void TMS9918::run_for(const HalfCycles cycles) {
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}
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// Four more access windows: no collection.
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if(access_pointer_ >= 15 && access_pointer_ < 19)
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if(access_pointer_ >= 15 && access_pointer_ < 19) {
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access_pointer_ = std::min(19, access_slot);
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// Start new sprite set if this is location 19.
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if(access_pointer_ == 19) {
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active_sprite_set_ ^= 1;
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sprite_sets_[active_sprite_set_].active_sprite_slot = 0;
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sprites_stopped_ = false;
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// Start new sprite set if this is location 19.
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if(access_pointer_ == 19) {
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active_sprite_set_ ^= 1;
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sprite_sets_[active_sprite_set_].active_sprite_slot = 0;
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sprites_stopped_ = false;
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}
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}
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// Then eight access windows fetch the y position for the first eight sprites.
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