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Experimentally introduces adaptive quality intermediate buffers.

This commit is contained in:
Thomas Harte 2019-03-05 21:41:20 -05:00
parent cfebf1dc4a
commit 5660007221
5 changed files with 91 additions and 6 deletions

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@ -8,13 +8,72 @@
#include "DisplayMetrics.hpp"
#include <iostream>
using namespace Outputs::Display;
// MARK: Frame size estimation.
void Metrics::announce_event(ScanTarget::Event event) {
switch(event) {
case ScanTarget::Event::EndHorizontalRetrace:
++lines_this_frame_;
break;
case ScanTarget::Event::EndVerticalRetrace:
add_line_total(lines_this_frame_);
lines_this_frame_ = 0;
break;
default: break;
}
}
void Metrics::add_line_total(int total) {
// std::cout << total << '\n';
}
float Metrics::lines_per_frame_estimate() {
return 1.0f; // TODO.
}
// MARK: GPU processing speed decisions.
void Metrics::announce_did_resize() {
frames_missed_ = frames_hit_ = 0;
}
void Metrics::announce_draw_status(size_t lines, std::chrono::high_resolution_clock::duration duration, bool complete) {
if(!complete) {
++frames_missed_;
} else {
++frames_hit_;
}
// Don't allow the record of history to extend too far into the past.
if(frames_hit_ + frames_missed_ > 200) {
// Subtract from whichever wasn't just incremented, to ensure the
// most recent information is more important than the historic stuff.
if(!complete) {
--frames_hit_;
} else {
--frames_missed_;
}
// Rebalance if either thing has gone negative.
if(frames_hit_ < 0) {
frames_missed_ += frames_hit_;
frames_hit_ = 0;
}
if(frames_missed_ < 0) {
frames_hit_ += frames_missed_;
frames_missed_ = 0;
}
}
}
bool Metrics::should_lower_resolution() {
// If less than 100 frames are on record, return no opinion; otherwise
// suggest a lower resolution if more than 10 frames in the last 100-200
// took too long to produce.
if(frames_hit_ + frames_missed_ < 100) return false;
return frames_missed_ > 10;
}

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@ -26,6 +26,16 @@ class Metrics {
void announce_did_resize();
void announce_draw_status(size_t lines, std::chrono::high_resolution_clock::duration duration, bool complete);
bool should_lower_resolution();
float lines_per_frame_estimate();
private:
int lines_this_frame_ = 0;
void add_line_total(int);
int frames_hit_ = 0;
int frames_missed_ = 0;
};
}

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@ -33,7 +33,7 @@ TextureTarget::TextureTarget(GLsizei width, GLsizei height, GLenum texture_unit,
bind_texture();
// Set dimensions and set the user-supplied magnification filter.
test_gl(glTexImage2D, GL_TEXTURE_2D, 0, GL_RGBA, GLsizei(expanded_width_), GLsizei(expanded_height_), 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
test_gl(glTexImage2D, GL_TEXTURE_2D, 0, GL_RGB, GLsizei(expanded_width_), GLsizei(expanded_height_), 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
test_gl(glTexParameteri, GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
test_gl(glTexParameteri, GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);

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@ -13,6 +13,7 @@
#include <cassert>
#include <cstring>
#include <limits>
using namespace Outputs::Display::OpenGL;
@ -550,13 +551,26 @@ void ScanTarget::update(int output_width, int output_height) {
test_gl(glDrawArraysInstanced, GL_TRIANGLE_STRIP, 0, 4, GLsizei(new_scans));
}
// Ensure the accumulation buffer is properly sized.
// TODO: based on a decision about host speed, potentially switch to the std::min fragment as shown below,
// which would limit total output buffer size to 1440x1080.
const int framebuffer_height = output_height;//std::min(output_height, 1080);
// Logic for reducing resolution: start doing so if the metrics object reports that
// it's a good idea. Go up to a quarter of the requested resolution, subject to
// clamping at each stage. If the output resolution changes, or anything else about
// the output pipeline, just start trying the highest size again.
if(display_metrics_.should_lower_resolution()) {
resolution_reduction_level_ = std::min(resolution_reduction_level_+1, 4);
}
if(output_height_ != output_height || did_setup_pipeline) {
resolution_reduction_level_ = 1;
output_height_ = output_height;
}
const int min_framebuffer_height = (resolution_reduction_level_ > 1) ? 2160 / resolution_reduction_level_ : std::numeric_limits<int>::max();
// Ensure the accumulation buffer is properly sized, allowing for the metrics object's
// feelings about whether too high a resolution is being used.
int framebuffer_height = std::min(output_height / resolution_reduction_level_, min_framebuffer_height);
const int proportional_width = (framebuffer_height * 4) / 3;
const bool did_create_accumulation_texture = !accumulation_texture_ || ( /* !synchronous && */ (accumulation_texture_->get_width() != proportional_width || accumulation_texture_->get_height() != framebuffer_height));
const bool did_create_accumulation_texture = !accumulation_texture_ || ( (accumulation_texture_->get_width() != proportional_width || accumulation_texture_->get_height() != framebuffer_height));
if(did_create_accumulation_texture) {
LOG("Changed output resolution to " << proportional_width << " by " << framebuffer_height);
display_metrics_.announce_did_resize();
std::unique_ptr<OpenGL::TextureTarget> new_framebuffer(
new TextureTarget(

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@ -84,6 +84,8 @@ class ScanTarget: public Outputs::Display::ScanTarget {
bool output_is_visible_ = false;
Metrics display_metrics_;
int resolution_reduction_level_ = 1;
int output_height_ = 0;
size_t lines_submitted_ = 0;
std::chrono::high_resolution_clock::time_point line_submission_begin_time_;