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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-22 12:33:29 +00:00

Corrects definition of Bookender and provides the default implementation.

This commit is contained in:
Thomas Harte 2017-10-22 17:24:41 -04:00
parent 1157bde453
commit 513903890e
2 changed files with 34 additions and 11 deletions

View File

@ -13,7 +13,9 @@
using namespace Outputs::CRT;
static const GLint internalFormatForDepth(size_t depth) {
namespace {
const GLint internalFormatForDepth(size_t depth) {
switch(depth) {
default: return GL_FALSE;
case 1: return GL_R8UI;
@ -23,7 +25,7 @@ static const GLint internalFormatForDepth(size_t depth) {
}
}
static const GLenum formatForDepth(size_t depth) {
const GLenum formatForDepth(size_t depth) {
switch(depth) {
default: return GL_FALSE;
case 1: return GL_RED_INTEGER;
@ -33,6 +35,21 @@ static const GLenum formatForDepth(size_t depth) {
}
}
struct DefaultBookender: public TextureBuilder::Bookender {
public:
DefaultBookender(size_t bytes_per_pixel) : bytes_per_pixel_(bytes_per_pixel) {}
void add_bookends(uint8_t *const left_value, uint8_t *const right_value, uint8_t *left_bookend, uint8_t *right_bookend) {
memcpy(left_bookend, left_value, bytes_per_pixel_);
memcpy(right_bookend, right_value, bytes_per_pixel_);
}
private:
size_t bytes_per_pixel_;
};
}
TextureBuilder::TextureBuilder(size_t bytes_per_pixel, GLenum texture_unit) :
bytes_per_pixel_(bytes_per_pixel),
write_areas_start_x_(0),
@ -50,6 +67,8 @@ TextureBuilder::TextureBuilder(size_t bytes_per_pixel, GLenum texture_unit) :
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, internalFormatForDepth(bytes_per_pixel), InputBufferBuilderWidth, InputBufferBuilderHeight, 0, formatForDepth(bytes_per_pixel), GL_UNSIGNED_BYTE, nullptr);
set_bookender(nullptr);
}
TextureBuilder::~TextureBuilder() {
@ -103,13 +122,14 @@ void TextureBuilder::reduce_previous_allocation_to(size_t actual_length) {
// TODO: allow somebody else to specify the rule for generating a left-padding value and
// a right-padding value.
uint8_t *start_pointer = pointer_to_location(write_area_.x, write_area_.y) - bytes_per_pixel_;
memcpy( start_pointer,
&start_pointer[bytes_per_pixel_],
bytes_per_pixel_);
bookender_->add_bookends(&start_pointer[bytes_per_pixel_], &start_pointer[actual_length * bytes_per_pixel_], start_pointer, &start_pointer[(actual_length + 1) * bytes_per_pixel_]);
}
memcpy( &start_pointer[(actual_length + 1) * bytes_per_pixel_],
&start_pointer[actual_length * bytes_per_pixel_],
bytes_per_pixel_);
void TextureBuilder::set_bookender(std::unique_ptr<TextureBuilder::Bookender> bookender) {
bookender_ = std::move(bookender);
if(!bookender_) {
bookender_.reset(new DefaultBookender(bytes_per_pixel_));
}
}
bool TextureBuilder::retain_latest() {

View File

@ -107,11 +107,12 @@ class TextureBuilder {
struct Bookender {
/// Writes to left_bookend the sample that should appear as a continuation before the left_value;
/// writes to right_bookend the sample that should appear as a continuation after right_value.
void add_bookends(uint8_t *const left_value, uint8_t *const right_value, uint8_t *left_bookend, uint8_t *right_bookend);
virtual void add_bookends(uint8_t *const left_value, uint8_t *const right_value, uint8_t *left_bookend, uint8_t *right_bookend) = 0;
};
/// Sets the current bookender. Will be called synchronously within the builder-writing thread.
void set_bookender(Bookender *bookender);
/// Sets the current bookender. The bookender be called synchronously within the builder-writing thread.
/// Supply nullptr to engage the default bookender.
void set_bookender(std::unique_ptr<Bookender> bookender);
private:
// the buffer size
@ -135,6 +136,8 @@ class TextureBuilder {
// Caveat: reset to the origin upon a submit. So used in comparison by flush to
// determine whether the current batch of write areas needs to be relocated.
uint16_t write_areas_start_x_, write_areas_start_y_;
std::unique_ptr<Bookender> bookender_;
};
}