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Merge pull request #508 from TomHarte/Whitespace
Eliminates various blank lines.
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commit
51192d8397
@ -69,7 +69,7 @@ struct BooleanSelection: public Selection {
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struct ListSelection: public Selection {
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std::string value;
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ListSelection *list_selection();
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BooleanSelection *boolean_selection();
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ListSelection(const std::string value) : value(value) {}
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@ -404,7 +404,7 @@ unsigned int VideoOutput::get_cycles_until_next_ram_availability(int from_time)
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if(current_line >= output_position_line) {
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// Get the number of lines since then if still in the same frame.
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int lines_since_output_position = current_line - output_position_line;
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// Therefore get the character row at the proposed time, modulo 10.
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implied_row = (current_character_row_ + lines_since_output_position) % 10;
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} else {
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@ -164,7 +164,7 @@ class OpenGLOutputBuilder {
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if(!composite_output_buffer_is_full())
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composite_src_output_y_++;
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}
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void set_target_framebuffer(GLint);
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void draw_frame(unsigned int output_width, unsigned int output_height, bool only_if_dirty);
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void set_openGL_context_will_change(bool should_delete_resources);
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@ -19,7 +19,7 @@ namespace OpenGL {
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class IntermediateShader: public Shader {
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public:
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using Shader::Shader;
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enum class Input {
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/// Contains the 2d start position of this run's input data.
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InputStart,
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