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Ensures unpainted areas in composite displays have a non-asymptotic effect on luminance calculations.
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@ -563,7 +563,7 @@ using BufferingScanTarget = Outputs::Display::BufferingScanTarget;
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_compositionRenderPass.colorAttachments[0].texture = _compositionTexture;
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_compositionRenderPass.colorAttachments[0].loadAction = MTLLoadActionClear;
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_compositionRenderPass.colorAttachments[0].storeAction = MTLStoreActionStore;
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_compositionRenderPass.colorAttachments[0].clearColor = MTLClearColorMake(0.0, 0.5, 0.5, 1.0);
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_compositionRenderPass.colorAttachments[0].clearColor = MTLClearColorMake(0.0, 0.5, 0.5, 0.3);
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// Create suitable FIR filters.
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_lineBufferPixelsPerLine = NSUInteger(modals.cycles_per_line) * NSUInteger(uniforms()->cyclesMultiplier);
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@ -587,7 +587,7 @@ using BufferingScanTarget = Outputs::Display::BufferingScanTarget;
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//
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// The 30 ['Hz' but per line, not per second] is somewhat arbitrary.
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if(!isSVideoOutput) {
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SignalProcessing::FIRFilter sharpenFilter(15, float(_lineBufferPixelsPerLine), 20.0f, colourCyclesPerLine);
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SignalProcessing::FIRFilter sharpenFilter(15, float(_lineBufferPixelsPerLine), 40.0f, colourCyclesPerLine);
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const auto sharpen = sharpenFilter.get_coefficients();
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for(size_t c = 0; c < 8; ++c) {
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chromaCoefficients[c].x = sharpen[c];
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