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Minor factoring up: the audio queue is now pushed universally by MachineDocument.

This commit is contained in:
Thomas Harte 2016-05-31 22:36:53 -04:00
parent c773c3a66c
commit 50543e9676
2 changed files with 9 additions and 3 deletions

View File

@ -18,18 +18,21 @@ class ElectronDocument: MachineDocument {
override func windowControllerDidLoadNib(aController: NSWindowController) {
super.windowControllerDidLoadNib(aController)
self.intendedCyclesPerSecond = 2000000
aController.window?.contentAspectRatio = NSSize(width: 11.0, height: 10.0)
self.intendedCyclesPerSecond = 2000000
if let osPath = NSBundle.mainBundle().pathForResource("os", ofType: "rom") {
self.electron.setOSROM(NSData(contentsOfFile: osPath)!)
}
if let basicPath = NSBundle.mainBundle().pathForResource("basic", ofType: "rom") {
self.electron.setBASICROM(NSData(contentsOfFile: basicPath)!)
}
openGLView.performWithGLContext({
self.electron.setView(self.openGLView, aspectRatio: 11.0 / 10.0)
})
self.electron.audioQueue = self.audioQueue
establishStoredOptions()
}

View File

@ -34,8 +34,11 @@ class MachineDocument: NSDocument, CSOpenGLViewDelegate, CSOpenGLViewResponderDe
override func windowControllerDidLoadNib(aController: NSWindowController) {
super.windowControllerDidLoadNib(aController)
// bind the content aspect ratio to remain 4:3 from now on
// bind the content aspect ratio to remain 4:3 from now on as a default
aController.window?.contentAspectRatio = NSSize(width: 4.0, height: 3.0)
// provide the audio queue
self.machine().audioQueue = self.audioQueue
}
override func close() {