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Further reduce state.
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@ -102,9 +102,9 @@ class Keyboard {
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// Idle,
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// Idle,
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// } shift_state_ = ShiftState::Idle;
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// } shift_state_ = ShiftState::Idle;
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enum class State {
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// enum class State {
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Startup,
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// Startup,
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} state_ = State::Startup;
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// } state_ = State::Startup;
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// int bit_phase_ = 0;
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// int bit_phase_ = 0;
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// uint32_t shift_sequence_ = 0;
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// uint32_t shift_sequence_ = 0;
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