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Attempts a fix of frame_was_complete_ logic, to try to eliminate black flashes.
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@@ -123,7 +123,8 @@ class ScanTarget: public Outputs::Display::ScanTarget {
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Line *active_line_ = nullptr;
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int provided_scans_ = 0;
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bool is_first_in_frame_ = true;
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bool frame_was_complete_ = true;
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bool frame_is_complete_ = true;
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bool previous_frame_was_complete_ = true;
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// OpenGL storage handles for buffer data.
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GLuint scan_buffer_name_ = 0, scan_vertex_array_ = 0;
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