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Add notes to self on how to collect text.
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@ -467,13 +467,52 @@ template<ScreenMode mode> void Base<personality>::fetch_yamaha([[maybe_unused]]
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const AddressT rotated_name_ = pattern_name_address_ >> 1;
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const uint8_t *const ram2 = &ram_[65536];
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using Type = typename Storage<personality>::Event::Type;
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while(Storage<personality>::next_event_->offset < end) {
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switch(Storage<personality>::next_event_->type) {
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case Storage<personality>::Event::Type::External:
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case Type::External:
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do_external_slot(Storage<personality>::next_event_->offset);
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break;
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case Storage<personality>::Event::Type::DataBlock: {
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case Type::Name:
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switch(mode) {
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case ScreenMode::Text:
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// TODO: read two new character names.
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break;
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case ScreenMode::YamahaText80:
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// TODO: read four new character names.
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break;
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default: break;
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}
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break;
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case Type::Colour:
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switch(mode) {
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case ScreenMode::YamahaText80:
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// TODO: read a single 'colour' (i.e. a bitfield, governing colour selection for eight characters).
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break;
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default: break;
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}
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break;
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case Type::Pattern:
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switch(mode) {
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case ScreenMode::Text:
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// TODO: look up two sets of character contents, based on names from earlier.
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break;
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case ScreenMode::YamahaText80:
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// TODO: look up four sets of character contents, based on names from earlier.
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break;
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default: break;
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}
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break;
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case Type::DataBlock:
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// Exactly how to fetch depends upon mode...
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switch(mode) {
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case ScreenMode::YamahaGraphics4:
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@ -507,10 +546,9 @@ template<ScreenMode mode> void Base<personality>::fetch_yamaha([[maybe_unused]]
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line_buffer.bitmap[column + 7] = ram2[rotated_name_ & AddressT(start + 3)];
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} break;
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default:
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break;
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default: break;
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}
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} break;
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break;
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default: break;
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}
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