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Attempt to avoid lingering sprite elements.

This commit is contained in:
Thomas Harte 2023-04-02 22:45:02 -04:00
parent 564ee1a5cb
commit 514022204e

View File

@ -602,9 +602,13 @@ void TMS9918<personality>::run_for(const HalfCycles cycles) {
// -------------
this->output_pointer_.column = end_column;
if(end_column == Timing<personality>::CyclesPerLine) {
// Clear all sprites from this sprite buffer.
this->draw_sprite_buffer_->active_sprite_slot = 0;
// Advance to the next sprite buffer only if this one was populated by this line.
if(this->draw_line_buffer_->fetched_sprites) {
this->advance(this->draw_sprite_buffer_);
}
// Advance line buffer.
this->advance(this->draw_line_buffer_);
}
}