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Remove done TODOs.
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@ -247,7 +247,6 @@ struct Video {
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}
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// Overlay cursor if applicable.
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// TODO: have all BPP modes output only two pixels at a time, and pull this out of the loop.
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// TODO: pull this so far out that the cursor can display over the border, too.
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if(cursor_pixel_ < 32) {
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if(cursor_pixel_ >= 0) {
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@ -267,7 +266,6 @@ struct Video {
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pixels_ += 2;
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} else {
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// TODO: don't assume 4bpp here either.
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switch(colour_depth_) {
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case Depth::EightBPP:
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next_byte();
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